@sylph_ said in T2 arty's are a bit broken:
@cortana It stands to reason that high-ground increases the range and firing arc of artillery shells.
I understand that this effect is restricted in supreme commander with a hard-limit on range... So it's nowhere near as major as it is in real-life, but it can still be a factor in specific positions.Was your artillery on lower ground than the enemy?
Also, I'm assuming you ere surrounding your artillery with power, to increase their firing speed?
(And, obviously, shields to protect to from incoming fire, etc)
My artillery was on lower ground yes. I wasn't using pgens for adjacency bonus no, no shields. I wasn't making a fire base to counter, I was merely spamming the arty's all around in a vaguely south-easterly fashion in order to try and null the hilltop arty base. Since 2 of my northern teammates had just been obliterated, I inherited their meagre economies, which also consisted of many t2 engineers. This allowed me to spam the arty's in such a manner. It was futile in the end anyway.