Paradox_of_War 1745
Posts made by Paradox_of_War
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RE: Help me understand the logic in 20x20 4v4 maps in 1v1 map pool
@funkoff there's 2 in every pool if youre over 1200... compared to like 8 smaller maps AND frequent mapgen. You cant please everyone
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RE: MapGen 3v3 SHOWDOWN
@InsidiousNoob Are we strictly going off global rating for this tourney, or will 3v3 tmm be used if it is higher?
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RE: What can be done to make 1v1 more popular?
@dgun mapgen is already common in 1v1. What do you have against normal maps?
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RE: Changing the Meta
@thewheelienoob a noob shouldn't be giving out pro tips smh
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RE: What can be done to make 1v1 more popular?
@ganima that's why we have a balance though. Can't please everyone.
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RE: Area reclaim will not be coming
I'm sympathetic to players who were looking forward to this feature, even if admittedly I am pleased to see it not being implemented. If anyone reading this struggles with understanding/utilizing reclaiming mechanics/philosophies (attack-move, factory attack-move, manual reclaim, patrol, construction-site reclaiming, tree-groups, when to prioritize reclaim, when to ignore reclaim, etc) as they are quite esoteric even to intermediate players, I am a trainer on the FAF discord, so feel free to message me there.
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RE: Why does everything suck so much right now?
@blackyps Im just very much against area reclaim and reclaim rate changes (in their currently proposed states) and am nervous to see how, if at all, they are implemented. Otherwise I'm generally happy with my faf experience training players and grinding to reach the higher echelons of 1v1 when I have time/energy. One man's opinion.
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RE: Adjustment to the reclaim rates
@thewheeiienoob great let's make building speed and movement speed 5x slower also so the old men stop crying (their brains just work slower, it's only fair)
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RE: Adjustment to the reclaim rates
@exselsior yeah I just watched the replay and it looked so sad.
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RE: Adjustment to the reclaim rates
@jip I dont think you exactly understand what I meant. Besides the first 40 seconds when your initial factory is building, there is never really a dull moment, in 1v1 at least. Whether its queuing up extra factories, extra pgens or expanding in 3,4,5+ different directions with engineers etc, the game gets very intense very quickly on most maps. My point was admittedly less relevant to most players as its specific to me being a very sweaty 1700+ player motivated to break into the absolute top level of faf 1v1. I dont think the opening is boring but still I'd appreciate my 110% effort to be rewarded regardless. A super high effort and optimized opening is a significant variable that separates the BEST players from good/great players.
In terms of your idea to reduce t1 cost by 33%, I must say with all due respect I find it insanely unhinged xD. T1 is already extremely prevalent in all faf game modes, but especially in 1v1 I wager around 50% of my games or more never reach t2. T1 mass extractors are already so much more efficient than t2 which is what cause all-out t1 spam to largely be the meta on most 10x10s (and virtually all 5x5s). It sounds to me your comments are more geared towards big team games 4v4-8v8, where admittedly t1 is less pronounced (although I would argue is in a perfectly reasonable place) but I did mention in my post I was commenting from the perspective of 1v1. Anyway hope I didnt come across too hostile, just passionate!
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RE: Adjustment to the reclaim rates
@tagada Do you mind responding to what I said? When you have time of course