Default game options
-
@jip said in Default game options:
@banan3 said in Small suggestions topic:
How about we turn on by default all the "proplayer features" in options?
I hope to get your input here
All those. I may miss something. -
-
Some thoughts on the new categories:
I'm not convinced that it is sensible to introduce Novice and Regular categories. You already said that these would baiscally be the same. Are these supposed to be additional tabs in the settings menu or do want to integrate these differently? Having the same setting in more than one tab would be confusing, so I am not sure what your idea is.
The audio alarms seem like something that would be a good addition to the Notifications mod my Myxir. That mod seems to be largely forgotten, but one could write a mod for the audio alarms and have it require the Notifications mod to bundle it all up. That package would be a nice recommendation for new players that ask if there are any "must have" mods. -
The tabs remain the same. The goal is to give an idea what all these values do. If you're looking for something that may help new players, you look below the
novice
orfor new players
header. If you're past being new and are wondering what other features exist you look below thefeatures
header. If you look for 'generic' options (how sensitive is my mouse function X) you look below thegeneral
header. Anything else is below theother
header.At the moment the options is one big collection of features that were added over the years, with no clear structure. Nobody is interested in going through those - at least I wasn't while there are some useful things in there.
-
Ah, yes that makes sense
-
-
-
I'm going to bump this again hoping people want to share their current options and discuss what options would make sense for a novel player.
-
Here are a few I can think of.
For novel players Enable by default
Show hotkeys
all Template options, including build templates
draggable build que
Show More unit information -
Here is my suggestion for how to structure the options. I put in bold what I think should be the default for new players and cursive for advanced players. Very few differences imo, not sure if it makes sense to have an "advanced" preset.
Gameplay
General
- Zoom wheel sensitivity (slider)
- Screen edge pans main view (on / off)
- Arrow keys pan main view (on / off)
- Pan speed (slider)
- Accelerated pan speed (slider)
- Keyboard rotation speed (slider)
- Accelerated keyboard rotate speed multiplier (slider)
Information
- Always render strategic icons (on / off)
- Construction tooltip information (full, limited, off)
- Show waypoint ETAs (on / off)
Features
- Automated structure ringing (off / only extractors / full suite)
- Automatic extractor selection (off / only t1 / highest tech)
Other
- Multiplayer taunts (on / off)
- Accept Build templates (on / off) <-- don't know what this does
Interface
General
- Language (...)
- UI Scale (...)
- Display subtitles (off / on)
- Display world border (on / off)
- Display tooltips (on / off)
- Tooltip delay (slider)
- Lock fullscreen cursor to window (on / off)
- Zoom pop distance (slider)
- Maximum reclaim label count (slider)
Information
- Display loading tips (on / off)
- Economy warnings (on / off)
- Show lifebars on attached units (on / off) <-- don't know what this does
- Bigger strategic build icons (off / bigger / bigger with tech marker)
- Single unit selected info (on / off) <-- don't know what this does
- Visible template names (on / off) <-- Not sure if it works though, because I don't see a name even though it's turned on
- Template name cutoff (slider)
- Display more unit stats (on / off)
- Force render enemy lifebars (on / off)
- Show armanent detail in build menu (on / off) <-- doesn't do anything for me; is this overwritten by the "Construction tooltip information" gameplay setting?
- Minimum reclaim label amount (slider)
- Hotkey labels (on / off)
Features
- Enable cycle preview for Hotbuild (on / off)
- Cycle reset time (slider)
- Template rotation (on / off)
- Draggable build queue (on / off)
- Show factory queue on hover (off / only when observing / always)
- Middle click avatars (on / off) <-- doesn't seem to do anything for me
- All race templates (on / off) <-- should rename to "All faction templates" imo
- Factory build queue templates (on / off)
- Separate idle builders (on / off) <-- Should be "separate"; also I don't see a difference in the icons when it's on
- Improved unit deselection (on / off)
Other
- Quick exit (on / off)
- Main menu background movie (on / off)
- Use factional UI skin (on / off)
- Use factional UI font color (on / off)
- Always render custom names (on / off)
- Spawn menu: team columns (slider)
- Spawn manu: filter columns (slider)
- Spawn menu: split resources (on / off)
- Spawn menu: type filter mode (physics / blueprint)
- Spawn menu: include no-tech filter (on / off)
- Spawn menu: include ACU / paragon filter (on / off)
- Spawn menu: filter by menu sort (on / off)
-
Thank you for your time, Femto.
I'd love to have some additional feedback on it.
-
It seems your suggestion will be it Femto - I'll start on implementing it
-
Sounds good
You can probably get some more feedback when you ask about specific settings on Discord when you are working on it, normally at least 1 or 2 people respond.
-
-
This post is deleted!