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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Recent Best Controversial
    • RE: Firey Explosions mod FAF

      @zbc thank you.

      B01.jpg

      A01.jpg

      A02.gif

      posted in Modding & Tools
      nomadsN
      nomads
    • RE: Black Screen with mod v6 'Advanced Target Priorities EVO'

        • ---Is the following content related to the capitalization issue you mentioned?
        • -- from init_faf.lua


        • --- Lowers the strings of a hash-based table, crashes when other type of keys are used (integers, for example)
        • local function LowerHashTable(t)
        • local o = { }
          
        • for k, v in t do 
          
        •     o[StringLower(k)] = v 
          
        • end
          
        • return o
          
        • end


        • -- mods that have been integrated, based on folder name
        • local integratedMods = { }
        • integratedMods = LowerHashTable(integratedMods)


        • -- convert all mod folder name keys to lower case to prevent typos
        • deprecatedMods = LowerHashTable(deprecatedMods)


        • -- typical FAF packages
        • local allowedAssetsNxy = { }
        • allowedAssetsNxy = LowerHashTable(allowedAssetsNxy)


        • -- typical FA packages
        • local allowedAssetsScd = { }
        • allowedAssetsScd = LowerHashTable(allowedAssetsScd)


      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Firey Explosions mod FAF

      @zbc Great project, thank you for your contribution.

      posted in Modding & Tools
      nomadsN
      nomads
    • RE: Black Screen with mod v6 'Advanced Target Priorities EVO'

      After the instruction is added, it's okay
      thank you very much.

      x.jpg

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Crash Report Help Needed: "bad allocation" Error

      @magge Thanks.

      1.Based on my personal experience with DXVK, I still insist that DXVK can indeed alleviate memory overflow issues. Welcome everyone to try it out.

      INFO: Sim crashed hard in DoSimBeat(): bad allocation
      DEBUG: Session time: 00:35:31 Game time: 00:17:54 Heap: -1.360G / 1.519G

      2.LOUD project is very good. It seems to have its own compatible mod ecosystem. I have tried LOUD's latest v7.32, and I still feel more comfortable playing in FAF.

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Sudden desynchronization during the game

      @CpaHb said in Sudden desynchronization during the game:

      YEP!!!! I DID IT!!!! without replacing my CPU ))

      Congratulations.!
      If it's convenient, could you consider sharing your experience?

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Sudden desynchronization during the game

      @CpaHb said in Sudden desynchronization during the game:

      Thanks for sharing. These tips are really helpful.
      The helper programs I rely on the most are Process Lasso and DXVK—they've solved a ton of issues for me.
      FAF's made it this far, which isn't easy. So, thanks to you, and even to those here who've caught some flak from you—at least it keeps the place lively.
      After all, SCFA is one of the few classic RTS games I've still got on my computer.

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads