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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Commander Survival Kit (A new SIM Mod)

      @JoTape79
      Hey Thanks for the Feedback and glad to hear you like it. πŸ™‚ Regarding to the Seraphim: I know this Faction currently doesn't has any new Units in Mechdivers and needs alot love. Currently I think about it what Kind of Units they should get. There are currently 4 Options in my Mind:

      Option 1
      The Seraphim could get thier own Designs of the Helldivers 2 Illuminate Unit next to of the Aeon. Since the Aeon have learned from the Seraphim it would make alot of Sense If they have similar Versions of these Units but with different Abilities, Stats and an Design which fits the Seraphim more.

      Option 2
      Since the Terminids are planned to appear in Mechdivers in the future as Well there is the Possibility to add them on the Side of the Seraphim but with an Redesign to fit them more. Alternative the Terminids could appear as an Playable Subfaction or as an spawned Civilian Enemy on the Map. If this is the Case Option 3 will be implemented below

      Option 3
      Or the Seraphim get Custom Units only for example alot of Tripod Walkers, Hover Tanks and other Alien Stuff, which could be based on some popular Sci Fi Franchises or on new Concept Artworks created by an Member of my Development Team.

      Which of these 3 Options will be implemented in the future is still Not fully sure at the Moment. So I will probably going to do an Long Survey soon to See which Option gets the Most Votes by the Community here, on Moddb and on my Discord Server.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone
      its been a while since our Last Development Report.
      This time we have some News related to Mechdivers.

      helldivers_logo-1.png

      First of all the official Moddb Page of Mechdivers is now Online:

      https://www.moddb.com/mods/mechdivers
      So you can now directly follow the Development of the Mod more directly. The Mod itself will later get its own FAF Forum Post soon.

      Now I give you an Overview about the newest Additions which has been added into Mechdivers recently:
      The following Units are now available in Early Access on GitHub.

      dfb34f52-6c49-4a17-8886-56e19d5db1b7-17784425467798661458743797911931.jpg

      3fda229b-e575-4c13-bafd-46e3fe785b92-1778442571901846156221762863864.jpg

      9eaa097b-23d9-4684-8b8b-2d1cb7da9f5e-17784425934006854746748114365729.jpg

      Liberty Class' - UEF Experimental Super Destroyer (Spaceship)
      This Spaceship has been added into the Mod a month ago and will be part of an new Support Ability. Each UEF Player will get access to his own Super Destroyer which gives him access to callable Orbital Bombardments and Reinforcements with an nice Designed Manager. The Aeon and Cybrans will get thier own Spaceships too which are based on the ones from Helldivers 2. (Do you know which ones specifiaclly? ;)) The Spaceships itself are not buildable by the Player as an regular Unit. To counter them we will going to see Anti Spaceship Cannons (one per Faction) soon. How this inital Feature works in Detail will be revealed later. Currently this Feature is highly in Development but the Super Destroyer itself is already available in Early Access in the Mod but what you see there is not the finished/final State of this Feature. πŸ˜‰ There is still alot to do.

      New UEF Mechs
      Lumberer
      This Mech is armed with an Anti Tank Cannon and an Flamethrower
      c0d12673-b6cd-48eb-b51a-9a6f682b2603-17784427281734663767518122252818.jpg

      Breakthrough
      This Mech is armed with an Balistic Shield and an Heavy Flak Cannon
      The Heavy Flak Cannon is an Grenade Launcher, which is armed with Fragmentation Grenades. He works similar like an Shotgun.
      0a1cbbc2-c36a-4ffe-a2d4-f7a5d1b45c1c-17784427555904944325200580363243.jpg

      Note:
      Currently I Work on an new Modular Mech System, which will be revealed soon.
      So stay tuned for it. πŸ˜‰

      cf85afa1-4725-4f15-b2bc-33a7cdeaecee-17784427888397854607384257259420.jpg

      afaeeff2-b8ea-4cc4-a317-1fd741e3a778-1778442886192116050130695814937.jpg

      'Radical' - Cybran Tech 2 Advanced Shotgun Cyborg
      The first Variant of an artificially created Cyborg Soldier. This cyborg was created from the genetic material of an highly successful Cybran Commander with the help of the Enigma 4 enzyme This enzyme makes this Cyborg significantly larger than conventional human-sized cyborgs.

