@nflanders said in Why would you have left FAF?:
Does FAF have no common goal? By goal, I mean a metric that can be measured, such as the number of players. Or do you not have a common goal and are you just free artists where everyone does what they want?
Correct, FAF has no single metric or collection of metrics that the leadership has agreed on as being the central point of having a FAF project at all.
There are many contributors with many different agendas, some of whom barely interact with each other. The "balance" scene is very different than the "AI development" scene, which overlaps somewhat with the "survival maps" scene, and then there's different kinds of mapmakers, etc.
Everyone is not just a "free artist." There is a leadership structure. People have more freedom the farther they get from the structure. The leadership is most protective of game balance and "vanilla" gameplay. People have more freedom to do whatever they want if they're not trying to mess with the vanilla game.
It's wrong to suggest that there are no goals in common. Even if not everyone thinks 1v1 balance is important, the devs who do work on 1v1 balance do think it is important. Even if not everyone thinks AstroGap matters, there are contributors who care about this and make new AstroGap maps.
We don't need to appoint a "CEO of FAF" to pick out 5 KPIs so he can tell us that 75% of the contributors are doing nothing useful because their contributions don't assist FAF in meeting his favorite KPIs