@Nuggets So they are balanced now?
Posts
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RE: Another Novax conversation
@FtXCommando said in Another Novax conversation:
If your best use case of 36k mass in your games is making a tool to eat thru the 7k hp of a t3 mex and the 9k hp mass of a t2 shield over the span of 75 seconds then you probably should have started an actual game ender and finished it in 5-6 minutes.
72k mass novax would quite literally never get made.
I think some of us are fine with that.
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RE: Another Novax conversation
@maudlin27 said in Another Novax conversation:
@Mr_Blastman
To use your own numbers for mexes, but doing a more efficient replacement of T3 shield with T2 shield with an average cost of 600 mass
8 shield gens x 4 players on opposing team = 24 shield gens required
24 x 600 = 14,400
That leaves c.21k for a gateway with 3 RAS SACUs which both give more than enough power to cover the shields, and generate extra resources to more than compensate for the very slow rate at which the novax could kill the t2 mexes (or 2 RAS SACUs assuming you have an air player that wants some t3 shielding to cover their air grid).It's annoying to counter, because you have to build all those shields quickly enough, rebuild any shields and mexes if they decide to target them, increase the shielding if they get a second novax, and have issues if you have fatboys or low health high cost unshielded units you want to attack with. 72-81k cost would make it completely unusuable and you'd be better off getting t3 arti or more units or eco.
T2 shields by themselves are generally wholly uneffective at stopping sats.
They need to be bumped, substantially in price, to reflect their disruptive ability to the other team.
They also have effective uses beyond simply killing a mex or pgen.
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RE: Another Novax conversation
The power of the Sat is not the damage, instead, their strength is their ability to disrupt the opposing team and cause initial mass drain. Such drain can quickly shift the balance of an equal fight, perhaps, just enough that the opponent on the sat side can grab crucial reclaim mass in, for example, a navy battle, quickly tilting the tide in their favor, generating a snowball effect.
Simplify the problem:
Say every player has an average of 12 mex
Of these 12 mex, they can be covered with ~8 t3 shield gens
Average cost of shield gens between factions = 3390 mass8 shield gens x 4 players on opposing team = 24 shield gens required
24 x 3390 = 108,480 mass drain on the opposing team.
Granted, there may be maps where half the shield gens may suffice, thus 54,240 mass drain...
(108,480 + 54,240)/2 = average mass drain of 81,360.
This does not even consider sunk costs to power those shields and more.
So set the price of a sat to be equal to their mass drain on the enemy team, since they are about disruption. A good sat user will find creative ways to overcome this shield counter.
~72k - 81k should be a fine new price.
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RE: New client "null" spam
Yes, I know what null means. The messages never happened before. They are annoying.
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New client "null" spam
I was forced to upgrade to the new faf client yesterday and now I get constant "user has joined null" messages all the time now. It is as if friends are joining null lobbies after they leave games and even join them.
Quite annoying.
How do I fix?
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RE: How come you don't play ladder?
I don't play ladder because I am too old. I did the ladder thing over 20 years ago with StarCraft I and WarCraft 3. For folks such as myself, no amount of begging, pleading, or luring will get us to jump in. To play ladder properly simply requires too much dedication with regards to time that we may no longer wish to spend. Sixteen hour days nonstop is gruelling.
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Share Until Death Transport issue
Tonight something odd happened that I believe could be fixed or adjusted:
My ACU was in a transport that a teammate had given me earlier in the game and my teammate happened to die while I was in flight. The acu exploded, and then so did my ACU.
I don't think this should be.
I believe the ACU should override the condition and allow the transport to remain alive, or if anything, after a set amount of time this should be the case. This seems really silly to be wasted by proxy because one of your teammates got wasted, even if they are quite a distance away.
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RE: Title: A Time For Change: FAF Community Balance Team
The point of this thread is not individual balance changes, as mentioned by the OP, but the need for balance councilor changes.
Reading comprehension is hard, but I understand that real life is complicated, beyond the computer screen.
Have a nice day!
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RE: Title: A Time For Change: FAF Community Balance Team
@spikeynoob said in Title: A Time For Change: FAF Community Balance Team:
@mr_blastman A bad job? What makes u someone who is able to claim changes are a bad job?
My vote is just as qualified as anyone else. That's why everyone gets one vote.
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RE: Title: A Time For Change: FAF Community Balance Team
A bad job is a bad job, arma473. Just because they have a high rating doesn't excuse them from poor choices. There are no excuses here. Change is due now.
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RE: Title: A Time For Change: FAF Community Balance Team
I concur 100% with the OP. Out with the old, in with the new.
Balance changes are bordering on ridiculous now, and we need to fire the entire balance team, immediately. Public elections held quarterly or bi-annually would be optimal, with back to back term limits implemented. I would like to see a two concurrent term maximum limit imposed, with the option of overriding by supermajority vote, should a councilor prove their mettle.
Far too long have nonsensical balance changes persisted. FAF needs a change.
Make it so.
p.s. For clarification a supermajority vote is one that is 67% - 90%(this could be adjusted in this range before making law).
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RE: UI scaling for ultrawide monitors?
Thanks! So the mods folder is in the steam directory?
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RE: UI scaling for ultrawide monitors?
Interesting. I just drop this folder into programdata?
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UI scaling for ultrawide monitors?
I recently upgraded to a 32:9 ultrawide monitor that is 49 inches wide, which is great for FPS and third person games and I figured it might be neat for FAF. Well, it kind of is, but isn't...
See, the FA UI scales to the edges of the screen, which means... of course, it is now impossible to look at the scoreboard, build queue and mass/energy bars efficiently because I basically have to turn my head constantly to see these which distracts from the game.
Is there a way to scale the UI so that it remains in the center of the screen as on a 16:9 monitor, with the rest of the 32:9 background(the 3D game world) still visible? Imagine a 16:9 UI overlaying a 32:9 game image that extends beyond the edges of the UI.
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RE: Client 2022.6.0 Features
Please make the Steam notification an optional feature, please. I do not liike Steam to show me as playing all day when I'm simply sitting in Aeolus. Thanks.
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RE: Kyro's lobby broken now
The two columns, one for each team is the most useful. Why can't the regular FAF client add this column feature? It is incredibly useful because it breaks the two teams down into two clearly, visible sides, instead of interlacing the 1's and 2s in a single column.