ok
Posts
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RE: Is there a way to check if i get ddosed ?
chat gpt gave me this powerscript:
i think its working ... but then i have to admit that i dont get ddosed. my speedcheck is good. so again... no clue what is going on with my con ... desperation
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Seriously ?
Du wurdest in FAForever gesperrt
Sperre endet: Niemals. Begründung: Contact moderation team. [AD]
Will I receive any explanation or comment as to why I am banned for life from one day to the next?
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RE: Connection issue: Cant figure it out
I am testing it right now by joining gap games with diffrent vpn server locations.
At the moment, things are going well. But it’s not easy to say, because even when I turn off the VPN, it’s also running fine. Many games have crashed, but not because of me. I rather get the impression that there are certain players I have issues with. I don’t know why… maybe because they use a relay. It’s all not that simple to make sence out of it.
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RE: Connection issue: Cant figure it out
@Sturmgewehr said in Connection issue: Cant figure it out:
Are there other users on your internet connection?
Just me
@Sturmgewehr said in Connection issue: Cant figure it out:
protonvpn/
thx will try it
@Sturmgewehr said in Connection issue: Cant figure it out:
The best thing to do is to turn off Wi-Fi (WLAN) and disconnect everything from the router except the computer you want to use to play FAF.
just a firestick and my phone wich is on idel when i play
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RE: Connection issue: Cant figure it out
@Nuggets said in Connection issue: Cant figure it out:
its not necessarily you, but maybe one or two of the people you play with, without you directly seeing it from thr connectivity screen ingame
Yeah, I feel the same way, because on my side everything was always actually fine. But people keep saying I’m lagging, and not just once but several times now. And I can also see on the connection screen that I’m spiking, because everyone except me is listed with like -1 or something.
@magge said in Connection issue: Cant figure it out:
Well, can you test it?
is there a VPN Service wich is for free ?
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RE: Connection issue: Cant figure it out
@magge said in Connection issue: Cant figure it out:
Where are you located (country)?
Germany
LAN or WLAN?
LAN
What is your average ping to Cloudflare DNS ? (§3.1 WinMTR)
Antwort von 1.1.1.1: Bytes=32 Zeit=17ms TTL=57
Antwort von 1.1.1.1: Bytes=32 Zeit=13ms TTL=57
Antwort von 1.1.1.1: Bytes=32 Zeit=17ms TTL=57
Antwort von 1.1.1.1: Bytes=32 Zeit=14ms TTL=57
What is your internet speed, and what is the ping under load test? (§3.2 Bandwidth and Load Test)

Have you tried a VPN?
no
Do you encounter the issue in other games, or software?
no
What security software are you using?
Standard defender. no thirdparty stuff -
Connection issue: Cant figure it out
For days I’ve been having constant problems while playing. Especially in the game itself I’m always lagging. I don’t know why. I had never such issues. I also can’t determine whether it’s me or someone else. But for others it looks as if it’s me. I’ve already rebooted the router, removed all apps from autostart, and I don’t have any other programs running in the background. The Internet Speedtest ist good. The computer is the same and all updates are installed.
What exactly do you need in order to get a clear picture of the issue?
Please Step by Step
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RE: suggestions ?
Thanks for the feedback.
The frustration probably came through — 13,000 games show how much I care about this game. I’ll take the point about tone on board and try to share info in a clearer way next time. At the same time, I hope we can work together on finding a fix for the crashes, since that’s ultimately the goal we all share.
The frustration isn’t just on my side. Practically everyone is slowly but surely giving up on the game because we’re having problems hosting or even starting a match. The lags are terrible, along with everything else that has been known for years. The worst part is that no one really knows whether work is being done on this or if things will improve anytime soon. I’ve been here since day one, and I can tell you the players are disappearing. It won’t be long until the core becomes so small that the whole project might be shut down. Who would want to cover the costs for just a few dozen players?
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suggestions ?
Does anyone know a new game? Maybe a strategy one? Preferably one where at least 20% of the infrastructure actually works. Maybe one where someone actually takes care of things?
I’m open to suggestions.
