@thomashiatt said in Do you think Sanctuary will replace FAF?:
They've never mentioned anything in their blogs or anywhere else, as far as I know, about improving the steep learning curve and making it easier for new players to transition from single player to online play. Which are the actual design problems needing to be tackled. They just talk about adding even more mechanics, like weather and terrain destruction, to a game that was already too unapproachable from the start. Their focus seems to be on technical features rather than game design.
It's possible that it will still be good enough since there's no real competition for this type of game. Supreme Commander and Forged Alliance were both horribly balanced, barely ran on peoples computers, and lacking all the usability features FAF has added since, yet they still did pretty well and we're still playing them.
Everything they have shown so far does just looks like the FAF map editor with some stuff tacked on still though.
What in Halo’s singleplayer taught you the skills necessary for pvp? The harder you make the sp experience in Halo you actively learn poor skills for translating to mp. Most of the skill overlap between the two is just learning guns and weapons.
People just need to accept they’re two different environments that have different things that make them fun.