@sylph_ said in Posting Restriction for Balance Discussion:
What I've found about rating as I've been playing and chatting more, though, is that many of the players who I've been listening to quite avidly don't even play certain game types, and it takes time to learn which voices are relevant to the game types we personally play. This 'required rating' metric for discussing balance would have to ensure that a player was versed in all areas of the game, I imagine; so that they know all the implications of their suggestions? Or is that not the suggestion, and as long as someone is good at something, their opinion is valued?
I am a high level player but I don't have a great understanding on what t3 navy balance is like, so I know my place and do not talk about it. I will only comment on things where I actually know what I'm talking about.
On the other hand, there's people who don't know what they're saying at all, yet insist they are correct (thinking of certain dualgappers complaining about nukes and t2-t3 navy) and these types of people are the most annoying to deal with. Another example is low rated players believing the aeon range gun nerf was stupid "because it's hard to use that range anyway". It's a waste of time to discuss with them because their way of thinking is wrong.
What if someone is capable of using that extra range? That's the scenario you want to look at, not one where the range gun user doesn't know how to properly use the range (works the same way with dualgappers poorly microing navy and concluding their navy unit is bad).
Yes it's elitist but it's required to maintain the sanity of people who know what they're doing
In truth even some high rated players can be seriously wrong, so ideally for sladow the players would be handpicked, but then the community would see this as a biased circlejerk of people who are gatekeeping balance