Grading: strategy category
This section boils down to what options a player has available on a map. A few common questions you can ask yourself are:
- (1) Is it clear where a player can expand to?
- (2) Is it clear where a player can send raiding parties to (resources)?
- (3) Is it clear where a player would define the rally points of its factories?
- (4) ...
You can ask these type of questions to decipher the skill range that your map can represent. Usually the more options there are the more skill it requires to utilize all the capabilities of a map.
A few examples of maps with many strategic options:
- (1v1) Open Palms
- (2v2) Adaptive Archsimkats Valley
- (2v2v2) Lily Pads
- (1v1) Forbidden Pass
- (1v1) Desert Planet II - FAF Version
- (1v1) Regor VI Highlands
- (2v2) DualGap Adaptive
A few examples of maps with limited strategic options:
- (3v3) Open Palms
- (3v3) Astro Crater
- (4v4) Goodlands
- (6v6) Dual Gap