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    Weekly Discussion #17 - Do we really need TMLs?

    Scheduled Pinned Locked Moved Weekly Discussions
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    • BrannouB
      Brannou
      last edited by

      what about ACU/SACU TML?

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      • angelofd347hA
        angelofd347h Global Moderator
        last edited by

        TMLs were invented in order to make Cybran players suffer.

        On a different note why do three of the launchers cost different amounts for the same thing?

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        • O
          ovenman
          last edited by

          I think they aren't as important in games where you don't have a lot to manage since you aren't being pressured on multi tasking as much. Building tmd in your one and only base is mostly just habit. When both players have a lot to manage it rewards the one with better coordination from raiding the tmd and setting up the build power for the tml.

          I think it can also help the mass donation problem since you only need to kill the tmd in a base rather than all the mexs. You wouldn't even need to send tanks into the enemy base if you used snipers or arty to kill them.

          @angelofd347h
          Differences are mostly in rate of fire. Sera shoots almost 4 in the time aeon shoots 3. Uef is about half way between them. For completion, cybran shoots 4 in the time sera shoots 3. You can see the cost increases as the rate of fire does.

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          • S
            Sam-site
            last edited by

            As a noob the main difficulty I have with TML is awareness. It can be very easy to miss incoming missile attacks for some time if my concentration is elsewhere.
            One aware it's fairly easy to counter with static defenses. A relatively big investment for early snipe attempts which can be countered just by moving your ACU around frequently, if anything it encourages you to keep using the ACU rather than park them up.
            A better or unique icon for the in-flight missiles might be nice or a unique explosion sounds. A ping when the TML first missile comes into vision range would be lovely but perhaps make it too easy.

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            • FtXCommandoF
              FtXCommando
              last edited by

              That's true of all snipes. You need to scout and be aware of what your opponent is doing, otherwise they can kill you with them while you're focused on the long term game.

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              • T
                TankenAbard
                last edited by

                I like the idea of the tactical missile facilities costing different amounts because the missiles themselves function differently, some more effective.

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                • X
                  Xayo
                  last edited by

                  I hate 10x10 teamgame maps because of TML. It's just too strong when rushed by a single player, that can then go on and snipe everything on the entire map.

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                  • UvesoU
                    Uveso
                    last edited by

                    From AI perspective i can only say TMLs are perfect to intercept experimentals (also air experimentals like czar!!!)

                    As noob i have also made a mod for TMLs that gives them the ability to use a lead-target function and autofire.
                    One of the best base defense weapons ever.

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                    • ?
                      A Former User @Uveso
                      last edited by

                      @uveso I actually once spent several hours mastering taking down Czars with TMLs. One day, it will bring me victory...

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                      • ?
                        A Former User
                        last edited by

                        This post is deleted!
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                        • CaliberC
                          Caliber
                          last edited by

                          there's a special place in hell for those peaple who use tmls

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