@thecodemander said in Telemazer - time for change?:
@gabitii Considering when people usually make tele (late game, cybran player on the losing team with lots of PGens), the infrastructure it needs, the length of the upgrade (not much late game takes that long and munches that much E to the point it often isnt all out assisted) in many cases you dont even need to scout.
Teledef on important things also defends you from other things going tele like the sera sacus which are viable to remove SMDs.
The cost of protecting the really vital stuff from tele is really not that much compared to the cost of protecting from a nuke.
Oh really? Shall I send u bunch of replays on setons for example when air player stops air for 30-50 seconds upgrades tele and kills ur grid whenit is like 20th minute? Teledef will not prevent ur grid to be killed, it just kills the acu. So the enemy suffers some damage as they dont produce air for 30 seconds but instead ur grid is in ruins and the air is completely lost. As it is a fullshare ur team is pretty much lost.