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Hosting a game... impossible
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0090ce30
attempted to read memory at 0x00000004Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\gnikq\AppData\Roaming\Forged Alliance Forever\logs\game_25571058.log /gpgnet 127.0.0.1:62288 /mean 2337.25 /deviation 105.1780014038086 /savereplay gpgnet://127.0.0.1:62284/25571058/HOSCHMOSCH.SCFAreplay /country DE /numgames 13328 /numgames 10561Callstack:
Unknown symbol (address 0x0090ce30)
Unknown symbol (address 0x00914412)
Unknown symbol (address 0x1128853b)Last 100 lines of log...
debug: GpgNetSend GameOption RandomWaveSpawnChance 0
debug: GpgNetSend GameOption EnemyUnitsFlankingChance 0.3
debug: GpgNetSend GameOption HivesPerPlayer 120
debug: GpgNetSend GameOption NukeStrikeEvery 2
debug: GpgNetSend GameOption NukesPerStrike 0
debug: GpgNetSend GameOption TMainBuildingHP 0
debug: GpgNetSend GameOption EnemyFocusMainBuilding 0
debug: GpgNetSend GameOption BuildRate 2
debug: GpgNetSend GameOption IncomeRate 1
debug: GpgNetSend GameOption UnitMoveSpeedMult 1
debug: GpgNetSend GameOption SSGameMode domination
debug: GpgNetSend GameOption WeakTargetLock off
debug: GpgNetSend GameOption ExtraT3RushUnits off
debug: GpgNetSend GameOption UnitInitialMoveSpeed 3.5
debug: GpgNetSend GameOption Missions true
debug: GpgNetSend GameOption Jammers false
debug: GpgNetSend GameOption PhantomBonusMultiplier 70
debug: GpgNetSend GameOption PhantomRevealTo 0
debug: GpgNetSend GameOption PhantomRevealWho 0
debug: GpgNetSend GameOption PhantomPaladinCoefficient 2
debug: GpgNetSend GameOption PhantomPaladinBonus 45
debug: GpgNetSend GameOption PhantomRevealTime1 30
debug: GpgNetSend GameOption PhantomRevealTime2 1
debug: GpgNetSend GameOption PhantomRevealTime3 1
debug: GpgNetSend GameOption Phantom_DeathReveal 1
debug: GpgNetSend GameOption Phantom_PaladinMarks 1
debug: GpgNetSend GameOption Phantom_AutoBalance 1
debug: GpgNetSend GameOption Phantom_Meteor 0
debug: GpgNetSend GameOption PhantomMeteorDelayTime 30
debug: GpgNetSend GameOption PhantomSubseqMeteorDelayTime 12
debug: GpgNetSend GameOption Phantom_PhantNumber 0
debug: GpgNetSend GameOption UnitCap 1000
debug: GpgNetSend GameOption CampAI 1
debug: GpgNetSend GameOption CmpAIDelay 300
debug: GpgNetSend GameOption CmApplyAiX 2
debug: GpgNetSend GameOption CmM28Easy 2
debug: GpgNetSend GameOption ScenarioFile /maps/dualgap_adaptive.v0014/dualgap_adaptive_scenario.lua
debug: GpgNetSend GameOption Slots 12
debug: GpgNetSend PlayerOption 177588 Faction 3
debug: GpgNetSend PlayerOption 177588 Color 7
debug: GpgNetSend PlayerOption 177588 Team 1
debug: GpgNetSend PlayerOption 177588 StartSpot 1
debug: GpgNetSend ClearSlot 2
debug: GpgNetSend ClearSlot 3
debug: GpgNetSend ClearSlot 4
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend ClearSlot 9
debug: GpgNetSend ClearSlot 10
debug: GpgNetSend ClearSlot 11
debug: GpgNetSend ClearSlot 12
debug: GpgNetSend ClearSlot 1
debug: GpgNetSend PlayerOption 177588 Faction 3
debug: GpgNetSend PlayerOption 177588 Color 7
debug: GpgNetSend PlayerOption 177588 Team 1
debug: GpgNetSend PlayerOption 177588 StartSpot 12
debug: GpgNetSend PlayerOption 177588 Faction 3
debug: GpgNetSend PlayerOption 177588 Color 7
debug: GpgNetSend PlayerOption 177588 Team 3
debug: GpgNetSend PlayerOption 177588 StartSpot 12
debug: GpgNetSend ClearSlot 1
debug: GpgNetSend ClearSlot 2
debug: GpgNetSend ClearSlot 3
debug: GpgNetSend ClearSlot 4
debug: GpgNetSend ClearSlot 5
debug: GpgNetSend ClearSlot 6
debug: GpgNetSend ClearSlot 7
debug: GpgNetSend ClearSlot 8
debug: GpgNetSend ClearSlot 9
debug: GpgNetSend ClearSlot 10
debug: GpgNetSend ClearSlot 11
debug: GpgNetSend PlayerOption 177588 Faction 3
debug: GpgNetSend PlayerOption 177588 Color 7
debug: GpgNetSend PlayerOption 177588 Team 3
debug: GpgNetSend PlayerOption 177588 StartSpot 12
info: Minimized true
info: DisconnectFromPeer (uid=451354)
debug: GpgNetSend Disconnected 451354
info: LOBBY: deleting unknown peer uid 451354.
info: ConnectToPeer (name=Geralt, uid=451354, address=127.0.0.1:63025, USE PROXY)
info: NET: using deflate compression for sends to LAPTOP-GNIKQI:63025.
