Commander Survival Kit (A new SIM Mod)

Hello everyone,

I have published a new Patch for the Commander Survival Kit on the FAF Modvault

Version: 12

Lets see what is new:


Second Loud Compatibility Patch:

Changelog:

Fixes:

Lobby:
All new Lobby Options are working now in Loud.
If not make sure to update Loud in the Loud Client.
The Fix is included in the newest official Loud Patch.

Prices:
Compared to Steam and FAF Loud has different Prices for some Fire Support and Reinforcements.
For some reason Loud changes the original Prices of these.
I have decide to keep the changed prices in Loud.
The changed Prices are now using whole Numbers instead of Numbers with an comma.


Mod Content Update:

Changelog:

Additions:

Lobby:
2 new Lobby Options has been added to the Mod:
(1 for each Manager)

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Maximal Tactical Points

Avaiable Options:
1300 Points
1600 Points
2000 Points
2300 Points
2600 Points
3000 Points

Maximal Reinforcement Points

Avaiable Options:
2500 Points
3000 Points
3500 Points
4000 Points
4500 Points
5000 Points

Note:
The Options can be expanded in the future with additional Values

With these you are now able to set the Maximum of collectable Points of both Managers directly.

Balance:
Fire Support Manager:
Increase the Standard Maximum of collectable Tactical Points from 1200 to 1300

Air Strikes:
Decrease the Price of 15 Bombers from 1650 to 1200

Known Issues:

None

If you find something let me know.

Best regards
CDRMV

@cdrmv DragonFire for the first ???

@comradestryker
No Problem ๐Ÿ™‚
The Commander Survival Kit has its own Github Repository too.
So before i release a new Major Update for this Mod with the new the Content you can get the Developer Version as an Early Access. The next upcoming Major Version for the Commander Surival Kit is 2.0 and its Development will start now.
The Content for it will be added first with some Early Access Updates on Github from time to time. ๐Ÿ˜‰
I will let you know here if a Early Access Update for 2.0 arrives.
So anyone can test the Content in Detail before the new Major Release arrives to the Public.
Stay tuned for it updates are coming soon.

These are really nice names and I will note them.
The Ekranoplan will keep follow the UEF Ttheme.
So they will have their main Focus on long range for their Weapons.

An Experimental Ekranoplan for the UEF is planned.
So the Tech 3 is not the only one, which will appear in the Mod.
New naval Units willl be added to the Mod as well.
Including new Experimentals.
Regarding to the Reinforcements Manager:
Naval Units will arrive as Reinforcements in the future as well.
But there are currently two things:

First:
Naval Units should only spawned on the Water Layer
So i need to find a way to programm this.

Second:
The Appearence of Land Units for the Seraphim and Aeon can be used for their Naval Reinforcements as well. The Effect just needs to be larger to fit it more.
The UEF and Cybrans are a Problem at the Moment.
Should their Naval Units drop with an large Container or with an large Air Transport?

@blackjaguar

Dragonfire is a good name too but does the Cybrans have a similar Name for one of their Air Transports. Dragonfly as i remember correctly. So Maybe this name can be used for an new Cybran Aircraft.
New Cybran Aircraft will be revealed soon.

Reminds of galactic war reinforcements. That artillery and bomber support would be a great addition. Nice concept.

@aulex
Callabe Artillery Barrages and Air Strikes are already included in the Mod.
You can call them with the Fire Support Manager next to of some other Fire Support Weapons.

@cdrmv said in Commander Survival Kit (A new SIM Mod):

Should their Naval Units drop with an large Container or with an large Air Transport?

Definitely via air transports!


~ Stryker

( อกยฐ อœส– อกยฐ)

@cdrmv

You mentioned each player should agree and set their own point generation rate. Does that mean the host doesn't set it, and each player decides their own generation rate?

@rama
I mean their should to speak to each other in advance to have the Same Settings of the Point Generation If they want to Play together in a Multiplayer or Survival Mode Game with this Mod. Just to make it Balanced and fair for each player in this Case. Each Player is able to Set their own Settings of the Point Generation of course but in an Multiplayer or in the Survival Mode Game. I think this could make it unbalanced If anyone use different Settings regarding to this. But this can be tested of course maybe I'm wrong with this theory.

FAF is able to Host the Settings of the Point Generation.
I have Test it in a private Game recently and using my own Settings in this Case. However i didn't have Test it with other Players so I dont know what Happens If each Player is using different Settings of the Point Generation. I think FAF will host the different Settings for each Player individually or each one will play with the Same Settings, which have been Set by the Host.

@comradestryker

I agree I think Air Transports are a much better Solution for this.
instead of using the regular Air Transports from the Game. I will Design a new Type of Air Transport which is able to Transport Naval Units for the UEF and Cybrans. Or I will use the Drone for the UEF, which I have already create and use for the Drop Container. But instead of coming with an Drop Container for Land Reinforcements the Drone will appear with Naval Unit. However the Air Transport should be able to drop the Naval Units directly into the Water only. I think this needs to be programmed for Sure.

Will there be a video tutorial or showcase coming out soon?
This looks super cool!

@edtjuh
The Mod hast been already released. You can find it in the FAF Modvault. It comes with an Helpcenter where you can find several Tutorial Videos Ingame.
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Just click on the Help Button and it will Open the Helpcenter.

If you want to Check Out the Video Tutorials outside of the Game/Mod as an Demonstration. You can find them here on Moddb:
https://www.moddb.com/mods/commander-survival-kit-csk/videos

The first new Model of an UEF Fortress is soon finished
I will post an Update of the finished Model soon.
So stay tuned for it. ๐Ÿ˜‰
A second Fortress with a Land Factory ability will follow soon.

Model Preview:
ceb42f08-28d1-4c3b-8fda-2d0ffc6a7ffd-image.png

As you can see this Fortress is coming with a new set of Turrets, which i have created for new Naval units as well.
However some of these Turrets don't appear on this Fortress, so you will see some more soon.

The Design of the Central Structure is Based on an WW2 German Flak Tower.

The upcoming Fortresses and Outposts where orginal planned to appear in my FBP Defense Mod.
However since the Commander Survival Kit has been released last week.
I think the appearence of the Outposts and Fortresses in this SIM Mod are a good choice for it.
So i have decide to integrate them into the Commander Survival Kit next to of some other Concepts.

Hello everyone,

the Commander Survival Kit has get an new Patch.
Version 12 is now online on the FAF Modvault

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Changelog:

Quality of Life (Performance):

Helpcenter (Tutorial Movies):
If the Player closes the Helpcenter each Tutorial Video will be now stopped automatically.
In the previous Version:
The Player has to stop the Tutorial Movie manually with the stop button, before he close the Helpcenter.
This is no longer necessary and prevents the game to get an decrease of its FPS Rate in the Background.


Rework:

Interface:
Reinforcment Layer Buttons:
The initial Layout of the Reinforcement Layer Buttons has been reworked.
Each Button is larger, has get an label and is better clickable now.

Air & Space Reinforcement Managers:
The Window Titles of the two Managers are now separated from each other and correctly named.


Additions:

Interface:
Reinforcment Layer Buttons:
Add the Naval Button as the fourth Layer Button (Preparation for the next Major Version 2.0)
Add new Button Tooltips for the Naval and Space Layer Buttons.

All Reinforcement Managers:
The Prices for all Units are now visible on each Manager now.
With this the Player has an better overview of the Prices of all Reinforcement Units.


Known Issues:

None

If you find something let me know.

Stay tuned for more Updates.

