@Nuggets hmm true ig. But queueing an extra 10 shields over Mexes and maybe rebuilding a few, after already queuing 10 shields over your air grid, smds, main production, etc (and assembling engines to assist shields) is only marginally more annoying, not "WAY" more annoying imo

Posts
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RE: Another Novax conversation
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RE: Another Novax conversation
@Nuggets is it any more annoying than t3 arty in your opinion? Just shield spam+assist gameplay is boring but I very much doubt most people want to see t3 arty fundamentally changed in a similar way to your novax proposal
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RE: Reduce T2 Air Snipes
@Caliber what you are describing I literally cannot recall ever happening to me. Could you share some replays? Imo getting t2 air sniped is usually quite avoidable if you make air scouts and intes.
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RE: Unify TMM rankings & leagues
@maudlin27 with all do respect, merging 1v1 and 2v2 is a terrible idea. Many players only queue 1v1 and those two game modes are extremely different.
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RE: AEONS are GARBAGE!
@Caliber Harbs have way more dps per mass spent. They have slightly less health but have the utility of a rechargeable shield. They have a much higher rate of fire making them far superior vs lower tech units and when dropping. Most importantly they are far faster and more agile (microable) than percies meaning you can run cirlces around them. You can choose to raid behind the percies or pick a fight when it is advantageous to do so. Harbs and Bricks as FtX said are the two best t3 units imo.
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RE: 15minutes of gaming?
Second most popular map (Setons Clutch) also lasts 30+ min very frequently, as does most mapgen teamgames. Only gamemode that averages under 15 minutes is 1v1
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RE: Help me understand the logic in 20x20 4v4 maps in 1v1 map pool
@funkoff there's 2 in every pool if youre over 1200... compared to like 8 smaller maps AND frequent mapgen. You cant please everyone
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RE: MapGen 3v3 SHOWDOWN
@InsidiousNoob Are we strictly going off global rating for this tourney, or will 3v3 tmm be used if it is higher?