WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Duplicate definition of console command "" WARNING: Overriding the size of the collision sphere of unit ( uaa0302 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0304 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0304 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uaa0206 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sea0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( daa0206 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0111 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0111 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0103 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0103 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0304 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0304 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bal0303 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bal0303 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0206 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uaa0303 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bal0111 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bal0111 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0101 ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( xss0203 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0305 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0305 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ssa0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( urs0203 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sra0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( saa0313 ), it should be atleast 10 percent ( 3.2999999523163 ) of the maximum speed ( 33 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sra0211 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ssa0211 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sea0313 ), it should be atleast 10 percent ( 3.2999999523163 ) of the maximum speed ( 33 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ana_uaa306 ), it should be atleast 10 percent ( 1.3999999761581 ) of the maximum speed ( 14 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sea0212 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( saa0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ues0106 ), it should be atleast 10 percent ( 0.875 ) of the maximum speed ( 8.75 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bal0304 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bal0304 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bal0202 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bal0202 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ssl0001 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( ssl0001 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0206 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0206 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sea0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ssa0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bal0104 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bal0104 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sea0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uaa0101 ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( urs0204 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( srl0318 ), it should be atleast 10 percent ( 0.66666668653488 ) of the maximum speed ( 6.6666669845581 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0205 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0205 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0107 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0107 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0304 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0304 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0306 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0306 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( xaa0202 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0102 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0102 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( wsa0305 ), it should be atleast 10 percent ( 3.5 ) of the maximum speed ( 35 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ssa0305 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( saa0314 ), it should be atleast 10 percent ( 2.25 ) of the maximum speed ( 22.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0101 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0101 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( uas0203 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sea0211 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( wra0305 ), it should be atleast 10 percent ( 3 ) of the maximum speed ( 30 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0303 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0303 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0303 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ueaf0301 ), it should be atleast 10 percent ( 3.5 ) of the maximum speed ( 35 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bal0305 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bal0305 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.37333333492279 ) of the maximum speed ( 3.7333333492279 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.37333333492279 ) of the maximum speed ( 3.7333333492279 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( saa0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0104 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0104 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0306 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0306 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0303 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0303 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0202 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0202 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0103 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0103 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0201 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0201 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0104 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0104 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0101 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0101 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0311 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0311 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0303 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0303 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0111 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0111 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0106 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0106 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0103 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0103 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0101 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0101 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0307 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0307 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( uas0204 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0105 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0105 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bal0103 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bal0103 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0311 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0311 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ssa0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ues0204 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ses0204 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( gmrs302 ), it should be atleast 10 percent ( 0.57499998807907 ) of the maximum speed ( 5.75 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ura0302 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ssa0313 ), it should be atleast 10 percent ( 3.2999999523163 ) of the maximum speed ( 33 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sra0314 ), it should be atleast 10 percent ( 2.25 ) of the maximum speed ( 22.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0205 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0205 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sra0313 ), it should be atleast 10 percent ( 3.2999999523163 ) of the maximum speed ( 33 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0306 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sra0212 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sea0314 ), it should be atleast 10 percent ( 2.25 ) of the maximum speed ( 22.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( xss0204 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ura0206 ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0310 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0310 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ura0304 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( uel0106 ), it should be atleast 10 percent ( 0.53333336114883 ) of the maximum speed ( 5.3333334922791 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( xsa0302 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( saa0211 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( umr_a0301 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ssa0314 ), it should be atleast 10 percent ( 2.25 ) of the maximum speed ( 22.