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    FAF Beta - Feedback

    Scheduled Pinned Locked Moved Balance Discussion
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    • M Offline
      MeowMure @Tagada
      last edited by

      @tagada I think nerf for ahwassa in energy cost is way to much, because it has very little hp/mass compared to t3 bombers. I would say 1,2KK would be perfect, I think it really needs to be nerfed. The speed buff of t2 in 0.1 is not really much, I think players will not feel it.

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      • H Offline
        HOSCHMOSCH @T_R_U_putin
        last edited by

        @t_r_u_putin said in FAF Beta - Feedback:
        The only guys who easily get nuked are NON-russian players

        propaganda works

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        • CheeseBerryC Offline
          CheeseBerry @Tagada
          last edited by CheeseBerry

          @tagada said in FAF Beta - Feedback:

          I've updated the changelog with a lot of changes. Read more here.

          After reading through the changes I was a bit nervous about the exodus range nerf and what impact the frig changes will have, but after playing around with them a bit on the balance branch they seem promising.

          The range changes are possibly a really nice way to balance the frigs a bit more while still keeping them distinct.

          I'm not sure about the tempest mass cost increase though.

          The build power nerf I understand, but considering they are already so high cost for so little health I never found them all that oppressive. That may just be the setoner experience talking though.

          In general I think most if not all of the proposed changes move in the right direction, so I'm looking forward to playing with them

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          • H Offline
            HollowSubmarine @Zeldafanboy
            last edited by HollowSubmarine

            @zeldafanboy Shield prevents some part of the crash damage. Para actually can survive hit+ctrlk combo with 2-4 properly positioned t3 shields.
            With new changes to ahwassa it won't be capable to mercy even t3 cybran gen or para coverd by single t3 shield. And with t3+t2 shield combo smd should survive as well.
            Dunno what was the reason of this nerf but in my opinion crashing air exp was fun and did not affect the balance on majority of maps.

            PS: Since i do not know exact crash damage mitigation formula i might be wrong, feel free to correct me 🙂

            FtXCommandoF 1 Reply Last reply Reply Quote 1
            • FtXCommandoF Offline
              FtXCommando @HollowSubmarine
              last edited by

              @greensubmarine said in FAF Beta - Feedback:

              Dunno what was the reason of this nerf but in my opinion crashing air exp was fun and did not affect the balance on majority of maps.

              Couldn’t be more wrong. It breaks every single teamgame map because there is nothing that can be done to stop the non-air player from making a washer which in turn guarantees either constant (or even game-winning) damage or an air win purely due to existing.

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              • MachM Offline
                Mach
                last edited by Mach

                they are talking about air crash damage though, not energy cost change, air crash damage has no effect on who can build it and it is one time only, not constant

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                • AzraaaA Offline
                  Azraaa @FtXCommando
                  last edited by Azraaa

                  @ftxcommando said in FAF Beta - Feedback:

                  With that all being said, I wouldn't even mind a change for t3 arty to cost like 135k BT and 80-85k mass and game enders to be 30-50k mass more expensive in general.

                  why tho, i mean i agree but like that's a crazy uptick in already expensive units how are you going to fill that in. I'm asking what game differences are you looking for... ? More experimentals being thrown at each-other i mean yes that's exciting for casters and shit but like???

                  I agree with Blodir if you are going to nerf the shit out of late game then you have to make other things more interesting.

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                  • T Offline
                    Tagada Balance Team
                    last edited by

                    The changelog has been updated with a few last changes:

                    • T3 Artillery Nerf
                    • Adjustments to the Nuke nerf
                    • Reduction of strat elevation
                    • Hive and Kennel adjustments

                    Sadly we didn't manage to get the Chrono, GC, and SCU changes in as all of them change logic and require more testing. However, there will be a small patch on the 18th of February that will include them.
                    UEF bubble shield rework has been delayed until the next patch.

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                    • T Offline
                      Tagada Balance Team
                      last edited by

                      The patch will be deployed today at 8 pm GMT + 1 if all goes according to plan. The full changelog will be available on the forums at first and the pretty one will be made soon.

