@ftxcommando said in Community Manager Q&A:
Both candidates talk about using the Discord as some sort of feedback tool
I did not, all of the feedback sources in my post were from the forum.
So how is data going to be massaged to actually be a decent metric for player preferences?
This is a good question. Ultimately the problem is the vast majority of the community is uninterested in giving feedback and never will be. While I can work with the promo team to advertise and encourage opportunities for feedback, I must also keep track of what subgroups of the community are actually responding. The Naval Balance poll I did a while back (which was a great learning experience) at the very least asked for the ratings of players.
At this point my ideal solution would be cooperation with the dev team to allow polls in the website, so it can automatically pull information like rating and game preferences that I can use to interpret the feedback but also reach out to groups that I feel are under-represented.
@phong said in Community Manager Q&A:
I'd like to hear each candidate's opinions and suggestions, if they have any, on new player experience, retention and training. Is FaF doing better now than it was before on this front? Is there something that you think could be improved further? If there are issues, who is in a position to address them?
It's very difficult to get an accurate impression because it's been so long since I've gone through that myself. I've trained a handful of complete newbies over the past year so I do hear their troubles, but that represents the tiny subgroup of new people that come out seek training.
To my knowledge new players have the following problems:
- Getting kicked from custom lobbies
- Long queue times in matchmaking, and very imbalanced matches for the first 10 or so
- Very steep learning curve
- Few similarly ranked players willing to play anything but dual gap and astro
One idea I have is to put AI into low rated matchmaking games, to bulk up the player count while also providing a "smoother" learning experience for these new players. As with everything, not committing to this just yet.
@ftxcommando said in Community Manager Q&A:
I mean I hate to beat a dead horse but seriously the 1 new thing you proposed you'd do, a rehash of This Week in Slack, you then immediately walked back and said you might not do it because it could be a lot of reading.
I understand your concern, and it comes from my desire to remain flexible, especially this is a brand-new position. We're all familiar with politicians' willingness to make promises that they never end up keeping, and I'm trying to avoid putting myself in that position.
My plan for the position is generally:
- Collect feedback
- Discuss with community and team leads how to address said feedback
- Execute improvements after discussion phase
We're pre-step 1 right now, so skipping to what step 3 would be seems premature.
That said, I agree that my stance is too nebulous at the moment, and I'll add an appendix to my application of ideas I'd like to implement.