      He is armed with a hydrogen shotgun and has access to the Speed Booster ability. He is currently temporarily buildable in the Advanced Heavy Factory. Later, a new building will be available that will allow them to be created/builded.

      bcaee8d7-0f09-4cd8-a823-bd8dbd6bddca-17784429331307039043698471670733.jpg

      'Agitator' - Tech 2 Advanced Assault Cyborg
      The second Variant of an artificially created Cyborg Soldier. This cyborg was created from the genetic material of an highly successful Cybran Commander with the help of the Enigma 4 enzyme This enzyme makes this Cyborg significantly larger than conventional human-sized cyborgs.

      He is basically an Armored Version of the Radical but armed with an single Hydrogen Blaster. This Blaster has access to the Overcharge Ability to allow him to shot an single High Damage Hydrogen Projectile on an given Target. This Cyborg will later get an additional Support Ability to buff ally Land Units in its Vision Range similar like the Aeon Monolith but with an different Buff Effect.

      1187945d-99e4-40c5-8ba3-5f94d08473c2-17784429757213518991035884801305.jpg

      'Omega Engine' - Tech 3.5/Elite Heavy Shotgun Tank Bot
      An another Variant of the Vox Engine armed with two Heavy Hydrogen Shotguns and two Heavy Fusion Mortars, which can stun enemy Units. This Unit has an short Range and is more usable in Close Combat.

      Of course more is coming soon.
      Stay tuned for it
      Best regards
      CDRMV and from the Team

      posted in Modding & Tools
      C
      CDRMV
    • RE: Get Playable Area of Map

      @rama
      I use this Function below in my Mods several times.
      Mostly for my callable Reinforcements and Air Strikes.

      
      function GetPlayableArea()
          if ScenarioInfo.MapData.PlayableRect then
              return ScenarioInfo.MapData.PlayableRect
          end
          return {0, 0, ScenarioInfo.size[1], ScenarioInfo.size[2]}
      end
      
      posted in Modding & Tools
      C
      CDRMV
    • RE: Faster Way to Check Terrain Pathability

      @Rama
      There are several ways to check whether a position is on water or on land to prevent Units to be spawned on an incorrect Layer.
      I have use some of them in my Mods several Times.

      First Example is from Mechdivers
      I use the Code below in an While Loop to get the current Layer of an Drone Position in Realtime :

      local position = self:GetPosition()
      local terrain = GetTerrainType(position[1], position[3])
      self.check = string.find(terrain.Name, "Water")
      		
      -- self.check = nil (The drone is over Water)
      -- self.check = 1 or any Value which is not nil (The drone is over Land)
      
      If self.check ~= nil then
      -- Position is on Land -> Spawn Reinforcement Beacon Unit 
      else
      -- Position is on Water 
      end
      

      Example two is from the Commander Survival Kit

      local location = self:GetPosition()
      local SurfaceHeight = GetSurfaceHeight(location[1], location[3]) -- Get Water layer
      local TerrainHeight = GetTerrainHeight(location[1], location[3]) -- Get Land Layer
      LOG("Water: ", SurfaceHeight)
      LOG("Land: ", TerrainHeight)
      		
      -- Check for preventing Land Reinforcements to be spawned in the Water.
      if SurfaceHeight == TerrainHeight then 
      -- Position is on Land -> Spawn Unit
      else
      -- Position is on Water 
      end	
      

      Maybe this can help you to fix the Issue.you have.
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: AI Wave Survival Mod Information

