@arma473 said in Title: A Time For Change: FAF Community Balance Team:
Assuming that the top people at FAF agreed with EvilDrew that the problem is that the passive-defensive style of gameplay is too common, the best way to address that is by changing the map pool, not by tweaking unit statistics.
If there aren't enough good aggression-promoting maps, then we need more.
The reason we don't have more is the lack of easy-to-use mapmaking tools. Making maps for FAF is ridiculously hard.
This isn't a reason to be angry at the balance team.
Make a map that is "aggressive" without balance changes:
- earlygame is even more volatile and games end in 5 mins
- games snowball really hard
- games still slow down in t3 stage because of the massive difference in how t3 and t1 works
Map design is not sufficient.