Couldn't run the replay, after the loading I got a black screen with cursor.
???
Best posts made by brainstormer
Hi all,
I was wondering about two moments regarding the use of strategic missiles:
- The ballistic parabola - currently there is none. Even stranger, actually the tactical missiles do employ a viable parabola, which should not be forgotten, as the TM can be destroyed by the terrain.
Now, I’m not saying the SM should have a parabola that can be affected by terrain, but the whole point of delivering a nuclear warhead is to do it as fast as possible, and not letting a warhead do a 90 degree turn above the enemy base, letting them make a final second SMD projectile during the last seconds of SM flight, which has happened during some games you’ve played, I suppose. - Explosion height - I think it is very unrealistic for a nuclear warhead to wait until it smashes into the ground to explode.
I made some research and it seems that for a 30 units radius devastation, a nuclear warhead should explode at least 3-6 units above the ground zero.
While also being nit picking, these two issues have a slight balance wise side attached to SM, as I think currently the nukes are underused.
Would like to hear thoughts whether this could be implemented.
Latest posts made by brainstormer
Currently cannot go past Authorize
Client 23.7.1 initializes, but nothing happens during Authorize step
Anything I should do? Obviously internet is OK
@ftxcommando said in Nuclear thread - can we go ballistic?:
Nukes don't need a buff by blowing up 5 seconds earlier.
In the end its just about a minimal amount, and probably 0.5 sec difference in time.
@blackyps said in Nuclear thread - can we go ballistic?:
A ballistic parabola only makes sense for unpropelled missiles, but the nuke obviously burns the whole time. It's more like a guided cruise missile.
The 90 degree turn is to avoid terrain collisions, but I guess we could increase the turn radius, so it looks a bit smoother
I think a turn radius increase is a viable option, if admins are willing to change anything at all.
@slicknixon said in Nuclear thread - can we go ballistic?:
I'm indifferent on ground vs. air burst (and therefore inclined to the status quo) as the real-life lore behind it has no relevance to the sim, unlike trajectory.
I would disagree, as the nuke is a superweapon, okay not generally an ICBM, but rather like a real world very powerful tactical nuke, in our sim and not a single projectile aimed at a certain unit or a point of area, and in terms of a superweapon it should act like one e.g. explosion in air for maximum devastation, and a parabolic, or at least have a greater radius, delivery in order to minimize chances of taking it down.
@jip said in Nuclear thread - can we go ballistic?:
It can both be implemented, but a parabola trajectory is not recommended. it means that intermediate SMDs can not intercept the missile.
What would an intermediate SMD be?
Hi all,
I was wondering about two moments regarding the use of strategic missiles:
- The ballistic parabola - currently there is none. Even stranger, actually the tactical missiles do employ a viable parabola, which should not be forgotten, as the TM can be destroyed by the terrain.
Now, I’m not saying the SM should have a parabola that can be affected by terrain, but the whole point of delivering a nuclear warhead is to do it as fast as possible, and not letting a warhead do a 90 degree turn above the enemy base, letting them make a final second SMD projectile during the last seconds of SM flight, which has happened during some games you’ve played, I suppose. - Explosion height - I think it is very unrealistic for a nuclear warhead to wait until it smashes into the ground to explode.
I made some research and it seems that for a 30 units radius devastation, a nuclear warhead should explode at least 3-6 units above the ground zero.
While also being nit picking, these two issues have a slight balance wise side attached to SM, as I think currently the nukes are underused.
Would like to hear thoughts whether this could be implemented.
Update: I can log in with the unofficial client tho, will try to play a game to see if its stable
Hello,
Im using the unofficial client and since yesterday I can't join with it
Any ideas? Downlord's client is buggy for me...
Hello,
It seems I cannot download update on the unofficial client since yesterday