@ftxcommando said in Game version 3741: Sneak peaks:
I was also told that it’s a good idea regardless and you could rebalance TMD so that they shoot less often so basebreaking remains the same, except that would now make TML way more oppressive since TMD can barely shoot down a TML in time when it’s in front of the target as it is.
I don't think that's gonna be a problem, as what is meant by slower is most likely not the reaction time of TMD nor the speed of it's projectile but rather it's reload timer. So it's still gonna be as effective against single missile but will take more time to go after the next one in the voley. And well, now you can just dump all the TMD in front of the protected target in the same place as they no longer waste shoots on the same missile.
And yeah, I fully agree with the rest of your post. Especially when it comes to the t2 land stage and dealing with some firebases at this stage. As it seems MML will also be in dire need of buffs or TMD of massive nerfs not to make t2 arty the only possible counter to fire bases.