@comradestryker said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):
In ideal circumstances or under technicalities, I would be inclined to agree; The Percy should be able to fill that lack of direct fire experimental.
However, the Percy's speed is lacking, preventing it from reaching 'critical' locations in reasonable time. In addition, its low fire rate makes it ineffective against spam,
I've definitely experienced that first-hand! The percy's lack of speed being a critical factor makes a lot of sense, thanks!
(I get a similar feeling when using seraphim against LABs, but at least there LABs are terrible enough in a real fight to be a minor inconvenience, and one that we can always tech past!)
I could but as my experience is quite limited with them (other factions), and as others already posted their concerns... I saw little point in doing so.
From other RTS games I've played, focusing on 1 race always tends to give an understanding of 'problems', but perhaps gives less perspective on strengths, or weaknesses of other factions. I assume the same is at play here, but I totally get that you understand racial balance way better than I do, regardless of any biases.
Very, but SupCom is a team game... it's meant to be enjoyed with some friends.
I love fighting my friends in 1v1s!
(cut obligatory rant about team game players kicking newcomers for not having played enough team games!).
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@ftxcommando I totally get you regarding the absolver! I remember reading a discord post suggesting that loyalists get a 'shield breaker' effect added to their EMP death explosion, and thought it sounded like a nice idea. At least for a 'different' and racially fitting way of giving cybran a sort of absolver-ish effect!
That being said, in the games I've been playing, it's felt as though mobile shields are a bit too weak! I understand they were considered horribly OP before the changes were made to FaF which made shields take damage when overlapping shields took hits.
But for me it feels like the commander overcharge is just a bit too strong vs mobile shields. I've been wondering whether it absolutely HAS to destroy the unit itself when an overcharge hits the mobile shield bubble (ie, in addition to weapons getting +50% damage for every mobile shield overlapping the shield they hit).
I don't suppose you have some examples of games where mobile shields are dominating? I'd love a chance to witness the problem.
Cybran problems aside, though, the start of your post didn't quite gel for me. Or rather, I agree with the facts you stated, I just felt that if you're prepared to say:
@ftxcommando said in The Problems With The UEF - Part 2 (ACU Billy Nuke Upgrade):
"Sera lacks lab -> scout has cloak tradeoff for raiding later and has
zthuee + larger transport as a tradeoff for the lack of ghettos"...
You should also be willing to say:
"UEF lacks direct fire T4 -> fatboy is the only mobile T4
artillery/ kiting machine as tradeoff for lack of direct fire T4".
(I was going to say something about percivals vs direct fire T4, but ComradeStryker's point about percival speed made me understand whey they don't work too well there. )
Anyway,
I get that you're saying that cybran would be alright if they only had a way of dealing with shields.
Is the rough point about the UEF, then, the fact that they are unable to beat artillery? (Since artillery beats the fatboy and percivals?)
If so, do ythothas and monkeylord do that much better against artillery?
(Not a rhetorical question - I'm legitimately interested in understanding)
Finally, could it be the case that the reason this struggle against artillery exists, might be because of all the FaF nerfs to mobile shields?
(Mobile shields always felt like the intended defense against T2 artillery bases & defenses, and it felt like they worked many years ago. Maybe FaF's nerfs to mobile shields have made static shields and static weaponry too good in comparison?)