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Posts

Recent Best Controversial
  • RE: Pathfinding/targetting issue with new version

    And Thankyou @Jip... : )

    posted in Game Issues and Gameplay questions
    E
    elhooo_oood
    12 Apr 2024, 19:33
  • RE: Mines?

    Well, how about Offensive mines then 😛
    An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.

    posted in General Discussion
    E
    elhooo_oood
    15 Mar 2024, 16:50
  • RE: Mines?

    Hrmmmm... That does sounds interesting.... Placed by engineers?
    Although, hover units get an free buff.

    posted in General Discussion
    E
    elhooo_oood
    15 Mar 2024, 16:07
  • RE: 3 vs 3 "Blind" Tournament

    oh man... Love it.... Unexplored is the best kind of mapgen

    posted in Tournaments
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    elhooo_oood
    2 Feb 2024, 07:50
  • RE: The issues with manual reclaim

    Doesn't Attack move have a larger reclaim range? which would make attack move better..

    I'm re-thinking my suggestion now... doesn't really help the matter

    posted in Suggestions
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    elhooo_oood
    15 Jul 2023, 07:44
  • RE: The issues with manual reclaim

    What if Attack moves, always turn to patrol's, instead of going Idle..?

    posted in Suggestions
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    elhooo_oood
    14 Jul 2023, 11:42
  • RE: Weekly Discussion #15 - What kinds of (non-unit) mods would you like to see ranked?

    Upgradable Hydros i think is a cool mod

    posted in Weekly Discussions
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    elhooo_oood
    13 Sept 2022, 07:01
  • RE: WD #3 - Ridiculous Balance Ideas

    Or Navy transports, like someone else suggested in the Suggestion thread.

    posted in Weekly Discussions
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    elhooo_oood
    6 Jul 2022, 15:54
  • RE: WD #3 - Ridiculous Balance Ideas

    Give T2/T3 Navy the ability to transport/build engies.

    posted in Weekly Discussions
    E
    elhooo_oood
    6 Jul 2022, 15:34