Ah, not the hives and soul ripper, the most used in 1v1 units
Best posts made by Tomma
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RE: How come you don't play ladder?
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RE: How come you don't play ladder?
My only issue with ladder is long queue times and low player variety. You wait like 20 minutes to play with same dude like 5 times in a row.
Also i dont think that bos matter that much, just that familiarity with map is a big factor. Like i dont think i have ever lost to something i would consider superior bo, every time its me taking poor trades and being slow to scale. That being said its still frustrating to play against superior players. It feels like you can do nothing about your loss, and thats really sad.
I think i also reached the rating where i have to change how i play a lot, and its not really motivating me to play more games. -
Increase the lift factor of all transports
https://github.com/FAForever/fa/commit/0912e85ff31b50d286207c9ec4fa964d0ce12704
http://patchnotes.faforever.com/balance/3761.html#transports
The problem is after latest changes to transports they behave badly around mountains, you can see it on many ladder maps such as PoR or vulcan reach. Transport "bumps" into mountain and instantly stops, then starts sloooowly climbing up, after it has passed the mountain, it starts to descend comically slowly.
My problem is:- It looks bad.
- there is no indication of how big the mountains are. Would they bump, how long would they take to climb up/down?
- you cant even reliably fly around mountains because pathfinding might just say "fuck you" and make transport graze the side of a mountain making it slow down considerably.
- it happens on already existing maps which are currently in rotation, so you cant really say its "map issue".
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RE: What would make ladder less stressful, intense, or scary?
Would be fun to see how much rating m27 and other ais can get if you throw them into the system.
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RE: Balance Patch 3750 - Feedback
@t_r_u_putin dude noone cares about dual gap meta, if you do, go create dual gap rebalance mod or smth. Also i dont really understand why do you think nukes should be built with sole purpose of killing base, and if they dont - its unhealthy smh. Like its really stupid if nukes are just instawin if you didnt build smd in time AND they have great utility even when you built them. Not to mention that on many maps you need multiple (3+) smds to cover everything that will lose you game if nuked, which cost more money than building nuke. And then nuke kills like 4-5 t3 mexes/naval bp/land army/naval group. How is it balanced in your eyes?
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RE: Nucleus genius and ddos of FAF. (ru original is below)
@xejinord11 "contact moderator team for rename". The ban is permanent (until you rename). Like what is your point here?
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RE: Should subs cloak while idle, submerged and stationary?
We live in a clown world
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RE: My thoughts about balance
@gabitii its just a matter of different perspectives, you play dual gap so your opinion on balance is wildly different from dudes playing like 1800+ mapgen, and dualgap is a map known for its simplicity and general resident burger vibes, and rightfully so. Balance team does not account for dualgap so you need to understand why your opinion is met how it is met. Perhaps, if you tried to play in those 1800+ lobbies you would understand why some of your ideas are not working. Right now noone wants to explain stuff for you because like these complaints were mused over like 82737363 times and its a waste of time really
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RE: How come you don't play ladder?
@khaldounn please show me those bo beasts. Like every time i play map i do mostly random stuff in terms of bo, every game is a bit different, and i'm like 1800 so clearly bos arent necessary to play at that level. You really dont need to memorise anything, just be good at scaling and know what moves are good in different situations.
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Depth charges in russian translation
In russian translation depth charges are called "смертельный разряд" in unit tags. Could we change it to something more appropriate like "глубинные бомбы"? Its kinda misleading.
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RE: Tactical missile launchers
Please nerf mantis i die to them all the time. They just raid my precious mexes and there is nothing i can do about that!!! I propose doubling their mass cost, also move titans to t2 thank you.
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RE: Developers Iteration III of 2023
"#5321 Pausing engineers will also pause their reclaim progress"
Can we please not do that? I often want my engies reclaiming regardless of if they are paused or not. For example, you are in emergency, you want to build something asap, you select all engie on map, you pause, then unpause those engies which are building what you want. With this change you would also need to unpause all reclaiming engies. Also there is a feature where placing order to build something on reclaim pile would cause engies to reclaim it at high speed, which is useful on like desert arena, but i think it would cause problem on other maps too, imagine placing fac on some trees, and then pausing engies, they wouldnt even reclaim trees so when you unpause them, they gonna reclaim first which will cause some pathing issue etc. which is annoying.
If you overflow mass reclaiming its just skill issue and you should have planned accordingly, so now you have to waste mass or redo your queue. -
RE: TMM option to hide your opponent's name and rank
@Phong how hiding who you are playing against resolves issue of dead ladder? Btw i still play ladder, i just described what i dont like about it atm.
Also there is option to hide info about your opponent via ui mod, i believe its called deaf archon or smth. -
RE: Improve mass storage utility in game
The reason players dont place mass storages separately is because mass storage has near 0 utility, you want your mass to be as low as possible because mass in storage is essentially dead weight. If there is reclaim around you also dont want to build storages - you want to spend asap, and in situations where reclaim is contested you still dont want to build storage (on, for example, setons and such). In very late game having storage is nice sometimes, but you already have mass storages around mexes which is more than enough, you still dont want to have too much mass floating. So your reasons for why mass storages are not built for storing mass are wrong.
Also i hardly see how your changes promote building storages for storing mass anyway. Mass storage from facs and engies is meaningless anyway, scaling mass storages down affects economy (why should it) and i really dont see why it should be done, and the last, removing mass when storage gets destroyed is just silly. -
RE: Nucleus genius and ddos of FAF. (ru original is below)
Dude honey_sex dude was offered to change his nickname like 727262571636362 times, i was in voice when that happened, its not even perma ban.
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RE: Why don't we have t3 sera gunships, but we have this?
I am too dumbfounded by this injustice, we must mend it by allowing ilshies shoot from transports
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RE: Balance Patch 3750 - Feedback
@waffelznoob
Engineers
Engineer pathfinding is one of the most frustrating things in FAF. With the changes to their Turn rate, Back up distance, and Acceleration/Deaccelaration we hope to finally alleviate those issues. These changes will also make engineers more micro'able, especially in the early stages of the game eg. vs T1 bombers. If you want to read more take a look at this PR that Jip made.We are also buffing the efficiency of higher-tech engineers. They will now get more bp while having the same cost.
T1 engineers 10.4 mass/bp
T2 engineers 10 mass/bp
T3 engineers 9.6 mass/bp -
RE: Please show rating changes in replay vault
@ftxcommando so like why gas every gamer because of the newbros? Cant you make the rating change invisible for dudes in placement/with less than insert number games or just make it a toggle switched to brackets by defdault? It really seems shitty to force it on everyone
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RE: [The "What"] AIs in ladder - season 2
Actually integrating better ais into game is pretty pog, i dont think you need rating system for that, but addidng easy to acces option to play vs like m27/swarm is great for newer players i think. Like currently you have to download ai mod (and some players dont even know they exist), create custom game etc. I think its a bit inaccesible. Adding like vs ai button somewhere wouldnt hurt and will improve new players experience.
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RE: Pending Balance Changes Feedback Thread
@slicknixon hello, but in 3576 projectiles explosions are not what they are now, they affect matter at fundamental scale through quantum fields, so your argument is invalid, water will not protect subs from the shell.