There are some simple things that could be done to some air units to make early air play more interesting.
- Increase the speed of T1 Interceptors.
As the name suggests they are an interceptor, that cant catch up or intercept anything past T1 phase, this would make them more effective against the ever so devestating early strat rush. If your air player is behind this means the game is not won or lost or as reliant and one player to be good at one specific thing like rushing t3 air.
- Increase proficiency of T2 Fighters/Bombers, 10% fighter/90% bomber to be 50%Fighter/50% bomber
T2 Air is used for mainly for one purpose and that is to snipe coms or in full share to snipe mexes/power thats it. If they were better at air it would be a better reason for more players investing in t2 air, and a good defence against again the early strat rush maybe reduce there bomb damage a little also,
the only T2 main anti air, air unit is the swift wind and that cant be produced in high enough quantitys to really be that effective, as by the time you have ten the other team will have T3, with a roll off time of 40s compared to 25s for T1 and T3