Epic 0 damage Jesters
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Got a game with my friend and had this ridiculous bug
2-3 Jesters shooting sera ACU for about 10-20 seconds and clearly have intervals when their shots make no damage at all
Video:
https://youtu.be/gzeEiGsqCagReplay:
https://replay.faforever.com/15177017Where should i write to to have hope that this is gonna be fixed?
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Where did you get that the DPS for a jester is 50? According to the unit DB, it's zero. Which explains everything.
(This is a real screenshot... not edited... this post is a joke but the screenshot is real)
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From watching the replay: when shots connect, they deal damage appropriately.
Most of the shots are missing. They're hitting the ground next to the ACU's feet. So the problem has to do with jesters' targeting logic or their movement, if they're not in the right place when they fire maybe that's why they're missing.
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Make a issuse on the fa repo on github
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@arma473 said in Epic 0 damage Jesters:
From watching the replay: when shots connect, they deal damage appropriately.
No, you're wrong here
Shots are connected and still do 0 damage
Here:
https://youtu.be/_3yhmJoZrHI@rowey said in Epic 0 damage Jesters:
Make a issuse on the fa repo on github
Ok, i'll make one
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we have some reaction from contributors, we can have hope now
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I've literally never seen something like that before... that's really unfortunate but I'm also super interested in how something like this could happen? Is this a bug?
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@zeldafanboy yes, this is a bug
aoe-damage from units is happens 1 tick after the collision
in this case - collision happens, and in the next tick ACU is no more in the AOE (because the damage area has tiny 0.15 radius in that case, ACU speed is 0.17 per tick, so he's already not in the radius and takes no damage) -
Why do Jesters have AOE it’s a beam weapon lol
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they were missing quite a lot,that's why,i think killing t1 pds had also to do with it
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@zeldafanboy said in Epic 0 damage Jesters:
Why do Jesters have AOE it’s a beam weapon lol
it's was added to decrease jester shots miss count... ironic
now range of damage will be incresed from 0.15 to 0.4
fast targets (scouts, labs, blazes) still can evade in some conditions, but overall that's ok