@surfer said in Private coturn server for my games.:
As for single game server, that should improve connectivity, theoretically.
For example in 8v8 the total connection count is 49 (7 per player), with single server its only 7 (1 per player).
I still can't understand, does it make sense to combine binary traffic? If it's such a difficult task, is it worth spending time on? I'm not an expert in network programming, but isn't UDP a connectionless protocol https://docs.oracle.com/cd/E19620-01/805-4041/6j3r8iu2f/index.html ?
Is there a difference whether the client will receive information on one port, on 16 or on 16,000 ports that the server listens on in case of UDP connection?