I clearly thought these would cost 40 mass, Double the price.
Posts made by Hendrik_SpecialF
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Was this a cheat or what ?
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Virusscans and previous versions with virusses
Folks,
What about making the app a javascript implement in browsers ?
Would this prevent the windows defender from marking this as a possible threat ? I know that when the "Zepilot" was the "boss" had a virus in the FAForever app,
Now windows defender still wont allow it to be installed, could you folks program it to be browser based ?
Greets.
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A transparent mini map
A transparent mini map
A see thru scale able mini map.
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RE: Game crahses during init from app faforever
O yea thanks I forgot the one drive was all full frozen due 2 this.
Cleared some files made some space, everything starting without problems. Thanks for the tip.
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RE: Game crahses during init from app faforever
@magge >>start a supreme commander game via FAF <<
During the loading the "ice adapter" or whatever it is named, screen hangs,
<screen is black and shows the "adapter" icon at the taskbar, after the icon disappears the screen is black and this stays for over minutes, I got a i3-12700 with 32gb ddr5 +Samsung 980 PRO 250 GB PCIe 4.0 M.2 , and it used to launch without problems in seconds>
Then I can only alt+ tab, and then I have 2 do this a second time (alt+tab) to return to windows and then I can select the window to return to, having no choice then first x out the screen that I screenshot above.
And yes, its from / via the FAF app, latest downloaded Version, 2 days ago.
IF I launch via steam, the game works, even the match making online works.
So what could be the problem that FAF makes launching crash.
I really want to have additional stuff installed before re-installing my windows from the getcow
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RE: Game crahses during init from app faforever
@magge it happens each time i try this,
@fractal 1 never even tried music mods, 2 i did so.
btw what is Unhandled exception:
The cloud file provider is not running.
So no-one knows a quick fix ?
I allready tried a new profile,
move the supcom + supcom FA files to a different disc and after this i re-installled FAF, 2x on different locations.
It does run within the steam program.
I gave faforever program rights
I dont know if i need to re-port forward more than the usual 6112 and the other port needed to run flawless vs the disconnect problems.
I had the settings for the sound configuration softened from 32Bit>192khz to the 16Bit>44.1khzSo again, it does run within steam, how could FAF make such problems.
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Game crahses during init from app faforever
game crashes, plz help
Unhandled exception:
The cloud file provider is not running.
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\nl_ka\AppData\Roaming\Forged Alliance Forever\logs\game_17592877.log /gpgnet 127.0.0.1:7664 /mean 863.168 /deviation 96.0505 /savereplay gpgnet://127.0.0.1:55165/17592877/Hendrik_SpecialF.SCFAreplay /country NL /numgames 3296 /numgames 3296Callstack:
Unknown symbol (address 0x008d462c)Last 100 lines of log...
info: IsStreamingWaveBank("/sounds/music.xwb") => true
debug: SND: Loaded WaveBank 'music' at bcd6940
info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
debug: SND: Loaded WaveBank 'op_briefing' at bcd78b8
info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
debug: Wavebank prepared: bd01930
debug: SND: Loaded WaveBank 'seraphimselect' at bd01930
debug: MEM: 697793603 bytes SND
warning: The cloud file provider is not running.\015
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): Error importing '/lua/usermusic.lua'
warning: stack traceback:
warning: [C]: in functionerror' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(93): in function
import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in functionimport' warning: ...a\faforever\gamedata\lua.nx2\lua\options\options.lua(75): in main chunk warning: [C]: in function
doscript'
warning: [C]: ?
