All T1 scouts with a change switch for kamikaze drones, like today wars...
Idea for Kamikaze units in FAF
@rredmage said in Idea for Kamikaze units in FAF:
for example I propose for Aeon a T2 plane with name "Resurrection"
with
- ~300 mass cost, 6k energy cost , buildpower requirement of around 2k
- vision around 15
- speed 10
- 3min fuel
- 2400 damage single non-missable kamikaze attack
Yeah I agree this unit should be in the game, but I don’t like the name Resurrection, how about Schmercy or Blurcey
put the xbox units in the game pls u_u
@xiaomao
I’ve played exactly 2 games as Aeon in my entire 8~ year span of playing this game, I just don’t hate fun
put the xbox units in the game pls u_u
But you risk UEF players no longer being able to simply right click into the enemy base. What do you expect them to do, actually scout, preemptively destroy the kamikaze units, build some t1 maa? Madness.
@drpatrickstar
Imagine thinking that t1 or t2 maa will reliably stop Mercies lmao.
Yeah, let me move my MAA in front of the acu so that they can actually try stopping the mercies. WAIT WHERE IS MY MAA?
@xiaomao said in Idea for Kamikaze units in FAF:
@drpatrickstar
Imagine thinking that t1 or t2 maa will reliably stop Mercies lmao.
Yeah, let me move my MAA in front of the acu so that they can actually try stopping the mercies. WAIT WHERE IS MY MAA?
I, too, enjoy the Mercy changes.
@xiaomao
if your opponent gets enough unscouted mercies to kill you, you deserve to lose.
If you scout them and don't sacrifice a few inties to kill them, you deserve to lose.
If you can't do this and still walk your acu in a way that it can get snipe, you deserve to lose.
@drpatrickstar i am happier with all T2 snipes providing more or less the same wiggle room to the victim, and mercies were way more punishing than T2 gunships or bombers because of the alpha damage. No chance to move under shields, no chance to get close to flak, no chance to bring inties to help, just scout (every aeon, not just your opponent), cower away from the front, or die randomly.
Aeon gunships can do almost the same thing but it feels more fair losing to them.
Would they? I would just downvote and move on.
But now you need to actually write something to show you disagree.
@phong
I see your point, it makes sense. Although I can hardly say that T2 UEF air is capable of "sniping" rather than "steady tickling to death".
For me it always was an intentional difference between races:
- UEF has only damage over time
- Aeon has only alpha damage
- Cybran and Seraph are in the middle
(talking aboun air to ground damage here but Aeon is about alpha damage in many different places)
Now Aeon air seems to be very strange:
Mercy is a one-use Janus and Specters cost more than Stingers, have twice less dps but in alpha-damage form (aka extremely bad).
I don't say I know what to do with Mercy so they become useful but balanced, but seems like this direction just makes them obsolete.
@RRedMage
Get your facts straight dude. You have best T2 gunship and somehow still cry about it, even lie about it's DPS which is more or less the same as stinger. Like holy shit, how come every aeon dude is like the biggest crybaby ever.