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    Posts made by KarlHoffman

    RE: Predictive economy UI mod.

    sounds difficult, wouldn't be better to create a mod that helps you with build order. Mod that would help you to follow certain actions, what to build, where to send engies etc. Or maybe even memorize build orders so one can create own

    posted in Modding & Tools •
    RE: Aeon and Sera Eng Stations

    great idea, feels kind of unbalanced when you can get lots of build power in t2 stage. Late game sacus build power is fine, but when you in t2 stage it feels kind of broken.

    posted in Balance Discussion •
    NOMADS CRUSH. Anyone knows why???

    Hi
    I hasted the game which end up in a crush.
    This is the second time i have it, I think without NOMADS hosting works fine.

    If someone knows what is going on would appreciate your advise how to fix it.

    Here is the content of crash window:

    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
    attempted to read memory at 0x00000000

    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13054579.log /gpgnet 127.0.0.1:56817 /mean 1030.1674 /deviation 111.96605 /savereplay gpgnet://127.0.0.1:63500/13054579/KarlHoffman.SCFAreplay /country CA /numgames 154

    Callstack:
    Unknown symbol (address 0x0067aa5f)

    Last 100 lines of log...

    debug: Loading module '\000/projectiles/aifguidedmissile01/aifguidedmissile01_script.lua\000'
    debug: Loading module '\000/projectiles/aifguidedmissile02/aifguidedmissile02_script.lua\000'
    debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000'
    debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
    debug: Current gametime: 00:29:00
    debug: Loading module '\000/units/xnb2302/xnb2302_script.lua\000'
    info: StartCommandMode order RULEUCC_Attack
    debug: Current gametime: 00:29:30
    debug: Loading module '\000/projectiles/nstrategicmissile1/nstrategicmissile1_script.lua\000'
    debug: Loading module '\000/effects/entities/nblackhole/nblackhole_script.lua\000'
    info: Hooked /effects/entities/nblackhole/nblackhole_script.lua with /nomadhook/effects/entities/nblackhole/nblackhole_script.lua
    warning: Nomads: DisableShield: Shields disabled by capacitor ability on unit ["xnl0001"].!
    warning: ACU kill detected. Rating for ranked games is now enforced.
    debug: Loading module '\000/effects/entities/nblackholeeffect01/nblackholeeffect01_script.lua\000'
    debug: Loading module '\000/effects/entities/nblackholeeffect02/nblackholeeffect02_script.lua\000'
    info: Sending game result: 10 score 1
    info: GAMERESULT : \000score 1
    info: Sending game result: 7 defeat -10
    info: GAMERESULT : \000defeat -10
    debug: Loading module '\000/effects/entities/destructionfireplume01/destructionfireplume01_script.lua\000'
    debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
    debug: Loading module '\000/effects/entities/destructiondust01/destructiondust01_script.lua\000'
    debug: Loading module '\000/projectiles/aifsonanceshell02/aifsonanceshell02_script.lua\000'
    debug: Loading module '\000/effects/entities/nblackholeeffect03/nblackholeeffect03_script.lua\000'
    debug: Current gametime: 00:30:00
    debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
    debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
    debug: Current gametime: 00:30:30
    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
    info: StartCommandMode order RULEUCC_Attack
    info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
    debug: Current gametime: 00:31:00
    info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
    debug: Loading module '\000/projectiles/nstingray1/nstingray1_script.lua\000'
    debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000'
    debug: Current gametime: 00:31:30
    debug: Loading module '\000/units/xab3301/xab3301_script.lua\000'
    debug: Loading module '\000/lua/remoteviewing.lua\000'
    debug: Current gametime: 00:32:00
    debug: Loading module '\000/units/xna0305/xna0305_script.lua\000'
    info: StartCommandMode order RULEUCC_Attack
    debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000'
    debug: Current gametime: 00:32:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff000ba) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff000e6) supplied in a pose update.
    debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
    debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
    debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000'
    warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
    debug: Loading module '\000/projectiles/adfoblivioncannon05/adfoblivioncannon05_script.lua\000'
    debug: Current gametime: 00:33:00
    debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
    warning: ACU kill detected. Rating for ranked games is now enforced.
    info: Sending game result: 4 score 1
    info: GAMERESULT : \000score 1
    info: Sending game result: 5 defeat -10
    info: GAMERESULT : \000defeat -10
    info: StartCommandMode order RULEUCC_Attack
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    warning: Connection dialogue opening due to disconnection by players:
    info: send Ptr: 89E20002
    info: send Ptr: 89E20002
    info: terminated
    debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000'
    debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000'
    debug: Loading module '\000/projectiles/adfreactoncannon01/adfreactoncannon01_script.lua\000'
    debug: Current gametime: 00:33:30
    info: StartCommandMode order RULEUCC_Reclaim
    debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
    warning: ACU kill detected. Rating for ranked games is now enforced.
    debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
    info: Sending game result: 4 score 2
    info: GAMERESULT : \000score 2
    info: Sending game result: 3 defeat -10
    info: GAMERESULT : \000defeat -10
    warning: Unit.OnStopBeingBuilt() Army 1 cannot create restricted unit: Dummy Drone
    warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): Game object has been destroyed
    stack traceback:
    [C]: in function SetBuildRate' ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): in function <...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua:335> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(543): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:535> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(560): in function TransferUnitsToHighestBrain'
    ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(642): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:497>
    warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive)
    stack traceback:
    [C]: in function `GetWeapon'
    ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197>

    posted in Game Issues and Gameplay questions •