@blackyps said in Nuclear thread - can we go ballistic?:
A ballistic parabola only makes sense for unpropelled missiles, but the nuke obviously burns the whole time. It's more like a guided cruise missile.
The 90 degree turn is to avoid terrain collisions, but I guess we could increase the turn radius, so it looks a bit smoother
I think a turn radius increase is a viable option, if admins are willing to change anything at all.
@slicknixon said in Nuclear thread - can we go ballistic?:
@blackyps
I'm indifferent on ground vs. air burst (and therefore inclined to the status quo) as the real-life lore behind it has no relevance to the sim, unlike trajectory.
I would disagree, as the nuke is a superweapon, okay not generally an ICBM, but rather like a real world very powerful tactical nuke, in our sim and not a single projectile aimed at a certain unit or a point of area, and in terms of a superweapon it should act like one e.g. explosion in air for maximum devastation, and a parabolic, or at least have a greater radius, delivery in order to minimize chances of taking it down.