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0106 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0106 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0104 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0104 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( xaa0306 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ura0303 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( gmrl312 ), it should be atleast 10 percent ( 0.44000002741814 ) of the maximum speed ( 4.4000000953674 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( xsa0303 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( xss0106 ), it should be atleast 10 percent ( 0.875 ) of the maximum speed ( 8.75 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( anc_ura102 ), it should be atleast 10 percent ( 4 ) of the maximum speed ( 40 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( anc_ura102 ), it should be atleast 10 percent ( 4 ) of the maximum speed ( 40 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ume_a0101 ), it should be atleast 10 percent ( 3 ) of the maximum speed ( 30 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( ume_a0101 ), it should be atleast 10 percent ( 3 ) of the maximum speed ( 30 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bel0204 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bel0204 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( xsa0101 ), it should be atleast 10 percent ( 1.8999999761581 ) of the maximum speed ( 19 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( orl0111 ), it should be atleast 10 percent ( 0.48000001907349 ) of the maximum speed ( 4.8000001907349 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ura0101 ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0304 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( wea0305 ), it should be atleast 10 percent ( 2.4000000953674 ) of the maximum speed ( 24 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0111 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0111 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ura0205 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( xsa0304 ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uea0302 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( urs0106 ), it should be atleast 10 percent ( 0.875 ) of the maximum speed ( 8.75 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bsl0202 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bsl0202 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( uas0106 ), it should be atleast 10 percent ( 0.875 ) of the maximum speed ( 8.75 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( uaa0304 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( ssa0001 ), it should be atleast 10 percent ( 0.40000000596046 ) of the maximum speed ( 4 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0202 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0202 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ues0203 ), it should be atleast 10 percent ( 0.75 ) of the maximum speed ( 7.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( brl0204 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( brl0204 ), it should be atleast 10 percent ( 0.8125 ) of the maximum speed ( 8.125 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( sea4302 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( sea4302 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( bal0106 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( bal0106 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( sra0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons WARNING: Prop is missing 'OBSTRUCTSBUILDING' category: /mods/brewlan/env/uef/props/uef_ivan_droppod_remains_prop.bp WARNING: Prop is missing 'OBSTRUCTSBUILDING' category: /props/defaultwreckage/defaultwreckage_prop.bp WARNING: NUM PROPS = 2226 WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: No BrewLAN mod data for AI base template uvesoeasy WARNING: No BrewLAN mod data for AI base template uvesooverwhelm WARNING: No BrewLAN mod data for AI base template uvesoexp WARNING: No BrewLAN mod data for AI base template UvesoExpansionArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNavalRush WARNING: No BrewLAN mod data for AI base template uvesonull WARNING: No BrewLAN mod data for AI base template UvesoExpansionAreaLarge WARNING: No BrewLAN mod data for AI base template UvesoStartArea WARNING: No BrewLAN mod data for AI base template UvesoExpansionNaval WARNING: No BrewLAN mod data for AI base template uvesoadaptive WARNING: No BrewLAN mod data for AI base template uvesorush WARNING: GetResource: Invalid name "" WARNING: GetResource: Invalid name "" WARNING: GetResource: Invalid name "" WARNING: Error running lua script: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2951): attempt to call method `SetAutoOvercharge' (a nil value) stack traceback: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2951): in function `SetAutoOvercharge' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(8178): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:8125> WARNING: Error running lua script: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2951): attempt to call method `SetAutoOvercharge' (a nil value) stack traceback: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2951): in function `SetAutoOvercharge' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(8178): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:8125> WARNING: 00:00:07 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN WARNING: 00:00:07 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:00:25 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:25 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:00:41 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:41 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:42 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:42 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:43 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:43 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:44 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:44 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:45 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:45 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:46 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:46 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:47 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:47 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:48 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:48 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:50 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:50 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:51 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:51 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:51 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN WARNING: 00:00:51 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:00:53 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:53 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:54 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN WARNING: 00:00:54 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1AirFactory urb0102 WARNING: 00:00:55 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1SeaFactory, engineer-faction: CYBRAN WARNING: 00:00:55 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1SeaFactory urb0103 WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:01:09 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1SeaFactory, engineer-faction: AEON WARNING: 00:01:09 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1SeaFactory uab0103 WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:01:51 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN WARNING: 00:01:51 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 WARNING: 00:01:52 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1Resource, engineer-faction: CYBRAN WARNING: 00:01:52 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1Resource urb1103 WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:03:29 [aiarchetype-managerloader.lua:^1251] * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2625] Baseradius(31) but it's to not reachable: Distance to base: 47 - Creating new location: Naval Area 2625 WARNING: 00:03:29 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 2625 (Naval Area) WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:03:40 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1SeaFactory, engineer-faction: AEON WARNING: 00:03:40 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1SeaFactory uab0103 WARNING: 00:03:41 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1SeaFactory, engineer-faction: AEON WARNING: 00:03:41 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1SeaFactory uab0103 WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:03:42 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1SeaFactory, engineer-faction: AEON WARNING: 00:03:42 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1SeaFactory uab0103 WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:03:56 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:03:57 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:03:58 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:03:59 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:00 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:01 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:02 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:04 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:05 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:07 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:08 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:09 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:10 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:11 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:12 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:13 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:15 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:16 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:17 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:18 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:19 