      @g4ever
      Hi I take an Look into the attached Crash.log.log you have Post since I saw you Play with the Commander Survival Kit and Future Battlefield Pack Legends in this Match. The Error Messages related to the `DestroyAllTrashBags is caused by the Missing DeathImpact Weapon on these following Units UAA0002, URA0003 and URA0002, which are Drones from my Mod Future Battlefield Pack Legends. The Problem is the Log is full of Error Messages related to other Mods as Well. So next to of the Issue with the Drones the other Errors could have an Impact on the Desync too. I will going to Patch the Drones in Future Battlefield Pack Legends soon. The Fix will be released on GitHub First for Testing before I will Upload a new Patch Version on the FAF Modvault. So I will inform you If the Fix is uploaded on GitHub.
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      I and my Team want to present the newest Development Progress for CSK Units and Mechdivers. This time the new Content for both Mods is focused on the Aeon only.
      So lets jump in into this huge Development Report.

      fe1a8233-9baa-4521-9f49-5b5b2dcaf984-image.jpeg

      New Units for Commander Survival Kit Units (CSK Units):

      290c3c30-5bd8-4518-93b5-8254a1376def-image.jpeg

      'Deramath Class' - Experimetal Assault Battleship
      A large Battleship, which is focused on Ship to Ship Combats and Heavy Coastal Bombardments.

      147742a5-8cff-43ee-97cc-bfc7737c0ea1-image.jpeg

      'Mordor Class' - Experimental Fortress
      A large heavy armed Super Battleship. It comes with its own integrated Energy Generator and several different Weapons Types for Balanced Naval Battles.

      Note:
      The Model + Design of both Aeon Naval Units was created by zhanghm18 for CSK Units.


      New Units for Mechdivers

      5ccbbe56-e3ad-42bb-ab94-12544eb997f9-image.jpeg

      e8e7ecb2-49ca-47cb-a9ff-3dfc914a057c-image.jpeg

      'Warp Ship'
      Two Variants of the Illuminate Warp Ship from Helldivers 2 has been added to the Mod for the Aeon. The first one is buildable on Tech 1 and will serve as an new Land Factory. The other one appears as the Drop Sequence of Land Reinforcements called by the Aeon Tech 2 Watcher Drone. The Design is based on the Illuminate Warship from Helldivers 2

      You can check out the Video Demonstration here on Moddb:
      https://www.moddb.com/mods/commander-survival-kit-csk/videos/aeon-warp-ship-drop-sequence-mechdivers

      ec154c3a-aa7c-476b-aa61-6ae225b00ec2-image.jpeg

      'Gazer' - Tech 1 Laser Beam Defense
      A Turret which is armed with an single Laser Beam Emitter. It fires the same Laser Beam, which is used by the Harvester Tripod but is weaker.
      The Design is based on the Illuminate Gazer Beam Tower from Helldivers 2

      2e6e2976-aa9b-42c4-b935-87fb8d41fa00-image.jpeg

      'Lightning Spire' - Tech 1 Tesla Defense
      A Turret which is armed with an Lightning Weapon.
      The Design is based on the Illuminate Lightning Spire Tower from Helldivers 2

      1c4918ac-69ed-4b8a-91c8-3a95fc02bce6-image.jpeg

      'Cognitive Disruptor' - Tech 2 Tactical Jammer
      A new Type of Jammer, which reduces the perception of enemy Units inside its Range. That means this Jammer reduces the Movement Speed and Vision Range of those Units. If they leave the Range of the Jammer their Vision Range and Weapon Ranges will be reset to the original Values. The Design is based on the Illuminate Cognitive Disruptor form Helldivers 2

      d2070144-7956-4186-bfb0-28fc9519aa7f-image.jpeg

      'Monolith' - Tech 2 Support Building
      This new Tech 2 Building gives ally Land Units Regeneration and Health Buffs in its Range.

      9bc7c619-56c5-4209-b062-ee16085fc628-image.jpeg

      'Gatekeeper' - Tech 3 Assault Tripod
      A armored Tripod, which is piloted by an Light Assault Bot in a Shield Bubble. The Walker is armed with two Quantum Cannons, which switch automatically between an slow Firing mode with greater Damage output into an Rapid Firing Mode with less Damage Output. He is buildable in the regular Tech 3 Land Factory and Amphibious.
      The Design is based on the Illuminate Gatekeeper Tripod from Helldivers 2

      e5ed71b5-db60-45cf-95b6-2b52e5d197c8-image.jpeg

      'Veracitor' - Tech 3 Melee Tripod
      A armored Tripod, which is piloted by an Light Assault Bot in a Shield Bubble. The Walker is armed with two sharp Titanium Claws which will be used in Melee Attacks. He will going to attack any enemy Land Unit which is inside its Vision Range as long as the Firestate is not set to Hold Fire . Buildable in the regular Aeon Tech 3 land Factory and is Amphibous. The Design is based on the Illuminate Veracitor Tripod from Helldivers 2.

