"Snipes and ACU death are a core aspect of this game. It should be relevant especially in a competitive matchmaker for quick games.
There is nothing wrong with a snowball victory after an ACU kill, games need to end anyway. People join TMM to play 2v2, it is fine for the game to usually end quickly after becoming 2v1. When the game is over, you can join a new one."
- Games do end, it seems like you have a problem not ending how you imagined it, hoping you can kill a weak player and the stronger player will just fallow suit.
2v2 is less rewarding to low-rated snipe and luck reliant players than it would be with regular game rules (= Share Until Death). This probably affects its popularity at least at low rating.
-Yes. It should be less rewarding, it should be more about team gameplay rather than soloing and putting hope it will be enough.
"Sniping an ACU is always good in 1v1, and almost always good in global. In 2v2 it has no effect. The (surviving) units and structures pass to the ally. The ACU explosion destroys the attacking army of one player.
Especially for beginners the game is not some grand eco and wisdom game, but closer to:
1.)???
2:)Gunships!
3.)Profit"
- Gameplay advice, scout and play accordingly. You are still gonna have more t1 spam then your opponent who just died.
And now after watching the game you kind of deserved to lose that, you have not full scouted his base not even once while your ally was struggling with his opponent. You have done just about nothing to help him out while you where losing units and giving mass away to your opponent i suppose it was a surprise to you when he attacked back from the spot you attacked him lol. Stayed in the middle without ever knowing what your opponent had, good riddance.