Hello everyone,
I and my Team want to present the newest Development Progress for CSK Units and Mechdivers. This time the new Content for both Mods is focused on the Aeon only.
So lets jump in into this huge Development Report.

New Units for Commander Survival Kit Units (CSK Units):

'Deramath Class' - Experimetal Assault Battleship
A large Battleship, which is focused on Ship to Ship Combats and Heavy Coastal Bombardments.

'Mordor Class' - Experimental Fortress
A large heavy armed Super Battleship. It comes with its own integrated Energy Generator and several different Weapons Types for Balanced Naval Battles.
Note:
The Model + Design of both Aeon Naval Units was created by zhanghm18 for CSK Units.
New Units for Mechdivers


'Warp Ship'
Two Variants of the Illuminate Warp Ship from Helldivers 2 has been added to the Mod for the Aeon. The first one is buildable on Tech 1 and will serve as an new Land Factory. The other one appears as the Drop Sequence of Land Reinforcements called by the Aeon Tech 2 Watcher Drone. The Design is based on the Illuminate Warship from Helldivers 2
You can check out the Video Demonstration here on Moddb:
https://www.moddb.com/mods/commander-survival-kit-csk/videos/aeon-warp-ship-drop-sequence-mechdivers

'Gazer' - Tech 1 Laser Beam Defense
A Turret which is armed with an single Laser Beam Emitter. It fires the same Laser Beam, which is used by the Harvester Tripod but is weaker.
The Design is based on the Illuminate Gazer Beam Tower from Helldivers 2

'Lightning Spire' - Tech 1 Tesla Defense
A Turret which is armed with an Lightning Weapon.
The Design is based on the Illuminate Lightning Spire Tower from Helldivers 2

'Cognitive Disruptor' - Tech 2 Tactical Jammer
A new Type of Jammer, which reduces the perception of enemy Units inside its Range. That means this Jammer reduces the Movement Speed and Vision Range of those Units. If they leave the Range of the Jammer their Vision Range and Weapon Ranges will be reset to the original Values. The Design is based on the Illuminate Cognitive Disruptor form Helldivers 2

'Monolith' - Tech 2 Support Building
This new Tech 2 Building gives ally Land Units Regeneration and Health Buffs in its Range.

'Gatekeeper' - Tech 3 Assault Tripod
A armored Tripod, which is piloted by an Light Assault Bot in a Shield Bubble. The Walker is armed with two Quantum Cannons, which switch automatically between an slow Firing mode with greater Damage output into an Rapid Firing Mode with less Damage Output. He is buildable in the regular Tech 3 Land Factory and Amphibious.
The Design is based on the Illuminate Gatekeeper Tripod from Helldivers 2

'Veracitor' - Tech 3 Melee Tripod
A armored Tripod, which is piloted by an Light Assault Bot in a Shield Bubble. The Walker is armed with two sharp Titanium Claws which will be used in Melee Attacks. He will going to attack any enemy Land Unit which is inside its Vision Range as long as the Firestate is not set to Hold Fire . Buildable in the regular Aeon Tech 3 land Factory and is Amphibous. The Design is based on the Illuminate Veracitor Tripod from Helldivers 2.

'Elevated Overseer' - Tech 2 Advanced Jetpack Bot
The first Overseer Bot Series which comes with an Jetpack and an Rapid Fire Energy Blaster. It works similar like the two Drones ingame so it will not Land and doesn't need to be refueled. Can be shot down by Anti Air and is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Elevated Overseer from Helldivers 2.

'Overseer' - Tech 2 Advanced Assault Bot
The second Overseer Bot which comes with an Lance Weapon has been added to the Mod. Later he will get access to an Left Arm Shield and an Melee Attack for his Lance. He is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Overseer from Helldivers 2.

'Crescent Overseer' - Tech 2 Advanced Artillery Bot
The third Overseer Bot, which comes with an Heavy Artillery Plasma Cannon has been added to the Mod. This Unit has access to the Direct Fire/Indirect Fire Mode Toggle Ability. He is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Crescent Overseer from Helldivers 2.
Hope you like them and stay tuned for more 
Best regards
CDRMV and from the Team