info: LOBBY: Adding peer "Geralt" [LAPTOP-GNIKQI:63025, uid=451354]
info: NET: using deflate compression for receives from LAPTOP-GNIKQI:63025
info: LOBBY: connection to "Geralt" [LAPTOP-GNIKQI:63025, uid=451354] made, status=Pending.
info: LOBBY: Got join (name="Geralt", uid=451354) from LAPTOP-GNIKQI:63025
info: { }
info: {
info: ui-mod-tools-4z0t-v12 = true
info: 4z0ts-scoreboard-v15 = true
info: 20dec73e-d4b2-11e5-ab30-625662811111 = true
info: bc7731b6-1416-11ea-8d71-362b9e155667 = true
info: advanced-selection-extension-v02 = true
info: f27792fc-f6d0-4846-8dcb-fd72b6a6c781 = true
info: 9e0e482a-ebbd-40ed-95e0-9619ccdc4d13 = true
info: advanced-strategic-icons-small-01 = true
info: 128a0b16-a4d0-4bf2-8f84-935de62715e8 = true
info: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e = true
info: } -
RE: Change the handling of Reports - When is a report valid?
Freedom of expression doesn’t stop at your living room door. It's not just a private right – it's meant to protect speech in public discourse too, especially online. We are not a Country and not bounded to a country specific set of rules. Wich means its mostly up to you to set the rules.
Platforms like this aren’t town squares, they’re private corporations. Comparing them to “public places” is misleading . That’s a power imbalance, not moderation. Für example: what does the Ban-Reason "Offensive Language" means ? and what is the Punishment 7 Days ? Did someone hurt the feels of someone ? or was he offended by facst ?
Moderators often mirror the worst of woke culture. Acting like a moral elite, they police language obsessively while ignoring context, nuance, or intent. The result? A performative, punitive atmosphere where the loudest outrage wins. Rules are broken constantly only reported cases are punished. Enforcement is reactive, not consistent. It's not about principles, it's about public image.
@Jip said in Change the handling of Reports - When is a report valid?:
'everyone' as in - a few individuals of the total player base. There's no data that backup your claims that a significant chunk of the player base is frustrated by the current moderation policies/rules.
Users don’t speak freely because the system punishes friction, not actual harm. You go undercover and talk to ppl what they think of the Mods. You will be suprised. You dont even habe to make that effort. Just check that forum. I would say thats a lot of a few "individuals". Not mention the People who read that and start giving a shit about contribut to that discussion.
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RE: Change the handling of Reports - When is a report valid?
I wasn’t even going to call you out by name, but let’s face it — you, with your wannabe authoritarian, whip-wielding approach, are the perfect example of what everyone here is fed up with. You really think anyone’s going to just shut up and swallow their opinion just because you’re hovering your cursor over the ban button? Sorry if I’m shattering your illusion — or rather, your delusion.
If YOU genuinely want change just step back. And spare me the accusation of not wanting to contribute contructivly. I did offer — once.
now do your thing by closing, banning, deleting.
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RE: Change the handling of Reports - When is a report valid?
If you lack the technical ability to deal with someone who is clearly capable of significantly disrupting the platform, then you should reconsider throwing around infinity bans. What you're doing is punishing everyone else for a situation that arose from a combination of arrogance, wrong priorities, and incompetence.
If FAF is a restaurant, then you should only throw people out if you're actually capable of locking the door afterward.
And another thing: an infinity ban? What exactly has to happen to justify such a draconian punishment — one so extreme you don’t even see it in most other games? It reeks of desperation and poor judgment.
tell us
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RE: Change the handling of Reports - When is a report valid?
The whole issue of "rules" "reporting" and "banning" is out of control. It is arbitrary and inconsistent, and the punishments don’t make sense. Despite being a small and dying community, admins still hand out harsh punishments for even minor mistakes, which is baffling.
It’s no surprise that longtime players eventually get fed up and leave for other games.
The moderators’ behavior, often seen as arrogant, contributes to a negative atmosphere and the shrinking player base. They don’t seem to realize this is not YouTube or Instagram, but a small, isolated platform where more freedom of expression should be allowed.
There are rules about game mechanics, player behavior, and how we treat each other. FAF provide tools like mute or ignore, letting players control their experience without banning others. For what did u guys implemented this tools? This makes banning mostly unnecessary.
Banning also isn’t a punichment anymore since there is GAF
Let the people sideline the toxic and abusing player by them self.
In short, banning here is excessive and counterproductive. It frustrates players and damages the community. But as we all know, discussions about this usually fail because of the admins’ and moderators’ egos.
BTW: die biggest Problem FAF had since years now is the DDOS Attack wich one resulted out of senceless banning
Enjoy yourselves.