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:20 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:21 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:22 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:24 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:26 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:27 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9503:CanBuild( zab9603 ) failed! WARNING: 00:04:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zab9503:CanBuild( zab9603 ) failed! WARNING: 00:04:29 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:30 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:31 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:32 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:33 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:35 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:36 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:37 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:38 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:39 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1SeaFactory, engineer-faction: CYBRAN WARNING: 00:04:39 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1SeaFactory urb0103 WARNING: 00:04:39 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1SeaFactory, engineer-faction: CYBRAN WARNING: 00:04:39 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1SeaFactory urb0103 WARNING: 00:04:39 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:40 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:41 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:04:42 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:43 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:46 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:47 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:48 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:49 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:50 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:04:51 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:52 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:53 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:54 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:55 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:04:57 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:58 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:04:59 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:00 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:05:01 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:02 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:03 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:04 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: 00:05:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:05:07 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:08 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:09 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:05:10 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:11 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:12 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:13 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:05:14 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1SeaFactory, engineer-faction: CYBRAN WARNING: 00:05:14 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1SeaFactory urb0103 WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: 00:05:14 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:05:15 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:17 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:17 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1SeaFactory, engineer-faction: CYBRAN WARNING: 00:05:17 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1SeaFactory urb0103 WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: 00:05:18 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:05:19 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:05:20 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: 00:05:21 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:05:22 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: 00:05:24 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:25 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:05:26 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:29 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:05:30 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:05:31 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:05:32 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: 00:05:33 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: 00:05:34 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:35 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:36 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:37 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:39 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:40 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:41 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:42 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:43 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:45 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: ...\gamedata\units.nx2\units\ual0301\ual0301_script.lua(157): attempt to call method `CreateShield' (a nil value) stack traceback: ...\gamedata\units.nx2\units\ual0301\ual0301_script.lua(157): in function <...\gamedata\units.nx2\units\ual0301\ual0301_script.lua:155> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:46 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:48 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:49 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:50 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:51 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9502 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9602 faction: AEON WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:52 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:53 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:54 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:55 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:56 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:57 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:05:59 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:00 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:01 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running OnCreate script in CScriptObject at 146c1110: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(95): attempt to perform arithmetic on local `dist' (a nil value) stack traceback: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(95): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:54> WARNING: 00:06:02 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:03 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:04 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:05 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:06:07 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:08 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1LandFactory, engineer-faction: AEON WARNING: 00:06:08 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1LandFactory uab0101 WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:08 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:10 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:06:11 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:06:12 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9501 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9601 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:13 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:14 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:15 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:16 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:17 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:19 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:20 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:21 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:22 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:24 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:25 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:26 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:27 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:30 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:31 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:32 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: An Air unit with no death weapon, or with incorrect label has died!! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:33 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? urb2105 WARNING: 00:06:34 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:35 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:36 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Dish01". stack traceback: [C]: in function `CreateRotator' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(708): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:705> WARNING: Error running lua script: Invalid bone name "Dish02". stack traceback: [C]: in function `CreateRotator' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(749): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:746> WARNING: Error running lua script: Invalid bone name "Dish03". stack traceback: [C]: in function `CreateRotator' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(791): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:788> WARNING: 00:06:37 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:38 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:39 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:41 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:42 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:43 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:45 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:46 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:47 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:48 [aiarchetype-managerloader.lua:^1251] * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 3245] Baseradius(31) but it's to not reachable: Distance to base: 44 - Creating new location: Naval Area 3245 WARNING: 00:06:48 [aiarchetype-managerloader.lua:^1322] * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNaval for location Naval Area 3245 (Naval Area) WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:48 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: [platoon.lua, line:5117] *UnitUpgradeAI ERROR: zrb9503:CanBuild( zrb9603 ) failed! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:49 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:50 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:52 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:53 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:54 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:55 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9502 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9602 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:56 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:57 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:58 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:06:59 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:00 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:01 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:03 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:04 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:05 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:07 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:08 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:09 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:10 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:11 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:12 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:14 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:15 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:16 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:17 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: 00:07:18 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:19 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:20 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:21 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:22 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:07:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:25 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:26 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:07:27 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:29 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:30 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:31 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:32 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:33 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:34 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:36 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:37 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:07:38 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:07:39 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:40 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: 00:07:40 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:41 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:07:42 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:43 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:45 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:47 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:48 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:49 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:50 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:51 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:52 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:53 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:54 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:55 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:56 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:58 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:07:59 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:00 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:01 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:02 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:08:03 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:04 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:05 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:07 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:09 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:10 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running OnPrepareArmToBuild script in Entity url00011 at b1387208: ...antares unit pack\units\url00011\url00011_script.lua(157): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(157): in function <...antares unit pack\units\url00011\url00011_script.lua:153> WARNING: Error running OnPrepareArmToBuild script in Entity url00011 at c193fe08: ...antares unit pack\units\url00011\url00011_script.lua(157): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(157): in function <...antares unit pack\units\url00011\url00011_script.lua:153> WARNING: Error running OnPrepareArmToBuild script in Entity url00011 at afdc5308: ...antares unit pack\units\url00011\url00011_script.lua(157): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(157): in function <...antares unit pack\units\url00011\url00011_script.lua:153> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead. WARNING: Source: WARNING: - currentline: -1 WARNING: - func: cfunction: 2593F480 WARNING: - linedefined: -1 WARNING: - name: CreateUnit WARNING: - namewhat: global WARNING: - nups: 0 WARNING: - short_src: [C] WARNING: - source: =[C] WARNING: - what: C WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...liance\mods\brewlan\units\srl0401\srl0401_script.lua(5): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /mods/brewlan/units/srl0401/srl0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/brewlan/units/srl0401/srl0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:11 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:08:12 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:08:13 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...ectiles\cimantitorpedo02\cimantitorpedo02_script.lua(3): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /projectiles/cimantitorpedo02/cimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/cimantitorpedo02/cimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\cybranweapons.lua(542): attempt to call method `AddDepthCharge' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\cybranweapons.lua(542): in function `CreateProjectileAtMuzzle' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(959): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:08:14 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnMotionHorzEventChange' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...\mods\totalmayhem\units\brmt3rap\brmt3rap_script.lua(20): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /mods/totalmayhem/units/brmt3rap/brmt3rap_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/totalmayhem/units/brmt3rap/brmt3rap_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:15 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:16 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:17 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...liance\mods\brewlan\units\srb2103\srb2103_script.lua(6): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /mods/brewlan/units/srb2103/srb2103_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/brewlan/units/srb2103/srb2103_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: 00:08:18 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:20 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:21 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...ectiles\cimantitorpedo02\cimantitorpedo02_script.lua(3): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /projectiles/cimantitorpedo02/cimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/cimantitorpedo02/cimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\cybranweapons.lua(542): attempt to call method `AddDepthCharge' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\cybranweapons.lua(542): in function `CreateProjectileAtMuzzle' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(959): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:22 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:08:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:24 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:25 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxNoneHitScale' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...les\cantorpedonanite02\cantorpedonanite02_script.lua(10): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /projectiles/cantorpedonanite02/cantorpedonanite02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/cantorpedonanite02/cantorpedonanite02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxNoneHitScale' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...les\cantorpedonanite02\cantorpedonanite02_script.lua(10): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /projectiles/cantorpedonanite02/cantorpedonanite02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/cantorpedonanite02/cantorpedonanite02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:26 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:27 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...x2\effects\entities\scudeath01\scudeath01_script.lua(15): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: [C]: in function `CreateProjectile' WARNING: ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(1803): in function `Fire' WARNING: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1479): in function `DoDeathWeapon' WARNING: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1435): in function `OnKilled' WARNING: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5522): in function `OnKilled' WARNING: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5816): in function `OnKilled' WARNING: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1993): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1988> WARNING: [C]: in function `Kill' WARNING: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1275): in function `DoTakeDamage' WARNING: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5746): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:5743> WARNING: [C]: in function `DamageArea' WARNING: ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(117): in function `DoDamage' WARNING: ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(310): in function `OnImpact' WARNING: ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(937): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:928> WARNING: Error importing /effects/entities/scudeath01/scudeath01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/effects/entities/scudeath01/scudeath01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' [C]: in function `CreateProjectile' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(1803): in function `Fire' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1479): in function `DoDeathWeapon' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1435): in function `OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5522): in function `OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5816): in function `OnKilled' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1993): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1988> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1275): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5746): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:5743> [C]: in function `DamageArea' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(117): in function `DoDamage' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(310): in function `OnImpact' ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(937): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:928> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...ectiles\cimantitorpedo02\cimantitorpedo02_script.lua(3): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /projectiles/cimantitorpedo02/cimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/cimantitorpedo02/cimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\cybranweapons.lua(542): attempt to call method `AddDepthCharge' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\cybranweapons.lua(542): in function `CreateProjectileAtMuzzle' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(959): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:29 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:31 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'FxNoneHitScale' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...les\cantorpedonanite02\cantorpedonanite02_script.lua(10): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /projectiles/cantorpedonanite02/cantorpedonanite02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/cantorpedonanite02/cantorpedonanite02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:32 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:33 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:34 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnMotionHorzEventChange' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...s\antares unit pack\units\wza7401\wza7401_script.lua(29): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /mods/antares unit pack/units/wza7401/wza7401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/antares unit pack/units/wza7401/wza7401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:35 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:08:36 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:37 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:38 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. WARNING: stack traceback: WARNING: [C]: in function `error' WARNING: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' WARNING: (tail call): ? WARNING: ...ectiles\cimantitorpedo02\cimantitorpedo02_script.lua(3): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> WARNING: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error importing /projectiles/cimantitorpedo02/cimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/cimantitorpedo02/cimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' WARNING: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\cybranweapons.lua(542): attempt to call method `AddDepthCharge' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\cybranweapons.lua(542): in function `CreateProjectileAtMuzzle' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(959): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:39 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:40 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:42 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:43 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:45 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:46 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:47 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:48 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:49 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:50 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:51 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:53 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:54 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:54 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:55 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:56 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:57 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:08:58 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:08:59 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:00 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:01 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:02 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9501 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9601 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:09:04 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:05 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:07 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:08 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:09 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:10 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:11 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:12 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:13 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:15 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:16 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:09:17 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:18 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9501 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9601 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:19 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:20 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:21 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:22 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9501 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9601 faction: CYBRAN WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9502 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9602 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:24 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:26 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running OnStopBuild script in Entity url00011 at b1387208: ...antares unit pack\units\url00011\url00011_script.lua(204): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(204): in function <...antares unit pack\units\url00011\url00011_script.lua:200> WARNING: Error running OnStopBuild script in Entity url00011 at c193fe08: ...antares unit pack\units\url00011\url00011_script.lua(204): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(204): in function <...antares unit pack\units\url00011\url00011_script.lua:200> WARNING: Error running OnStopBuild script in Entity url00011 at afdc5308: ...antares unit pack\units\url00011\url00011_script.lua(204): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(204): in function <...antares unit pack\units\url00011\url00011_script.lua:200> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:27 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running OnPrepareArmToBuild script in Entity url00011 at b1387208: ...antares unit pack\units\url00011\url00011_script.lua(157): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(157): in function <...antares unit pack\units\url00011\url00011_script.lua:153> WARNING: Error running OnPrepareArmToBuild script in Entity url00011 at c193fe08: ...antares unit pack\units\url00011\url00011_script.lua(157): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(157): in function <...antares unit pack\units\url00011\url00011_script.lua:153> WARNING: Error running OnPrepareArmToBuild script in Entity url00011 at afdc5308: ...antares unit pack\units\url00011\url00011_script.lua(157): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(157): in function <...antares unit pack\units\url00011\url00011_script.lua:153> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:29 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:30 