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                      • Ctrl-KC Offline
                        Ctrl-K
                        last edited by Ctrl-K

                        Hives Nerf

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                        — Steve Jobs.
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                        • MachM Offline
                          Mach
                          last edited by

                          I should say I also disagree with loyalists not being able to deflect billy, because it is a funny interaction and because it makes sense, and I never saw it happen before to see why it would be a necessary change, after all all it does is make uef player check if there are any loyalists around before sending a billy

                          with this change (and air crash nerf) we are getting more and more towards everything being "sterile" and unable to do anything outside of their carefully designed bubble of effect on the game, when that is one of things that makes supcom fun - how many different things can happen that still make sense

                          someone else said, billy should get a buff instead of loyalists getting nerf if there is a problem, I never see anyone using bill at all anyways

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                          • CheeseBerryC Offline
                            CheeseBerry
                            last edited by CheeseBerry

                            A hives nerf, rejoice everybody! Even if it doesn't matter all that much for try-hard games it's still good stuff 🙂

                            Also the strat elevation reduction is such an interesting idea. T1 static AA now actually chips away quite noticeably at them, looking forward to see how that'll play out in practice

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                            • FtXCommandoF Offline
                              FtXCommando @Azraaa
                              last edited by

                              @azraeel said in FAF Beta - Feedback:

                              @ftxcommando said in FAF Beta - Feedback:

                              With that all being said, I wouldn't even mind a change for t3 arty to cost like 135k BT and 80-85k mass and game enders to be 30-50k mass more expensive in general.

                              why tho, i mean i agree but like that's a crazy uptick in already expensive units how are you going to fill that in. I'm asking what game differences are you looking for... ? More experimentals being thrown at each-other i mean yes that's exciting for casters and shit but like???

                              I agree with Blodir if you are going to nerf the shit out of late game then you have to make other things more interesting.

                              ?????? uh yeah it’s called the currently 5 minute long late t3/t4/rambo sacu stage? That’s actually fun to play with?

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                              • T Offline
                                TheWreck
                                last edited by

                                T3 engies were already mass per mass more efficient than hives. Now haves get a 33% nerf and t3 engies are getting a buff so why would anyone ever make hives with the current changes?

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                                • TheWeakieT Offline
                                  TheWeakie
                                  last edited by

                                  Hives get nerfed to be as strong as kennels > WHY WOULD I EVER MAKE THEM AGAIN

                                  W 1 Reply Last reply Reply Quote 3
                                  • W Offline
                                    wikingest @TheWeakie
                                    last edited by

                                    @thewheelie said in FAF Beta - Feedback:

                                    Hives get nerfed to be as strong as kennels

                                    So, when does other factions get hives/kennels? Because now it seems like endless making UEF stronger and other factions weaker.

                                    FtXCommandoF 1 Reply Last reply Reply Quote 0
                                    • TheWeakieT Offline
                                      TheWeakie
                                      last edited by

                                      When uef get's an above 5% pickrate in tourneys.

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                                      • MazorNoobM Offline
                                        MazorNoob @FtXCommando
                                        last edited by

                                        @ftxcommando said in FAF Beta - Feedback:

                                        @zeldafanboy said in FAF Beta - Feedback:

                                        I don't get why the Loyalist lost the ability to redirect Billy nukes.

                                        It’s as though you add a 5% chance that Cybran laser kills your ACU if you cause a chain pgen explosion.

                                        You’re paying half a million e in the missile + upgrade and risk getting a missile you can’t interact with sent back to you (which you paid for).

                                        I'll necro-quote this. If it's unfair that Cybran armies have once-in-a-blue-moon protection from Billies, then please remove omni from the GC. It's the only experimental that can't be ambushed by a cloak + mazer ACU. Why invest >1M energy into it if there's a chance the enemy team made a GC instead of ML/Mega/Chicken/Fatboy?

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                                        • TheWeakieT Offline
                                          TheWeakie
                                          last edited by

                                          Honestly wouldn't mind that ye

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                                          • FtXCommandoF Offline
                                            FtXCommando @wikingest
                                            last edited by FtXCommando

                                            @wikingest said in FAF Beta - Feedback:

                                            @thewheelie said in FAF Beta - Feedback:

                                            Hives get nerfed to be as strong as kennels

                                            Because now it seems like endless making UEF stronger and other factions weaker.

                                            Just one example rn:
                                            Totally useless ACU upgrades with not even a little bit of niche by factions:
                                            UEF: 3 (4 if u want to count the drones as separate)
                                            Aeon: 1
                                            Cybran: 0
                                            Seraphim: 0

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