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    3v3 Mapgen TMM queue

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    • SpikeyNoobS
      SpikeyNoob Global Moderator
      last edited by

      If we add more queues the existing ones will have less players, seems like a net negative.

      Anachronism_A 1 Reply Last reply Reply Quote 0
      • H
        HerpesHank
        last edited by HerpesHank

        i just asked about the replacement for 4v4 NS in the matchmaking pool feedback thread. it'd be a shame if 3v3 wasnt played. i know 2v2 isnt too popular outside of a couple of friends queueing, but surely there are groups of 3 friends out there too. i know 4v4 can get quite popular in peak hours.

        @SpikeyNoob i think different queues are worth a shot at least. nothing says they cant be swapped out or cut.

        1 Reply Last reply Reply Quote 1
        • BrannouB
          Brannou
          last edited by

          Just delete dual gap, crater and seton and you will have more people to queue mm

          1 Reply Last reply Reply Quote 0
          • FtXCommandoF
            FtXCommando
            last edited by

            the romans make a wasteland and call it peace

            1 Reply Last reply Reply Quote 0
            • Anachronism_A
              Anachronism_ @SpikeyNoob
              last edited by

              @noc_n_o_c_noc said in 3v3 Mapgen TMM queue:

              The issue here is the number of available maps that are 3v3.
              Mapgen is only chance but that is either 10 by 10 or higher.
              It was considered but due to lack of maps it wasnt done I believe.

              A mapgen-only queue wouldn't have non-mapgen maps, so that wouldn't be an issue..... Also, mapgen is not limited to just 10x10 or higher. It can make maps of numerous sizes, from 1.25 km up to 80 km. So, not only can we have mapgen maps like 10x10 and 20x20, but we can also have mapgen maps like 7.5x7.5 and 15x15.

              @thewheelie @SpikeyNoob
              People can multi-queue. Adding a new queue does not necessitate removing a current queue (though 4v4 NS is currently slated to be removed anyway). I'm not claiming 3v3 would be the most popular matchup, but many people do like 3v3, there is strong desire for a mapgen-only queue, 1v1/2v2/4v4 queues already exist, and 5v5+ queues are not currently slated for connection/lag-related reasons. Therefore, it seems logical to add a 3v3 mapgen-only queue.

              pfp credit to gieb

              SpikeyNoobS 1 Reply Last reply Reply Quote 0
              • FtXCommandoF
                FtXCommando
                last edited by FtXCommando

                3v3 was about equal in popularity in terms of players to 2v2 which means you would expect .66 as many games as 2v2 gets which would probably make it a more variable version of 2v2 with the queue being totally dead beyond the peak hours. For comparison 4v4 had 3x as many players each month as 2v2 or 3v3.

                Yeah maps are a problem. The most popular 3v3 maps are paradise bay, sandbox, wartime, and open palms I think. They’re all quite shit for 3v3 gameplay but paradise and sandbox can be decent intro ones, wartime and open palms are just bad overall. For high level you’re mostly just left with adaptive maps and hoping it’s ok but a lot of the time the slot setups are really bad.

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                • SpikeyNoobS
                  SpikeyNoob Global Moderator @Anachronism_
                  last edited by

                  @penguin_ The issue comes with people in pre mades, I think that a decent chunk of 4v4 queues are from teams of 3, if all the teams of 3 move to 3v3 then two things happen

                  1. games will be hard to balance in 3v3 since parties are easy to fill so the game cant add a random to equal out the rating of the other parties in queue
                  2. 4v4 will be more likely to be played by parties of 4 leading to the same issue described above for that queue.
                    You could say that multi-queueing parties of 3 will result in both 4v4 and 3v3 games its unlikely that a team of 3 will queue 4v4 since then they will have to deal with a random vs having control over who they play with. Overall I think adding more queues is a bad idea, we should keep it simple and not over load the player with too many queues (at that point play global).
                  1 Reply Last reply Reply Quote 0
                  • F
                    Freedom_
                    last edited by

                    I'm still of the opinion that there should just be 1 tmm queue which is capable of matching players in anything from 2v2 to 4v4, depending on balance, saves 6 dudes sat in the 4v4 queue forever condemned to not get a game.

                    Also 3v3 maps:
                    Twin Rivers
                    Desert Crisis
                    The Ditch
                    Painted Desert
                    TheAlpsV3
                    X6
                    Sands of Ablicka
                    pyramid 3v3 version
                    point of reach
                    Paradise 3v3
                    Mountain Lakes
                    Crash site
                    Icelands
                    3v3 Death Valley
                    Africa
                    Darkfall

                    Most of those are no worse than your average adaptive map

                    TheWeakieT S 2 Replies Last reply Reply Quote 2
                    • TheWeakieT
                      TheWeakie @Freedom_
                      last edited by

                      @freedom_ said in 3v3 Mapgen TMM queue:

                      Most of those are no worse than your average adaptive map

                      y-yes

                      1 Reply Last reply Reply Quote 0
                      • S
                        snoog @Freedom_
                        last edited by snoog

                        @freedom_ said in 3v3 Mapgen TMM queue:

                        I'm still of the opinion that there should just be 1 tmm queue which is capable of matching players in anything from 2v2 to 4v4, depending on balance, saves 6 dudes sat in the 4v4 queue forever condemned to not get a game.

                        Also 3v3 maps:
                        Twin Rivers
                        Desert Crisis
                        The Ditch
                        Painted Desert
                        TheAlpsV3
                        X6
                        Sands of Ablicka
                        pyramid 3v3 version
                        point of reach
                        Paradise 3v3
                        Mountain Lakes
                        Crash site
                        Icelands
                        3v3 Death Valley
                        Africa
                        Darkfall

                        Most of those are no worse than your average adaptive map

                        This is the only solution IMO. Further dividing the TMM queue will just make games more rare. 4v4 FS already is only available during certain parts of the day. 4v4 No-FS never pops at all. Adding a 3v3 will probably just kill TMM altogether. There just should just be 1 TMM that allows for both 4v4 and 3v3.

                        1 Reply Last reply Reply Quote 0
                        • Eternal-E
                          Eternal-
                          last edited by

                          The main thing is that user must have a choice to play, even there is not much 3v3 maps. TMM supposed to give any kind of gameplay with any team. #Add_3v3_queue kappa

                          Profile | Eternal MOD pack | Check new client

                          1 Reply Last reply Reply Quote 1
                          • FtXCommandoF
                            FtXCommando
                            last edited by FtXCommando

                            You guys realize you can queue for more than 1 queue right? It is literally entirely illogical to say any queue would kill another unless one was just considered more fun for people to play. In which case, why would you get rid of the more fun thing to make the less fun thing viable?

                            It’s the whole reason the way it was implemented was built around multi queue from the start. It even subtly encourages solo queueing since you get to go into as many queues as possible.

                            1 Reply Last reply Reply Quote 4
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