      879e31a7-42b6-4687-91b8-f3a9438862c9-image.jpeg

      'Elevated Overseer' - Tech 2 Advanced Jetpack Bot
      The first Overseer Bot Series which comes with an Jetpack and an Rapid Fire Energy Blaster. It works similar like the two Drones ingame so it will not Land and doesn't need to be refueled. Can be shot down by Anti Air and is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Elevated Overseer from Helldivers 2.

      cd1fc77d-946c-4168-80f8-7e93cbd471f6-image.jpeg

      'Overseer' - Tech 2 Advanced Assault Bot
      The second Overseer Bot which comes with an Lance Weapon has been added to the Mod. Later he will get access to an Left Arm Shield and an Melee Attack for his Lance. He is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Overseer from Helldivers 2.

      8f1b8093-cfb4-436e-85a6-b3047b9d1945-image.jpeg

      'Crescent Overseer' - Tech 2 Advanced Artillery Bot
      The third Overseer Bot, which comes with an Heavy Artillery Plasma Cannon has been added to the Mod. This Unit has access to the Direct Fire/Indirect Fire Mode Toggle Ability. He is buildable by the Warship (Landed) and in the regular Tech 2 Land Factory. The Design is based on the Illuminate Crescent Overseer from Helldivers 2.

      Hope you like them and stay tuned for more πŸ˜‰
      Best regards
      CDRMV and from the Team

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      today I want to present you two new Units, which have been recently added into Mechdivers and CSK Units.

      Mechdivers:
      f59f8ffe-ef61-473c-bbe5-79ea91070431-image.jpeg

      e28bf22b-e65d-4258-b9ce-8c8f49269265-17736153284638822246785869577496.jpg

      'Phobos' - Tech 3 Heavy Bomber
      The Base Version of an Heavy Bomber Series has arrived.
      This Bomber is armed with an Anti Air Flak Cannon Turret on its top to shot down enemy Fighters. However its Main Weapon are the 24 Armor Piercing Bombs which will be dropped by this Bomber in an devastating Carpet Bombing Strike. He is Buildable by the UEF Landing Pad. The Design is based on the crashed SEAF Bomber from the Game Helldivers 2.

      Now available in Early Access on Github. This Unit is included in the Mod: Mechdivers.


      CSK Units:
      f7f7eed8-1bd3-4982-8c02-4cbc2f371689-image.jpeg
      The following Unit has been created by my Team Members @strutman12345 and Wardem.
      I have do the Coding Part to make it functional and to integrate the Unit into CSK Units.

      Concept Artwork:
      image-469~2.png

      Screenshots:
      e923b378-2126-467d-842a-d80560426815-17736155870952801496818439200941.jpg

      94892bfc-7d62-4b71-9641-560f17ae2b70-1773615613279606309901067376487.jpg

      Eradicator - Tech 3 Tactical Ballistic Missile Walker
      A large Walker, which is armed with an Tactical Ballistic Missile. Has access to an optional Directfire Mode and is arned with an additional Particle Laser Beam Emitter.

      Now available in Early Access on Github. This Unit is included in the Mod: Commander Survival Kit Units (CSK Units)

      Stay turned for more Updates.
      More is coming soon. πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      its been a while since our last Development Report for Mechdivers.
      The time has come to present you the next Wave of new Content for it.

      Big thanks goes to wardem0510 a new Member in my Development Team for his work to improve the Textures of my Units.

      a3f4e088-9b0d-408c-91d1-03c07c0b7ee6-image.png

      7cb1e396-da2a-4ace-bb3b-cc177927d5ad-image.png

      'Eagle' - Tech 3 Groundattack Fighter
      This new Tech 3 Air Unit is now buildable as 10 Variants in the regular Tech 3 Air Factory, which comes with different Weapons such as:

      • Miniguns
      • Armor-Piercing Bombs
      • Napalm Bombs
      • Smokescreen Bombs
      • 500kg Bomb
      • Missile Pods
      • Cluster Bombs
      • Acid Bombs
      • Ion Bombs

      The Design is based on the Eagle 1 Fighter from the Game Heldivers 2


      cd768693-1936-4ebe-afb2-1e050bf1ddab-image.png

      Deimos - Tech 3 Heavy Mortar
      A specific Artilley installation with the Ability to switch its Grenade types by the installation of thier specific Enhancement Upgrades. This Artillery fires 1 Grenade per Salvo and requires the build of the Deimos Supply Tech 3 Ammunition Storage (see below for more details about this Building) to fill/refuel its Cannon with an Grenade. The Enhancement Upgrades will alos been unlocked once the Deimos Supply has been builded and its Storage is not empty. You can build 3 of them by an Tech 3 SACU's or Tech 3 Engineer. The Design is based on the SEAF Artillery from the Game Heldivers 2.

      Check out the Video Demonstration:
      https://youtu.be/Qptrpp1zQek


      cf49516e-22da-4e60-9c79-e1eb9e5501c0-image.png

      Deimos Supply - Tech 3 Ammunition Storage
      This Support Structure is actually designed to refuel the Deimos - Tech 3 Heavy Mortar with Grenades (Ammunition). Its current Storage Capacity is set to 50 and once it get empty a Cargo Hercules Transport Gunship will appear to refuel it atomatically. However the arrival of the Gunship and the refuel Process takes time so please be patient. Can be builded only once by an Tech 3 SACU's or Tech 3 Engineer. The Design is based on the Storage Structure, which usually appears next to of the SEAF Artillery in the Game Heldivers 2


      c0e12419-8835-4b07-9f5f-a452f310430a-image.png

      'KΔ«lauea' - UEF Experimental ICBM Launcher
      A large Strategic Missile Launcher, which fires an ICBM Missile to the given Target Location set by the Player. The Design is based on the ICBM Launcher from the Game Helldivers 2.


      06479e9d-4fa1-44da-9dd4-cc1fb552dcaa-image.png

      'UD-250 Bastion MK X' - Tech 3 Heavy Tankhunter
      This Tankhunter is armed with an powerful large caliber Gauss Cannon, which is usually used by Coastal Defenses or Battleships. The Cannon is not mounted on an Turret but on the Chassis of this Tank. So the Tank will automatically align his Chassis to the Target to Fire his Gauss Cannon. Next to of this the Tank is armed with an additional Machine Gun mounted on the Gauss Cannon. This Unit is buildable in the UEF Tech 3 Land Factory. He is not transportable but amphibious. The Design is based on the Bastion Tankhunter from the Game Helldivers 2


      fc269aad-bcae-476f-98c8-e75de2be600d-image.png

      75b29dd2-0eac-4796-84e1-7b0ce6ff7902-image.png

      e70bbde6-699b-4f9c-b45e-ec9333817f10-image.png

      'Vox Engine' - Tech 3 Heavy Tank Bot
      This armored Vehicle is armed with 2 Heavy Hydrogen Laser Cannons, 2 Hydrogen Laser Gatling Turrets and 2 Icarus Missile Launchers. It is amphibious and can be transported. Buildable by Tech 3 Engineers and SACUs. The Design is based on the Automaton Vox Engine from the Game Helldivers 2.

      All of these Units are now available in Early Access on my Github Repository.
      There are included in the Mod: Mechdivers.

      Hope you like it and stay tuned for more Updates. πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      I have upload Version 27 of the Commander Survival Kit (CSK) on the FAF Modvault.

