So, what did happen to it?
Is someone still working on it?
Or is it now dead for sure
What happened to galactic war?
It was broken, taken down and then not compatible with the new server.
Its being slowly made, afaik Askaholik and Brutus are working on it, but slowly, so soon
They're still on the usual roadblock of having to find a way to tell the server to launch a game with x people without a lobby. These screenshots are mostly Askaholic messing around with the mapping software iirc.
Yes these screenshots are from an app that has existed for like 3 years now. So they are kinda old news. Also the thing you can’t tell from these screenshots is that it is absolutely unusable in terms of performance/lag.
But building the necessary lobby server features to support galactic war is what I’m working on now.
There is the same stuff that existed 3 years ago: https://github.com/FAForever/gw-backend/wiki
This is amazing. Are there any asymmettic battle functions? (The old GW had rank and credits you could use to buy reinforcements and summon them during battle. That was so cool!)
@ftxcommando said in What happened to galactic war?:
They're still on the usual roadblock of having to find a way to tell the server to launch a game with x people without a lobby. These screenshots are mostly Askaholic messing around with the mapping software iirc.
Literally no work has been done on anything involving how gw would play as no one can even be put into a game TO play
The only asymmetric feature implemented right now is the players involved. Games can be 1-4 vs 1-4 (so e.g. 2vs4 or 3vs1)
He said, "I've been to the year 3000
Not much has changed, but they live underwater
And your great-great-great-granddaughter
Is playin' FAF, playin' FAF"
@speed2 Yes. I made the first several Forged Alliance mods and implementations of the reinforcement script. (If it's coded poorly, that's because I'm not a programmer )
@speed2 It will need a slight update to how game results are reported for recalls. We are currently building a way for the server to handle those in a generic way.
@speed2 The mod worked when I was the one developing it. I know how to make working code. It's just not always optimized very well.