@indexlibrorum said in Aeon Gun ACU:
Why must everything be balanced into mediocrity? So what if one commander is a bit better than the others. Other factions have other units that have their own strengths.
In a game of rock-paper-scissors we don't complain about the rock winning from knife, we use paper. Let's not end up with what is essentially a reskin of the same unit.
That is not to say that the faction as a whole should be overpowered when compared to other factions as a whole. The chrono looks too strong, so does the GC. But these issues can be resolved without taking away an advantage; decrease their strength, don't remove it.
For those who are now thinking "yea but that's what I want with gunrange": I refer you to the "this distance is worth 200 mass" image above.
Mediocrity? Generic gun ACU is possibly the most OP upgrade/unit in the game for cost efficiency barring maybe TML upgrade.
The whole problem here is that you are not providing an answer to why exactly Aeon needs a strictly superior gun while having potentially the best t2 stage to transition to already. Your logic is “keep stuff unique until it’s oppressive” but if you’re an Aeon player and you do not go gun in basically any circumstance, you’re bad. The only reason nobody can complain about it is because you can’t tell people not to make gun since then Aeon autoloses to any faction that can.
Refer back to my whole post about what makes ACU upgrades good in meta or bad in meta.