      Overview:

      Bug Fix:

      Cybran Land Reinforcements Manager (Experimental Section)

      Callable Experimental Unit:

      'Scathis' - Cybran Experimental Mobile Artillery

      • Add an Version Check for Vanilla and FAF, which loads the correct Unit Code for the specific Gameversion. This fixes the Issue that the Unit wasn't able to fire in FAF (Was reported by @bayopello)

      @kilatamoro I have seen your 1 Star Review for the Commander Survival Kit recently.
      Personally I think the Issue you mentioned is caused by an another Mod. The Commander Survival Kit doesn't has a Function, which keep your Units selected (It doesn't even touch them).

      So the Questions which I have for you are:

      • Were any other mods activated?
      • When did the problem start?
      • Were there any errors in the log?
      • Is there a replay of the error that I can watch?
      • If you Play the Commander Survival Kit without any other Mods activated did the Issue appear as Well?

      As always if you find any Issues with the Commander Survival Kit please let me know about that directly. So I can look into it to fix it or I can work on it to make the Mod compatible with the specific Mod.

      Thank you for your Support. πŸ˜‰
      Anyway have fun and stay tuned for more Updates related to Mechdivers.
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello @bayopello
      glad to hear you love the Mod.

      About the two Topic you mentioned above:

      Topic 1:
      You can still spawn reinforcements and airstrikes being dead.
      Personally I See this more as an Feature instead of an Bug. However it should get an Lobby Option, which allows you to manage this directly before you start a Match. I think it could be useful in an Survival related Match as an example, where Players fight against waves of AI Units. A Player, which has lose his ACU and Base during this Fight he could be still able to help his ally Players with additional Reinforcements and Fire Support or can try to rebuild his Base. In Multiplayer I can See that could be unfair If an Player who has lose anything is still able to call something. So yes to solve this I would make this Manageable as an Feature with its own Lobby Option in the Lobby.

      Topic 2:
      Also when you are spawning the schathis is bugged and doesn't shoot
      That is clearly an Bug and I already know where the Problem is.
      The Mod adds an Clone of the Mobile Scathis into the Game.
      The Reason for this is Brewlan changes the Scathis from an Mobile Artillery to an Structure.
      So to make the Mod still Compatible with Brewlan I have add this Scathis Clone to reintroduce the Mobile Artillery Scathis to make it Callable as an Land Reinforcement Unit. The Problem is the Code is still the one from Vanilla and Not the one from FAF. So I will need to add the FAF Code of this Unit with an Version Check to make this Unit functional in FAF. I have forget that so thanks to let me know. Since this Issue is FAF only I can Upload an Hotfix on the FAF Modvault to fix this. For Vanilla and Loud is this Not needed since they use the Vanilla Code but it will be included in the next Patch.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @JoTape79
      Yes Mechdivers is an another Mod, which is currently in Development by myself and already in Early Access on my GitHub Repository. It is focused on to add Units based on the two Helldivers Games (Helldivers 1 and Helldivers 2) into Supcom next to of an planned Gamemode in the future.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @JoTape79
      Hello sorry for the late Response. I'm actually busy in the Week because of my Job, which Mod do you mean specifically? Mechdivers or CSK Units? I and my Team will going to Create new Units for the Aeon and Seraphim soon.

      Regarding to Mechdivers:
      I will Post the next Development Report soon.
      Currently I Work on several new Content for it, which takes time to complete. πŸ˜‰

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      the next official Version of these two following Mods has been finally released on the FAF Modvault:

      • Commander Survival Kit (Version 26)
      • Commander Survival Kit Timeos (Version 2)

      Just search for the Autor: CDRMV and you will see them:

      image.png

      Patchnores for Commander Survival Kit:
      Patchnotes.pdf

      Note:
      The Category Database for the Commander Survival Kit didn't have get any new thnigs or changes.

