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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    LimeZ3_L Offline
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    Posts

    Recent Best Controversial
    • RE: Lime Map Generator (AI_MapGen)

      @Szasz I recon that AI markers can be yet another tensor layer to the diffusion model.
      Explained simply:
      3d texture = tensor layer
      textures = tensor layer
      game logic (even if hidden) = tensor layer

      Everything you can annotate or somehow infer from already existing maps can teach the model.
      So if you have good maps with already existing AI markers, the model can learn from it and create AI markers for new maps. Although I must say that is currently out of scope for my project

      posted in Mapping
      LimeZ3_L
      LimeZ3_
    • RE: Lime Map Generator (AI_MapGen)

      @Saver Thank you for kind words! I sure try to make the best of it

      posted in Mapping
      LimeZ3_L
      LimeZ3_
    • RE: Supcom/Moho engine rewrite

      gj

      posted in Contribution
      LimeZ3_L
      LimeZ3_
    • Lime Map Generator (AI_MapGen)

      Hello fellow fafers
      It's your mapgen slopslave LimeZ3_

      I'm making a diffusion model mapgen.
      It's MOSTLY done with agentic code, so it's SLOP CODED just a tiny bit less than a 100%.
      I've managed to make it a study project for my university course.
      I've already managed to generate some slop like this:
      56c3594c-6abb-4b39-92fe-7e4842c52ca8-image.png
      Help me by annotating maps: https://lime-mapgen.netlify.app/
      Github: https://github.com/LimeZ3/Lime-Map-Generator

      Some additional slop:
      MapGen: an open-source study project exploring neural networks for FAF map generation
      Hi everyone,
      I’m working on MapGen, a study project for my AI Automation course at Fontys in the Netherlands, exploring whether neural networks can learn useful map structure from existing Supreme Commander: Forged Alliance maps.
      I intend to keep the project open source and clearly labelled as a study project, with its code, experiments, progress, and limitations available for the community to follow.
      The main question is simple: can a model learn something about what makes a map interesting to play, beyond generating terrain that looks plausible?
      Perlin noise is useful for generating terrain variation. A complete procedural map generator adds rules that shape terrain, place resources, and create playable layouts. The possibility I want to investigate with neural networks is learning some of those relationships from existing maps: how terrain, starting positions, expansion opportunities, reclaim, and access routes fit together.
      For example, could a model eventually help generate a map with contested expansions, several viable attack routes, or a particular balance between land and naval gameplay?
      That is a research question, not a proven advantage. Neural networks could also learn bad patterns, repeat familiar layouts, or produce terrain that needs substantial correction. Playability checks and actual games would still be necessary. This project is not a claim that AI already produces better maps than existing generators such as Neroxis.
      There is already work behind the idea: the project includes tools for extracting terrain and gameplay data from existing maps, preparing it for machine learning, running baseline experiments, and collecting community annotations. It is still experimental, and I’m not presenting it as a finished map generator.
      This is where community experience can help. Extracted data can describe terrain and resource positions, but it does not automatically explain how a map feels to play. Does it encourage raiding? Does it favour defensive play? How much does naval control matter?
      I’m preparing a map annotation page where players can contribute those judgments. The intention is to use them to help organise the dataset and investigate whether player descriptions can guide generation. Different opinions are useful too; a map can play very differently depending on the players and settings.
      On the personal side, I have 10+ years of gaming experience, and I care about this game and the project beyond the course assignment. My intention is to keep playing and developing this after the course ends. Development will have to fit around study and life, but I want to make that commitment visible through public progress updates, documented next steps, and an open repository.
      I’d appreciate feedback from players, map makers, and generator developers—especially on this question:
      What makes a FAF map worth playing again, and what should a generator learn to get right?

      posted in Mapping maps map mapping promotions
      LimeZ3_L
      LimeZ3_
    • RE: Macro Mania | $500 | 1v1, 2v2 and 3v3 | Open-Rating

      Sign up LimeZ3_ as a Free agent because these Fcks didnt want me in their team ^^^

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: King and Prince of crazyrush

      Singup LimeZ3_

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: RCIX - The Chosen Ones ~ 4v4 ~ $2,360

      Sign up

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: DDoS and now something new again?

      @Defiant university degree, dutch version

      posted in General Discussion
      LimeZ3_L
      LimeZ3_
    • RE: DDoS and now something new again?

      @Lenkin
      Just a "what if"
      What if GAF has all the same vulnerabilities, but just doesn't get ddosed?
      I can only guess the reasons why.

      posted in General Discussion
      LimeZ3_L
      LimeZ3_
    • RE: DDoS and now something new again?

      I checked with my internet provider
      They said "your IP is dynamic and it changes automatically once every 24 h"
      There is no way I can change my IP myself, outside of that

      posted in General Discussion
      LimeZ3_L
      LimeZ3_
    • RE: DDoS and now something new again?

      Can share my router's logs if someone thinks it might be useful to resolve the issue

      posted in General Discussion
      LimeZ3_L
      LimeZ3_
    • RE: DDoS and now something new again?

      Same here. I have a friend of mine with an HBO in network security, and as soon as he saw my router logs, he said its DEFINATELLY a targeted attack on a known IP address
      It really hurt me today because only today I learned that my provider issues a dynamic IP for 1 day, and I cant change it myself
      I'm in the Netherlands, so there's 0 hope to call my provider and ask him to change my ip when its 21 o clock, so my internet is basically dead until tomorrow.
      I played a game of faf 1.5 hours ago. Just a usuall 6v6. Then I see that I start lagging. My friend's voices on discord become robotic, my stream drops, and then ultimatelly I timeout to all other players in the game. 30 minutes in a match. And now I can still see that the attack continues and my home wifi is battling for its life. And its been over 1.5 hours since I disconnected from faf altogether.
      It restores connection for 1 or 2 minutes and then its dead again for like 10 minutes or so
      I guess Ill have to use mobile hotspot until tomorrow

      Playing faf with the possibility that my network dies altogether for days is out of the question, so I'm dropping this game until these dos attack issues are proven to be fixed

      posted in General Discussion
      LimeZ3_L
      LimeZ3_
    • RE: Double Allied Tournament 4

      Singning up LimeZ3_
      SOLO MAN

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: MapGen 1x1 Tournament

      LimeZ3_
      1518

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: u1900 1v1 Tournament Mapgen Edition

      LimeZ3_
      1518

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: RCVIII - Mars Attacks ~ 4v4 ~ $2,100

      Sign up
      LimeZ3_

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: 3v3 Seasonal Mapgen Tourney

      LimeZ3_
      1974 global

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: Double Allied Tournament 3

      Sign up LimeZ3_ + Wifi_
      1800+2400 = 4200

      posted in Tournaments
      LimeZ3_L
      LimeZ3_
    • RE: MapGen 3v3 SHOWDOWN

      Sign up
      LimeZ3_ + White_Owl + BlInchIk

      posted in Tournaments
      LimeZ3_L
      LimeZ3_