@thewheelie said in Reclaim Brush:
The issue is that you get it wrong from the get go. In a competitive game the time you spend manually reclaiming (aside from the start) is bassically zero, so you're not freeing up any time for other things.
I didn't claim to play with optimal APM allocation efficiency XP. This could be discussed further, but it's really more tangential, as that was just an example of what I might personally use the feature for myself, not a point for why it should be added.
The only impact something like this will have is an increase in general reclaim efficiency, but that is a balance thing and has nothing to do with the reclaim brush.
No. See points 1-10.
@sladow-noob said in Reclaim Brush:
Ngl I have the feeling you simple didn't understand my point, especially "Regarding you wanting players with more time to do things to be rewarded for their high APM, see point 8."
You're welcome to rephrase it.
@Exselsior and some others
My primary motivations in wanting to add this feature are basically that it would be a nice QoL improvement, it would help shift APM to more fun things on average, and that a lot of people would like to have it added. I made a thought-out 10 point list that I posted in this thread. None of those points said things to the effect of "manual reclaim OP; rating is 200 points lower because bad at clicking rocks, need macro so it's balanced." Yet, most of the arguments against my 10 points basically seem to disregard what my 10 points actually said, and instead seem to argue against that type of argument that they didn't say...