2.0.7.3 Bug fixes
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.7.3
Changelog:
- Delay ice launch for safe connect
- Optimize ram usage
- Support Ice adapter 3.3
Download and replace .dll to fix problem with patcher xD
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.7.3
Changelog:
Download and replace .dll to fix problem with patcher xD
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.8
Changelog:
stillborn client xD i`ve updated it days ago and i was told right now that hosting is not working
That IRC renaming will cause problems elsewhere. How do you keep the online players in sync with IRC players if the renamed before you join? How will you message or even find your friends if they have renamed.
"Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
ā Benno Rice
@brutus5000 Two friend will find the way to meet
I will sync only disconnected from IRC server users. And ive got players id`s on IRC.
Word of warning, don't assume the ID's will stay there forever, they were already removed before and I had to ask them to be brought back
@giebmasse In worst case i will wait PR for server where it will notify about player connectivity state And for backing up ID`s, thanks!))
@giebmasse said in Ethereal FAF Client 2.0:
Word of warning, don't assume the ID's will stay there forever, they were already removed before and I had to ask them to be brought back
Technically it was an accident
But yeah no guarantees they will also be there
:emoji:
on chat inputHow to join channel/s?
How to leave channel/s?
RAW IRC commands
Example:
Emoji Sample:
:tada:
How to copy message?
No one probably noticed, but patch client was broken xD
Sending HTTP request GET https://api.faforever.com/data//data/featuredMods/0/files/latest
Changelog
FAQ
How to hide specific map?
Hello, the client keeps looking better and better!
I have a few suggestions/requests that may be useful for all.
Option to hide moded games, especially due to the fact that the client does not support them anyway.
The error you get: "SIM modes not supported"
Possibility to see the game list as a detail list just as it is in official client under option "table" view.
Chat: adding friends/foes. If there is a possibility to sync with already existing lists that a player made with the official client.
History: official client will delete all history and private conversations, an option to save them will be most wellcome.
Thanks again for your hard work))
Changelog
Added client updater
Added safe handler in patcher for busy files
Added game logs on 'C:\ProgramData\FAForever\logs\game_{uid}.log'
Fixed background colors in host view
Moved fonts to separate DLL (ligher updates)
[SubCon] Option to hide moded games request
[SubCon] Chat: adding friends/foes request
A few updates will be forced in case of any bug fixes. Updates will come in small packages (less than 5 mb). After this update, in every launch client will do the confirmation of current local version with latest stable update on repo. Process of updating is simple
@subcon you only get the SIM modes not supported if the mods are install external not through the mod vault any mods download from the vault will not show that
"The needs of the many outweigh the needs of the few" - Spock
@rowey the problem is i do not support any vault mod right now. i can do shitcoding to install them on launch, but i dont want to xD
https://github.com/Eternal-ll/Ethereal-FAF-Client/releases/tag/2.0.11
Next updates will come through client updater (theoretically xDDD)
Changelog: