FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Pics for OnceHandsome

    Scheduled Pinned Locked Moved Mapping
    13 Posts 5 Posters 977 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • QuietJoyQ
      QuietJoy
      last edited by

      7.png 6.png 5.png 4.png 3.png 2.png 1.png

      1 Reply Last reply Reply Quote 0
      • QuietJoyQ
        QuietJoy
        last edited by

        Pics for Oncehandsome who had a texture issue on latest version of the map. Very hard on the eyes playing like this, 1/10 would not recommend 🙂

        1 Reply Last reply Reply Quote 0
        • O
          OnceHandsome
          last edited by

          Thanks Quiet......Folks, any Map Gurus out there that can tell me maybe why this happened on my latest version of Map (The Grudge v17)

          all prior versions looked fine

          1 Reply Last reply Reply Quote 0
          • S
            Sheikah
            last edited by

            I am suspecting this map uses custom textures right? The red and black is the image used when the intended texture is missing. So that means that either the texture is missing from the zip file that is on the vault, or this particular user had an error when unzipping the map folder and the texture got corrupted on their system.

            1 Reply Last reply Reply Quote 0
            • IndexLibrorumI
              IndexLibrorum Global Moderator
              last edited by

              Given the fact that units and buildings are also affected, I'm guessing it's a custom skybox or lightcube that's the cause. That would also affect the waterreflections, if I remember correctly.

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              1 Reply Last reply Reply Quote 0
              • O
                OnceHandsome
                last edited by

                if its a custom skybox that is the problem, how can I simply get back the default skybox?

                1 Reply Last reply Reply Quote 0
                • O
                  OnceHandsome
                  last edited by

                  Im not even sure what a light cube is....but how do you think I can fix this?......should I simply revert back to a previous version that was fine and just overwrite all the following versions and reupload the map?

                  1 Reply Last reply Reply Quote 0
                  • JipJ
                    Jip
                    last edited by

                    I've also responded on Discord - custom water textures do not update their texture references when you bump the map version. What you're experiencing here is an invalid water ramp. And that likely means you tried to make your own or at the very least adjusted the texture references to a texture that does not exist.

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • O
                      OnceHandsome
                      last edited by

                      thanks ive already fixed by deleting the advanced versions of the map and just going back to the version that didnt have issues.....then I advanced the maps forward from there to correctly add to the FAF maps archive
                      .....thank you for your insight

                      1 Reply Last reply Reply Quote 0
                      • O
                        OnceHandsome
                        last edited by

                        JIP something else is going on also that I didnt share with you that is key peice of information.......

                        Not EVERYONE sees this problem....Only some people are seeing it and some people are seeing the map normal as I do.....It doesnt look like that for everyone. Any ideas why it only impacts some people and not everyone?

                        1 Reply Last reply Reply Quote 0
                        • JipJ
                          Jip
                          last edited by

                          @OnceHandsome it is likely that you referenced a water texture, and then updated the map version. When you update the map version you go from v0016 to v0017. The water texture still references v0016 however. Therefore people that have the old map are fine, but people that have the new map but not the old map are not. Hence some people see it and others don't.

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 2
                          • O
                            OnceHandsome
                            last edited by

                            ok thanks Jip that makes sense...so my question is, how is the best way to fix it in the next version of the map so everyone sees the same water texture?

                            1 Reply Last reply Reply Quote 0
                            • JipJ
                              Jip
                              last edited by

                              You'll need to update the texture reference manually. You can do this the same way that you set the texture reference. Likely by exporting the water settings, update the reference, import them back in.

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post