@comradestryker
No Problem
The Commander Survival Kit has its own Github Repository too.
So before i release a new Major Update for this Mod with the new the Content you can get the Developer Version as an Early Access. The next upcoming Major Version for the Commander Surival Kit is 2.0 and its Development will start now.
The Content for it will be added first with some Early Access Updates on Github from time to time.
I will let you know here if a Early Access Update for 2.0 arrives.
So anyone can test the Content in Detail before the new Major Release arrives to the Public.
Stay tuned for it updates are coming soon.
These are really nice names and I will note them.
The Ekranoplan will keep follow the UEF Ttheme.
So they will have their main Focus on long range for their Weapons.
An Experimental Ekranoplan for the UEF is planned.
So the Tech 3 is not the only one, which will appear in the Mod.
New naval Units willl be added to the Mod as well.
Including new Experimentals.
Regarding to the Reinforcements Manager:
Naval Units will arrive as Reinforcements in the future as well.
But there are currently two things:
First:
Naval Units should only spawned on the Water Layer
So i need to find a way to programm this.
Second:
The Appearence of Land Units for the Seraphim and Aeon can be used for their Naval Reinforcements as well. The Effect just needs to be larger to fit it more.
The UEF and Cybrans are a Problem at the Moment.
Should their Naval Units drop with an large Container or with an large Air Transport?