Thoughts on how to build the Mavor, Paragon, Salvation and Yolona
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Build done. Now what?
The game ender completes. Now the job of protecting it begins.
In no particular order :
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Shields. More is better. Can you have enough? No.
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Reinforce the shields. Assign engineers, support acus, ACUS, hives, tents etc to the shields. Even if they are not under any incoming fire. Assume they will be and assign them now.
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You want to kill strat bombers before they release their bombs so build AA some distance out from your game ender. If in doubt build more AA and in lines going toward the enemy. Spread them out a little in general. I like to assume 30 to 40 strat bombers will be coming to say hello and goodbye.
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Keep mass and energy in storage at all times. You cannot reinforce shields without it. The more incoming fire (eg from arty or novax) then the more of your eco you need to keep unspent and ready to reinforce.
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Build another SMD or load one. If the enemy kills all your protecting SMD then they just activated the cheat code and will win soon.
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Be aware that your power grid is likely a target for better players. If they can reduce your energy income enough then you have no shield coverage. You may need to build more PGens under shields or reinforce shields around existing PGen.
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Build more t1 pd than you think reasonable. T1 is cheap and has great DPS. Many units that can teleport have high HP, shields and can appear in groups of more than one. Your main SMD must also be well defended.
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All pd has a maximum range. For that reason you need PD all around and in solid blocks of 16 or 20 PD. Upgraded Seraphim support acus have a terrifying amount of health.
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Keep in mind that support Hives and Drones can be used to repair SMD and game enders as they are taking damage.
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Be aware that T3 Pgens are a common target when they ring an arty game ender. Their chain reaction death explosions are your worst nightmare.
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I commonly see people building a Monkeylord or GC to protect from telesnipe. Honestly I find rows of T1 pd cheaper and higher DPS. Correctly placed PD doesn't need to move to find the range of any sudden arrivals either. Enemy can teleport in before the experimental unit is built, wheres PD go up in a second or two each.
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From now to game end, your thoughts will be:
- How can I better protect the game ender?
- How can I better protect my ACU?
- How can I better protect my SMD?
Repeat these endlessly.
IF the worst happens
If your mavor etc gets destroyed, stay calm. Is the wreckage there? Then you are half way to building another one. The odds are that the enemy had to put all their mass into the attack that destroyed your unit so maybe you can rebuild it before they get a game ender of their own. They may also relax thinking they crippled you whereas instead you just decided that you enjoy a challenge so started the rebuild. Your eco is possibly absolutely fine also, so really what's stopping you? You did it once, why not do it again? You're halfway done already! For the sake of your team mates, never give in, keep fighting!
Ways you can assist a team mate building a game ender
Become a support to help win the game. If you've already spent a half hour of your life in a game then surely you'd rather get the win than a loss...?
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Just give them some of your mexes and their ringed storage. Seriously. This ensures a steady ongoing eco boost. They can always give them back later.
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Give them a spare T3 PGen, whether now or later. If you see their power grid under attack, make them another.
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If you do want to give mass directly, always send plenty of power with it. Always.
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And donate in smaller amounts more often rather than single huge amounts. If chat says that a team mate just gave, then wait a short while before your donation is sent to avoid it being wasted.
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If you have been given Hives to assist the game ender, once it is built either give them back or assign them to a shield nearby.
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Build energy storage in your base and give it to them. This really can make a difference.
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If you are UEF, build a dozen drones and send them to assist shields, SMD etc.
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Generally be aware that once that game ender is started it should attract most of the enemy attention. So what opportunities does this create for you on the map? Keep trying to win some battles while contributing as much as you can towards winning the war.
Final thought
A Paragon/Scathis/Mavor/Yolona/Salvation .... is actually NOT a game ender.
A Paragon/Scathis/Mavor/Yolona/Salvation protected by shields, AA, PD, SMD, Radar and with enough local assisting build power combined with an abundance of power reserves with clear targets to hit .... is a game ender.
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small tips
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Give your SMD to your teammate in case you're stalling (if progress is below 50%).
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Make mobile shields.
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Always make sera shields/sams if you have access to sera tech.
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If your paragon is 80-90% done ctrl-k most of your t3 mexes and reclaim them to boost the construction rate.
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If you see a teleport marker near your game ender make sure you ground fire it with your PDs and anything else that does damage.
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Make gunships only (mb not cybran t2 gunships), bombers/mercies have friendly fire so they can accidentally kill your game ender if enemy teles next to it.
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Spam energy storages if you have a paragon.
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Just build boys bro
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Good guide, I think all it is missing is a short section on what the game-ender should target when it's finally up. Stuff like power, air grid, nuke defense, etc.
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Nice guide for less experienced players, a guide like this has been missing as far as I know so thanks for putting it together. Something else that should be added to this is that you should always make a paragon before you make a salvation.
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@haachamachama What's the thought process behind ground firing the teleport marker ground firing? I honestly don't know..
The rest of your points were great additions, I might make a video for all this and I'll add your points
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@exselsior Very good point, I don't know how I missed that considering it's in the loading screen tips lol
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@scout_more_often
Because if you don't ground fire it, the PDs will only start turning and shooting once he teleports in, but by then he will have extra time to kill your game ender, by groundfiring the teleport location beforehand you avoid losing DPS and you're able to kill him faster as the pds won't waste time turning themselves + projectile distance travel.
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@haachamachama Ah that makes perfect sense, I had thought for a second though you were going to tell me that projectiles could travel through the warp effect and I'd never learnt that in all these years of playing I've had lol
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@haachamachama said in Thoughts on how to build the Mavor, Paragon, Salvation and Yolona:
- Spam energy storages if you have a paragon.
Doesn't Paragon now give a huge E storage to prevent E stall when it finish building?
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Yeah it was a recent buff, but if you’re fully utilizing the paragon resources and depending on how much buildpower you have, 100k e storage won’t be enough and you still have risks of e stalling.
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A couple of t1 mexes will do. Don't forget to reclaim some stones though.