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    The game crashed after a while on a 20KM*20KM map

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • Z
      zhanghm18
      last edited by zhanghm18

      Playing a 20kmX20km map for more than 20 minutes has a high chance of crashing the game. I tested it a dozen times, using different combinations of mods. This is my LOG file

      LOG.txt

      log2.txt

      game log 3.txt

      1.png

      @Uveso I checked the sound Settings and now the sound is not displayed in the LOG. But I played the game again and it still crashed.

      @Uveso This is my latest log after re-downloading these mods and reinstalling the game, the game still crashes, but it crashes in about 20 minutes, five or six minutes later than before the reload

      log new.txt

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      • maggeM
        magge Global Moderator
        last edited by

        And does it work without any mods?

        Join a FAFtastic Team

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        • Z zhanghm18 referenced this topic on
        • Z
          zhanghm18
          last edited by

          @Uveso I ran the test nearly ten more times, checking the log each time. I find that these bugs come up frequently every time :“WARNING: Error running lua script: Invalid bone name "muzzle_03".
          stack traceback:
          [C]: in function CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function PlayFxMuzzleSequence'
          ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873>
          WARNING: Error running lua script: Invalid bone name "muzzle_03".
          stack traceback:
          [C]: in function CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function PlayFxMuzzleSequence'
          ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873>
          WARNING: ura0303's weapon has 0 max radius.
          WARNING: 00:11:30 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?!
          WARNING: Error running lua script: Invalid bone name "muzzle_03".
          stack traceback:
          [C]: in function CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function PlayFxMuzzleSequence'
          ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873>
          WARNING: Error running lua script: Invalid bone name "muzzle_03".
          stack traceback:
          [C]: in function CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function PlayFxMuzzleSequence'
          ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873>
          WARNING: Error running lua script: Invalid bone name "muzzle_03".
          stack traceback:
          [C]: in function CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function PlayFxMuzzleSequence'
          ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873>”
          Looks like this means that the defaultweapons file in FAF lua is causing the crash?

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          • UvesoU
            Uveso
            last edited by

            @zhanghm18

            Could you please post the complete game.logs from the beginning?
            The most important parts of the log are cuted out.

            These errors are the result of errors that occurred previously (and don't show up in your logs).

            Also a good idea to check the game without Mods first.

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