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(88): in functionimport' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function
import'
warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(14): in functionGetOptionsData' warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(215): in function
FindOptionItem'
warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(238): in function <...orever\gamedata\lua.nx2\lua\options\optionslogic.lua:236>
warning: Error running '/lua/options/optionslogic.lua':OPTIONS_SetCustomData ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): Error importing '/lua/options/options.lua'
stack traceback:
[C]: in functionerror' ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(93): in function
import'
...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in functionimport' ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(14): in function
GetOptionsData'
...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(215): in functionFindOptionItem' ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(238): in function <...orever\gamedata\lua.nx2\lua\options\optionslogic.lua:236> info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: bd07c18 debug: SND: Loaded WaveBank 'aeonselect' at bd07c18 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: bd07d48 debug: SND: Loaded WaveBank 'ambienttest' at bd07d48 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: bd07e78 debug: SND: Loaded WaveBank 'cybranselect' at bd07e78 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: bd01588 debug: SND: Loaded WaveBank 'explosions' at bd01588 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at bcd7480 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at bcd6940 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: bd026c0 debug: SND: Loaded WaveBank 'impacts' at bd026c0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: bd027f0 debug: SND: Loaded WaveBank 'interface' at bd027f0 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at bcd63a0 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at bcd6aa8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: bd0afc0 debug: SND: Loaded WaveBank 'seraphimselect' at bd0afc0 debug: MEM: 697793603 bytes SND warning: The cloud file provider is not running.\015 warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): Error importing '/lua/usermusic.lua' warning: stack traceback: warning: [C]: in function
error'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(93): in functionimport' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function
import'
warning: ...a\faforever\gamedata\lua.nx2\lua\options\options.lua(75): in main chunk
warning: [C]: in functiondoscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(88): in function
import'
warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in functionimport' warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(14): in function
GetOptionsData'
warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(51): in functionGetCurrent' warning: ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(181): in function <...orever\gamedata\lua.nx2\lua\options\optionslogic.lua:179> warning: Error running '/lua/options/optionslogic.lua':Apply ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): Error importing '/lua/options/options.lua' stack traceback: [C]: in function
error'
...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(93): in functionimport' ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(73): in function
import'
...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(14): in functionGetOptionsData' ...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(51): in function
GetCurrent'
...orever\gamedata\lua.nx2\lua\options\optionslogic.lua(181): in function <...orever\gamedata\lua.nx2\lua\options\optionslogic.lua:179>
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
debug: Wavebank prepared: bce3e38
debug: SND: Loaded WaveBank 'aeonselect' at bce3e38
info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
debug: Wavebank prepared: bce3f68
debug: SND: Loaded WaveBank 'ambienttest' at bce3f68
info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
debug: Wavebank prepared: bce4098
debug: SND: Loaded WaveBank 'cybranselect' at bce4098
info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
debug: Wavebank prepared: bce41c8
debug: SND: Loaded WaveBank 'explosions' at bce41c8
info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
debug: SND: Loaded WaveBank 'explosionsstream' at bcd7cf0
info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
debug: SND: Loaded WaveBank 'fmv_bg' at bcd6c10
info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
debug: Wavebank prepared: bd02590
debug: SND: Loaded WaveBank 'impacts' at bd02590
info: IsStreamingWaveBank("/sounds/interface.xwb") => false
debug: Wavebank prepared: bd026c0
debug: SND: Loaded WaveBank 'interface' at bd026c0
info: IsStreamingWaveBank("/sounds/music.xwb") => true
debug: SND: Loaded WaveBank 'music' at bcd6ee0
info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
debug: SND: Loaded WaveBank 'op_briefing' at bcd8128
info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
debug: Wavebank prepared: bd027f0
debug: SND: Loaded WaveBank 'seraphimselect' at bd027f0
debug: MEM: 0 bytes SND -
RE: 3d printable blueprints for supreme commander on thingiverse.
almost done, the color red is not as dark but the paint is far more vibrant in reality my phone can't capture it good, cause of the blacklight.. A bit more sanding and the seraphim is also in the works.
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RE: Why no #aeolus ???
another thing, there used to be a 24 hour ban for small things. And they warned back in the days.
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RE: Why no #aeolus ???
And it was not during my presence it was done when offline, so it is absolute bullshit I DEMAND MY RESTORATION
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RE: 3d printable blueprints for supreme commander on thingiverse.
Seemingly the paint which i should sand and so is more blacklight reactive than the expensive blacklight filament.
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RE: GC our beloved Galatic Collosus has lost all its powers.
@scout_more_often It really makes me give this special feeling you thinking I could add to this beautifull software, sorry I am still not able to program anything.
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RE: 3d printable blueprints for supreme commander on thingiverse.
Anybody knows where the metrics and measurements are of each unit in FAF ? to make more 3d printables and put them on www.thingiverse.com
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GC our beloved Galatic Collosus has lost all its powers.
MODS
https://replay.faforever.com/16199184
You see the GC ? how can this happen, this aint right !
WHY DID YOU GUYS ADAPT THE POWERFULL FEET OF MY BELOVED GALATIC COLLOSUS
I JUST STEPPED ON A LOT OF UNITS AND THEY ALL SURVIVIED LIKE THE GC WAS FLOATING
It REFUSED TO SHOOT WHILE MARCHING THRU THEIR BASE THE CLAWS DID NOTHING
AGAIN THE MODDERS MADE A ATTEMPT TO RUIN MY FACTION