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:31 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zrb9503 faction: CYBRAN WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zrb9603 faction: CYBRAN WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:32 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:33 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:09:34 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:35 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1SeaFactory, engineer-faction: AEON WARNING: 00:09:35 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1SeaFactory uab0103 WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:35 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:37 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:38 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:39 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:40 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: 00:09:41 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:42 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:43 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(3) CYBRAN, Building Type: T1SeaFactory, engineer-faction: CYBRAN WARNING: 00:09:43 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 CYBRAN srl0119 to build TECH1 T1SeaFactory urb0103 WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:43 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:45 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:46 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:48 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:09:49 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:09:50 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:09:51 [aibuildstructures.lua:^27] * AI-Uveso: AIExecuteBuildStructure: c-function DecideWhatToBuild() failed! - AI-faction: index(2) AEON, Building Type: T1SeaFactory, engineer-faction: AEON WARNING: 00:09:51 [aibuildstructures.lua:^109] * AI-Uveso: AIExecuteBuildStructure: All checks passed, forcing enginner TECH1 AEON sal0119 to build TECH1 T1SeaFactory uab0103 WARNING: 00:09:51 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:52 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:53 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:09:54 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:55 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:56 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:57 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:09:59 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:00 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:01 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:02 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:03 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:10:04 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:05 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:10:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:07 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:08 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:10 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:11 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:12 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:13 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:14 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:15 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:16 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:17 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:18 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:19 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running OnCreate script in Entity /projectiles/tifmissilenuke01/tifmissilenuke01_proj.bp at 920ac800: ...ectiles\tifmissilenuke01\tifmissilenuke01_script.lua(74): attempt to call method `LauncherCallbacks' (a nil value) stack traceback: ...ectiles\tifmissilenuke01\tifmissilenuke01_script.lua(74): in function <...ectiles\tifmissilenuke01\tifmissilenuke01_script.lua:71> [C]: in function `CreateProjectile' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(452): in function `CreateProjectileForWeapon' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(151): in function `CreateProjectileAtMuzzle' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(959): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running OnStopBuild script in Entity url00011 at b1387208: ...antares unit pack\units\url00011\url00011_script.lua(204): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(204): in function <...antares unit pack\units\url00011\url00011_script.lua:200> WARNING: Error running OnStopBuild script in Entity url00011 at c193fe08: ...antares unit pack\units\url00011\url00011_script.lua(204): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(204): in function <...antares unit pack\units\url00011\url00011_script.lua:200> WARNING: Error running OnStopBuild script in Entity url00011 at afdc5308: ...antares unit pack\units\url00011\url00011_script.lua(204): attempt to call method `SetPrecedence' (a nil value) stack traceback: ...antares unit pack\units\url00011\url00011_script.lua(204): in function <...antares unit pack\units\url00011\url00011_script.lua:200> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:21 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:22 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:24 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:25 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:26 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:27 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:29 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:30 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:32 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:33 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:34 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:35 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:36 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:37 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:38 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:39 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:40 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:41 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:43 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:44 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:45 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:46 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:10:47 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:48 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:10:49 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:50 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:51 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:52 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:54 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:10:55 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:56 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:57 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:58 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:10:59 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:00 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:01 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:02 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:11:03 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:05 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:06 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:07 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: 00:11:08 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:09 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:10 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:11 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:12 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:13 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: [platoon.lua, line:5104] *UnitUpgradeAI ERROR: Can't find StructureUpgradeTemplate for structure: zab9503 faction: AEON WARNING: [platoon.lua, line:5111] *UnitUpgradeAI ERROR: Can't find Template for upgrade, using Blueprint.General.UpgradesTo: zab9603 faction: AEON WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:14 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:16 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:17 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:18 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:19 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:20 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:21 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: 00:11:22 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:23 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(448): in function `PlayFxMuzzleChargeSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(941): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:24 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:25 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:27 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:28 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (brot3abb) to FindAvailableFactory! WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: 00:11:29 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Passed in a bad unit blueprint name (UAL0302) to FindAvailableFactory! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: ura0303's weapon has 0 max radius. WARNING: 00:11:30 [platoon.lua:^4442] * AI-Uveso: ScoutingUveso(): scoutUnit idle !?! WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873> WARNING: Error running lua script: Invalid bone name "muzzle_03". stack traceback: [C]: in function `CreateAttachedEmitter' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(436): in function `PlayFxMuzzleSequence' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(951): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:873>