signing up with Yudi
Posts made by Tagada
I think you should use FAF version, for non 4v4 games it can matter quite a bit. Mid hydro position is super imba
You should probably add a rating cap at 2.3k or 2.2k. Otherwise people above 2.5k can't even participate (their team mate would need to be <1800).
Will do so when I come back home
@noc We never had BO7 RO8 and BO9 Semis/bronze/finals. I think that's just a bit too much. If I were to play full BO7 in the RO8 followed by a BO9 in the semi Final I probably would just stop at some time, that's simply too many games. I think that 8-10 games per day is a max.
Are you sure that BO7 RO8 and BO9 semis and finals is not a little too much? That will take hours
The primary reason for the creation of the balance channels in discord was to provide a space where people can talk about balance and suggest different ideas without the more strict requirements that exist on forum. Unfortunately the dc channels turned into a meme quite quickly without any proper moderation. Ideally on discord there would be more relaxed restrictions that mostly deal with trolls and spammers while the forum would be the place for the more thought-out and serious disscusion.
While a good solution it would also require someone to moderate those dc channels which would be quite a lot of work and I'm unsure if any of the mods would like to do this. There is also a question of how and where to display the rules for these channels.
If someone writes something I disagree with but makes an effort to explain why he thinks such a thing is good or w/e and makes some actual arguments, then I reply and explain why I disagree.
If someone makes a shit low-effort post that I disagree with then I downvote.
Will some people abuse such a feature? Probably.
Do we need to lose a useful feature like this one because of the few people who will abuse it? I don't think so.
To all of the people who think that somehow this will make people simply use upvote/downvote instead of writing posts to discuss things, voice their disagreements etc. I can't speak for others but in the past, if I disagreed with some low-effort post I simply ignored it or waited for someone else to reply and upvoted their post. Now at least I have a similar low-effort tool to show that I disagree with OP. It won't make me give more feedback, it will simply allow me to show my feedback when I am commuting and don't have time to write well-thought-out responses anyway.
I think you can answer that question yourself
The thing with Wagners is that it's tough to catch them unless you have proper defences in place. You usually have some radar coverage (mostly from frigates) but you don't have a lot of sonar coverage until T3 sonar. Thus, you can spot hover units but can't reliably spot amphibious ones. This grants Wagners a unique advantage that is not visible in their raw stats alone. Unfortunately, this also makes them way more specialized compared to other hover units. They are primarily a raiding unit, that's what they are best at and because of that they are worse in other scenarios. Perhaps they are currently slightly too weak and need to be looked at since I don't really see them used too often. But it would be only a slight buff for sure.
Anything that's inside another unit and can't be interacted with eg. inside a carrier shouldn't be able to give you or the carrying unit any advantage be it intel or counter-intel measures.
I appreciate all of the work that has gone into the mod and I hope some of the bug fixes (like the beam weapons missing targets) and perhaps some features can be implemented into the base game version. However, I'm sad to see so much slander directed at the Balance team even if you disagree with the changes we've made over the past years. I can only hope you will be open to working in a civilized manner with the existing developers on improving the base game as well. A lot of the bug fixes and some features could have been easily implemented into the base game if you had engaged in a productive discussion or simply made contributions on GitHub.
Wrecks by default had 81% of the unit's hp and 81% of unit's resources
The torpedo bomber nerf is getting reverted so don't worry about barracudas.
So, to sum up. Changing the elevation of ASF doesn't matter for this mechanic, right?
The CZARs killing ASF won't work against anyone that is aware of such a mechanic since they just won't right-click the CZAR and instead just fly around it so I don't see it as some game-breaking change. The CZAR's ability to kill ASF with its beam is more like a nice little feature/gimmick than then important part of the unit. Also, someone would need to confirm but I suspect the elevation difference doesn't matter as long as ASFs are below the CZAR.
Yes, as you pointed out the SACUs are getting adjusted and specifically the cybran one will have a lot less hp by default.
There is nothing we can do until someone makes an animation for the upgrade which is extremely hard since the two models have very little in common
The "other" combat SACUs requiring less mass to vet is a bug that we just couldn't fix. Hopefully all of this will be resolved soon tm with SACU rework.