@maudlin27 said in Correlate hit points of prop with its mass value:
It makes more sense to me that wrecks are based on the unit's health than all having the same ratio - e.g. with the proposed solution while you could kill a sniperbot quickly (700 health) the wreck would take far longer (4,400 health). A T3 arti meanwhile would have a massive 360,000 health so for example if you managed to do a strat 'snipe' on the t3 arti you could no longer try and also destroy the wreck to try and justify the large mass cost of the attack.
From my perspective: it may take 250K mass to fully build a paragon. But it takes only 1 defect wire to make it blow up. Hence, it has low hp. But there's still 250K worth of mass there, and that is not properly represented with only 5K hp.
I'm also not sure what the problem is of having wrecks of low health units die quicker than higher health units with the same mass value.
It only makes sense if you happen to know the unit has low / high health - for the average casual player that is not common knowledge. He just sees a wreck, where one is gone in an instant and the other appears impossible to destroy.