@thewheelie said in Pending Balance Changes Feedback Thread:
Idk why you think making it smaller and thus harder to hit while giving it a 16% speed increase isn't gonna help it.
It's a unit that doesn't specialize because it does multiple things yes. Unless you want to remove features you can't buff them by much at all otherwise it can become broken a lot faster than you imagine.
vision/water vision is not something that should be locked behind a faction. This is to make carriers from other factions have a more supportive role against something like stealth/subs.
Perhaps, you misunderstood me.
I never said these changes weren't going to help.
That's the point of the changes, to begin with, right? To help?
I said I didn't see how it would alleviate its (main) issues.
The size change is welcome, as I stated in my post, it's quite a big target.
The speed change is welcome, as well, as it is quite slow.
My concern was that the unit itself barely classifies as an experimental,
yet, it lacks strength in either of the roles that it tries to fulfill.
Most, if not all, other multi-role units in this game excel in at least one of their roles.
For example, the Aeon T3 Gunship.
Moderate Air-to-ground capability, but impressive air-to-air combatability.
As for vision, I can understand that being helpful to all navies.
Though, I stray to see how it could differentiate the Atlantis as an Experimental.
I'm not saying these features should be limited to one faction, but I also fail to see; as my point in the sentence above.
Shouldn't an Experimental be... you know... slightly better than a unit in a tech level below?
Wouldnt it make more sense to have the carriers with slightly less vision than the Atlantis?
not matching it?
~ Stryker