      Patchnotes for Commander Survival Kit Timeos:
      Patchnotes.pdf

      Have fun and stay tuned for more Updates related to Mechdivers.
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      its time for an new Development Report of Mechdivers.
      Lets See what is new:

      c5fe0adc-ec77-4ee4-b2b5-db1c380b077c-17658435902574783186394254599170.png

      Landing Pad
      The Design of this Structure is based on the Landing Pad from Helldivers 2. You can now build these two following Units with this Structure:

      Pelican Tech 3 Mech Marine Transport Gunship,
      Hercules Tech 3 Vehicle Transport Gunship

      So there are No longer be buildable in the regular Air Factory from the Game.
      989d1ffc-d6bf-4b73-9736-c5e477db5c79-17660136412116984806055834066856.png

      'Slatter' - Tech 3 Heavy Anti Air-SAM Launcher
      This Missile Launcher is designed to shot down large enemy Air Units such as Air Transports and Air Experimentals only. It comes with 24 Missiles in its Storage and will going to automatically refuel it once it gets empty. Compared to the regular T3 AA SAM Launchers from the Game itself such as the UEF Flayer the Slatter has an larger Range to use his Missiles. Buildable by Tech 3 Engineer's and SACU's It comes with an full Set of nice Unpack Animations as well. The Design is based on the S.E.A.F SAM Site from Helldivers 2.
      eb50178b-4835-48aa-ba9d-dfd0a569a141-17659822656532011487220008764138.jpg

      Drop Flag
      Basically an Droppod with an animated Flag.
      It has its own Capture Mechanic
      The Flag and the Mast are animated too.
      Design is based on the Super Earth Flag Strategem from the Game Helldivers 2
      2c2ba8b8-f996-4b45-97f2-5dba70ead01c-17658438793245292319795725334888.jpg

      Umanned/Manned Emancipator and Patriot
      The Emancipator and Patriot Multifunctional Support Bots of the UEF has got an Model Update which adds an Cockpit/Inferior to them. So you can now Unman/Man them with an Single Mech Marine as an Pilot to make them Functional

      66f56fb4-6f36-45c9-bcaf-9889d8612cec-17658441770496157104165317389581.jpg

      ed3ad7ef-24d4-4140-8fa3-9481de190c6d-17658441928196140584820209721825.jpg

      3beb1d7f-39d8-4df9-9eb3-af7199411e66-17658428044102405554285668059085.png

      'Berserker' - Tech 2 Advanced Melee Bot (Melee Unit)
      Basically an Devastator without his armor and more fractured as usual. He is armed with two Titanium Chainsaws on both Arms, which makes him very dangerous in close range. This Unit comes with the Speed Boost Ability. Buildable in the Tech 2 Advanced Heavy Factory. The Design is based on the Automaton Berserker from the Game Helldivers 2. Yes the Chainsaw is animated as well πŸ˜‰

      e6aaa68f-c604-4377-965b-a2ca05d2d9a7-17658428660238254906308670371244.jpg

      0746c53e-d71c-4f9a-9499-9e41bbab886e-17658429360432921485375867980253.png

      'CX-300: Factory Strider' - Tech 3.5/Elite Heavy Walker
      A large four-legged Walker which is armed with two Rapid Fire Fusion MG Cannons on its Head. It comes with an build in Devastator Factory. The Design is based on the Automaton Factory Strider from the Game Helldivers 2.

      0c2796ac-ca77-41ae-8cf2-f392bbc3ac0a-17658430571767011891126210852798.jpg

      The Factory Strider comes with several other Official and Custom Variations as Well

      For example:

      A Variant with an Tactical Jammer, which disables Shields of enemy Units in Range. Its able to Shot Flares in Sky to call in Land Reinforcements delivered by Air Transports
      3623055e-28fd-433f-9e31-82072f0e5fa0-17658430898864184797415494706933.png

      A Variant with an Missile Battery on its Back for Long Distance Fire Support for your Armies
      f86cb3f2-0faf-4784-a90e-5a2710c3affb-17658431526992215597543732279477.jpg

      A Variant with an Detector Tower on its Back.
      If the Tower discovers an enemy Unit it will be able to call in Land Reinforcements delivered by Air Transports as Well.