Best regards
CDRMV

A few new Models (Previews)
This Time the Aeon:

Aeon Experimental Bomber:
Needs a Name. ๐Ÿ˜‰

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Aeon Tech 2 Bomber:
Replaces the Torpedo Bomber, which appears as callable Air Strike
Medium Carpet Bomber in Detail.
Will be buildable from an Tech 2 Air Factory as well.
Needs a Name as well. ๐Ÿ˜‰

b485c3a4-2158-411f-9c17-f8d00d1026dc-image.png

A few new Model Previews:
This time the Cybrans are getting new Naval Units soon.
The Concept behind these is based on the Alien Vessels from the Movie Battleship.
Including their special type of Movement.

Model 1:
7b60a14b-6d5b-4000-ac6f-251bbd318770-image.png

Model 2:
47f0bda3-0f7d-4a49-bdb8-6240da04b877-image.png

More of these new Cybran Vessels are coming. ๐Ÿ˜‰

Wanna see new UEF Naval Units as an Preview?:

UEF Tech 1 Dreadnought:
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UEF Tech 2 Dreadnought:
The Turret Layout is based on the German Nassau Class.

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Hello everyone,
an new Version of the Commander Survival Kit has been released.
You can download it on the FAF Modvault

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Changelog:

Improvements:

Land Reinforcements:
Land Units are no longer callable over the Water Layer as Reinforcements.
However Amphibious Units are callable over the Land and Water Layer as Reinforcements now.

Note:
If you call a Land Unit over the Water Layer as Reinforcement.
You will lose the Points for it because you have already transfer the Points to your HQ.
Keep in Mind Land Units are not callable over the Water Layer.
So make sure to call them over the Land Layer or call Amphibious Units.

Changes:
All Reinforcement Managers:

The Cursor to call Reinforcements has been changed from Attack to Transport to fit it more.

Additions:

UEF:
Dry Dock Drop Drone
A new type of Drone has been added to the UEF.
This Drone drops an Dry Dock on the Water Layer for Amphibious Units.

The Drone appears on these 3 UEF Amphibious Reinforcement Units:
Tech 1 Engineer
Tech 2 Hover Tank (Riptide)
Tech 3 Armored assualt Bot (Percival)

It will be used for the upcoming Naval Reinforcements as well.

Fixes:

Cybran:
Land Reinforcements:

Tech 1 Engineer
The Drop Drill Capsule spawns the correct Egg Unit now for the Engineer.

General:
Friendly Shields are no longer be able to intercept the UEF Drop Drone / Cybran Drop Capsules.

Tested in these following Game Versions:
FAF, Loud and Steam

Known Issues:

None

If you find something let me know.

Stay tuned for more updates regarding to Version 2.0.
Best regards
CDRMV

Version 18 is now on the FAF Modvault:

I have to upload a small additional fix:

Transmission:
An issue of one of the Transsmissions has been fixed.
if you reach the Maximium of collectable Points for both Managers you should see a Transmission now.
The Transmission appears only one time at the moment.
However it should appear always if your reach the Maximium of collectable Points anytime.

This will be added in the next Patch or in the upcoming major Version 2.0.

Hello everyone,

The Naval Reinforcements Manager has been added to the Mod for testing.
Players are now able to call Naval Units as Reinforcements.

UEF Naval Manager.PNG

Cybran Naval Manager.PNG

Aeon Naval Manager.PNG

Seraphim Naval Manager.PNG

This new Manager will be included in the new upcoming Version 2.0.
Next to of some other Content (New Units, New Air Strikes and more)
If you are interested to check out the new Manager in Early Access.
You can download the new Development Stage on the Official Github Repository of the Commander Survival Kit:

https://github.com/CDRMV/Commander-Survival-Kit

Please follow the Install Instructions on Github to install the Mod correctly.
If you have any questions regarding to the Installation or anything else.
You can contact me here, on Moddb or on the official Discord Server of the Mod.

Stay tuned for more Updates.
Best regards
CDRMV

The link links to the Github homepage

A work of art is never finished, merely abandoned