Stutter problem watching replays
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Once a replay gets into the mid-to-late game I am getting a stutter issue: every second or so it freezes then continues.
I dont think its a hardware performance issue: my fps never drops below 50, but does go from 90FPS down to 50FPS and back again in time with the stutter.
Any idea what's causing this? I did not have this problem previously.
Thanks
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when have you started playing and when has the issue appeared ?
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This is intentional. You hit the point in the replay where the game slowed down to something like -1, -2 or someone had connection issues, or the like.
The replay server sends new data every (real time) second to avoid sending data in a lot of tiny chunks, in game it's seen as a second of normal speed, then a stutter. If we didn't have this system, you'd see a tiny stutter every 0.1 second, I don't know if it's better or worse.
Either way, the solution here is to slow down the replay with the '-' key until it runs smooth again.
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I'd like to know what replays stutter for you, can you share a replay id?
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@Rezy-Noob Only fairly recently, mostly have been watching a bunch of replays.
@MazorNoob That sounds kind of like it might be what's happening, but I tried slowing it down further and the stutter remains.Now I'm wondering if maybe it is a performance problem after all? My specs: i7 2.90ghz, 16gb ram, geforce gtx 1070 8gb vram
@arma473 Not live replays, just archived ones:
A random one I watched where I got this problem: https://replay.faforever.com/11904825
As an aside i think its very neat that FAF has such a wealth of replays, there are numerous other games I wish were so well represented in this respect.
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Okay, it it's not a live replay then it's not the issue I wrote about. Wasn't there a longstanding stutter issue that was fixed in a recent-ish game patch?
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You are watching very old replays, any replay before around 6 months ago is going to run into the nvidia cursor bug.
Go into the command menu in game with ~ and type in:
d3d_WindowsCursor