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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Topics

    • KatawungaK

      Discussion about the interrupt pathfinding hotkey and a mod showcase

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      N
      For anyone wondering, the real capture range is 5 + captor's largest footprint size + target's largest footprint size. It is 10 + ... for interrupt pathfinding/stationary units because once the move task is finished, the engine gives 5 more range to be able to capture units that are trying to run away. Footprint sizes are 1x1 for non-experimental land units so that's why the most common range is 7/12.
    • KatawungaK

      Chicken guns bugged since update?

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      No one has replied
    • KatawungaK

      Giving a simple command to a unit

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      UvesoU
      IssueMove(tableOfUnits, position) https://github.com/FAForever/fa/blob/deploy/fafdevelop/engine/Sim.lua#L870 Have in mind those command only work in the SIM-State of the game. That means all players need this mod installed in a network game or you will get desyncs. Before you ask, there is no move command for the UI-State of the game.
    • KatawungaK

      E does not reclaim for me

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      KatawungaK
      The Game.prefs File was the problem. After deleting it everything worked fine. Thanks @Amygdala for the help