@biass Dont want to repeat, but I never had anyone ruin my matches by using cheat mods, whenever I lost it was not because enemy used some auto micro mod, but because they simply played better, nor have I ever seen anyone else complain about something like that so I once again ask, is this remote possibility of someone creating a cheat mod worth destroying who knows how many legit mods? You say we dont have moderators to cover this problem, but so far I havent seen 1 example of this problem existing since I joined FAF other than 1 forum post 4 years ago or whenever about some russian auto monkey surrounding mod (that I never saw used either). Or even any of those people that just want to play FA multiplayer complaining about someone cheating with mods (ofc other than some pros for someone even using a ui mod in general or a gapper for not understanding how units work/thermoer forgetting to ban an air unit from match because they didnt know it exists), so idk how its exactly ruining the experience of FAF to anyone. I really think you are nuking an ant here. Just dont remove the code and investigate when people report it instead, until real solution can be found (the one you deem impossible apparently). To reuse example again, no one watches every replay for if someone friendly nuked a teammate, they just report it and then you confirm it and ban the offender, just like this should be done.
And why is it suddenly decided (and by who even) that this "potential cheat mods must be stopped at cost of any number of ui mods being destroyed" restriction should be added and for what reason? Where are the players ruining lobbies with them? Where are examples of uprise in cheating or matches that were ruined by them? Where are people that are leaving because someone cheated in their match? So far not seeing any reason for this at all and nothing that prompted it, seems more like dictators' playground to me. Maybe thats what should really change in FAF.