Thanks for organising all the tourneys and keeping the ship running for the past 2 years. I think it goes without saying that we all appreciate the effort and time you poured into the competitive scene when it was at its lowest point. The tournament team expanded recently and I hope they will continue the efforts to improve the competitive scene and bring more exciting tournaments for all of the community to enjoy. I know we haven't always agreed on everything but I really do appreciate you taking over and nearly single-handedly keeping everything together. I wish you well and hopefully, we will have many tournaments ahead of us.
Posts made by Tagada
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RE: NOC Resignation from TD Lead
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RE: Old replays
AFAIK old replays are on a separate hard drive but they are not accessible through the client nor API
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RE: Legend of the Stars 2024 Qualifier 1
Please use the FAF versions of Bermuda Locket and Forbidden Pass
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RE: Legend of the Stars 2024
There aren't any invites this year. You have to qualify through the qualifiers.
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RE: Setons Clutch Tourney 2024
If you want to use Double elimination then 5 teams is a terrible number. One team will get a bye 1st round. Better to either have a limit of 4 teams and keep using double elimination or use other tournament format eg. Swiss Style or some Swiss Style adjusted one.
If you assume decently balanced teams then Swiss Style will also produce more (decent quality) games.
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RE: [Vulthoo stats]Inventing right T2.5 gunship with math&logic
I'm currently on holidays but I will take a deep dive when I'm back. I read through the post and it seemed really solid
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RE: Matchmaking Seasonal Prizes
The most important thing is to reward both activity and skill. You can't allow the highest rated dude to play 5 games and then just stop playing and sit on their rating awaiting their reward.
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RE: FAF Statistics Megathread
@Sheikah When you have time could we get an updated graph that includes 2024?
Also, would it be possible to get stats on how many active players we have in different rating brackets? It would be useful to gauge if there is a decline in new players or if high-rated scene is declining. -
RE: SACU Rebalance
@elusive said in SACU Rebalance:
As for giving gateways the nuke treatment (~10x the build power, ~10x the build time) that could be done, but feels kind of antithetical to the primary goal of this thread, to make them more common, not less common.
That cannot be done in a way that works since you can obtain the SACU with upgrades via 2 ways. Make the preset using the gate or make a stock SACU and upgrade it. Even if we give the gateway nuke launcher treatment you could just make stock SACUs and upgrade them manually. And you can't give the SACUs the nuke launcher treatment for obvious reasons (they can use the insane BP to build things).
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RE: SACU Rebalance
@sainserow said in SACU Rebalance:
Reclaim value & veterancy are based on the initial SACU cost (i.e. they're not taking in account any upgrade added later). There are a lot of important tradeoffs there. Do I want fast veterancy for battle SACU? Or high reclaim so I can regain my mass when it dies? Etc
AFAIK that was fixed some time ago and now the veterancy and reclaim should work properly for both upgraded and preset SACUs.
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RE: Looking for New Client Maintainer
I would like to be there as well. I thought about contributing to the client for some time now and recently I wrote a bit in Java so it seems like a perfect time. Obviously I am too inexperienced to be a maintainer but I would like to start contributing a little bit.
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RE: Adjustment to the reclaim rates
Let's get back on topic and not discuss some hypothetical further. Currently, there are no plans to change the tech 1 stage, and I doubt we would ever buff the whole T1.
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Adjustment to the reclaim rates
Changes to the reclaim rates have been merged to FAF Develop for testing. With these changes, we aim to make the new feature of Area Reclaim work with FAF's gameplay (Area Reclaim is also on FAF Develop). These changes are also an experiment to reduce the volatility of the early game and slow the rapid progression of high reclaim maps.
If you lose a reclaiming engineer early on it won't be as punishing and with the area reclaim it will be easier to requeue the reclaim orders quickly.Current stats of the game:
Reclaim speed of Props (Rocks): 50 m/s
Reclaim speed of Trees: 50 e/s
Reclaim speed of Wrecks: 25 m/sProposed changes:
Reclaim speed of Props (Rocks): 10 m/s
Reclaim speed of Trees: 50 e/s
Reclaim speed of Wrecks: 20 m/sBefore jumping to the conclusion that this will completely break the game and it will feel very weird please make sure to test out the changes. You might be surprised how these changes feel despite the 5x decrease. Especially if you used an attack move and now will utilize the Area reclaim instead.
For comparison here is a replay of me testing it out on The Ditch. The map where these adjustments will have the biggest effect.
Replay ID: #22701041 -
RE: Username rules updates
I was considering writing a lengthy response but @BlackYps summed up everything I wanted to say basically.
If there are issues with distinguishing users, we should use the user ID anyway. That's what it's for.The rules regarding impersonations and making similar names to somebody else should be more clear.
- You shouldn't be allowed to create a name that is indistinguishable from Admins/Mods etc.
- If you create a nickname that is copying/attempting to impersonate another player and said player has an issue with it and reports it then mods should force the player to rename.
- Other than that you should be free to choose whatever (unique) nickname (that isn't breaking standard rules) you want.
The limit of 12 months is IMO pretty insane and doesn't solve the underlying issues anyway. It should be reverted to the original 1 month.
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RE: King of Setons
I think you should use FAF version, for non 4v4 games it can matter quite a bit. Mid hydro position is super imba
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RE: High Rated 2v2 Tournament
You should probably add a rating cap at 2.3k or 2.2k. Otherwise people above 2.5k can't even participate (their team mate would need to be <1800).