      9acc37f1-c17b-4ee2-aff1-2bdfc61b225a-17658432038433419273639832765660.jpg

      Note: The Screenshots of those Factory Striders above are a Bit outdated since the Model has get a few little Updates with additions

      Landing Pad
      To build the large Tech 3 Air Transport Drone based on the Automaton Dropship from Helldivers 2 an Landing Pad has been added into the Mod. So it is No longer buildable in the regular Air Factory of the Game.
      33418815-ad57-447e-96fc-af487d81682a-17658434484678822355219747950920.jpg

      AI Support Expansion
      Mechdivers has get an huge Expansion when it comes with its AI Support of its Units recently. With the introduction of the new Factories and Landing Pads the AI Support Had to be expaned Code wise to make them fully buildable and usable by the AI. This is has been successfully implement into the Mod. So the AI builds the new Factories and Landing Pads and the Units which are buildable by them.

      About the Commander Survival Kit
      Next to of the Progress on Mechdivers the next Versions of the Commander Survival Kit and Commander Survival Kit Timeos are getting closer thier Release. Currently I Work on the Descriptions for the Enhancement Upgrades of the Callable Drop Turrets and Drop Supply Stations for the Commander Survival Kit to give you an better Overview what they do in Detail.
      Of course with the German Translatation next to of a few Fixes for both Mods.

      As always stay tuned for more Updates. πŸ˜‰
      More is already coming to us soon.
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @QuantumTyphoon
      The Mod works with FAF but you have install the Mod incorrectly that is the Problem.

      Why did you don't download the Mod from the FAF Modvault?
      05d65fa1-932e-43b4-9782-f5403f05ffcf-image.png

      I See you have install the Github Version of the Mod.
      If you download the Mod from Github the extracted Folder is called Commander-Survival-Kit-main. If you want to install the Mod correctly open this Folder and you will find the Commander Survival Kit Folder inside the included Mods Folder. Put the Commander Survival Kit Folder into your Mods Folder and activate the Mod in the Mod Manager. If you have any throubles let me know I will help you.

      Note:
      I have Update the First Post with the Information that the Mod is downloable on the FAF Modvault as Well.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      in Addition to the Development Report from Yesterday.
      Two new Units join the Cybran Unit Roster in the Mod: Mechdivers today.

      'Hunter IV' - Tech 3.5/Elite Heavy Siege Bot (War Strider)
      A large Bipedal Mech which is armed with two Heavy Fusion Rail Gun Cannons and an Grenade Launcher. These Rail Guns Cannons shot 4 Projectiles per Salvo. The Grenades, which are fired by the Grenade Launcher will not explode on Impact as usual they will explode with an delay. The Grenade Launcher itself has an automatic Active and Inactive Sequence. So he will Fire its Grenades in an specific interval. This Unit is buildable by Tech 3 Engineer's + SACU's. The Design is based on the Automaton War Strider from Helldivers 2.

      f933e53e-044c-4bd6-ad59-a2765f042634-17638978438954262710673997074784.png

      426c85e0-a2a7-4a38-bc5e-01aa9cb45a3f-17638978648763344176780511962042.jpg

      'Incineration Corps Hulk Firebomber' - Tech 3 Heavy Armored Artillery Bot
      A new Hulk Variant has been added, which is armed with an Flamethrower and an Mortar. The Design is based on the Automaton Hulk Firebomber from Helldivers 2.

      d613a031-f371-45af-b620-daeb0e81a0fe-17638979130947899336583436524968.jpg

      Both Units are now available in Early Access on Github. There are included in the Mod: Mechdivers.

      Hope you like them.
      Stay tuned for more Updates
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      Hello everyone,
      After a period of quiet, it's finally time to present you with the newest development report for Mechdivers. And this time it's significantly larger than usual.

      e396df60-d82d-46e4-845d-e816504934d1-image.png

      First of all the Unit Roster of the UEF has get a few new Additions + a few of the exiting Units has get an new Texture.

      'T 080 DAD' - Tech 2 Heavy Tank
      A new Tank Series has been added into the Mod.
      This Tank is armed with an Improved Gauss Cannon, a Machine Gun and a Gatling Secondary Turret. The Design of this Tank is based on an Helldivers 2 Fan Concept Artwork for an Super Earth Tank. The Model has been created by myself and the Texture has been created by Wardem.

      48c01903-6472-41b0-8e7e-97c5abf5454a-image.png

      Drop Tesla Tower
      Once the Drop Pod hits the Ground a Tesla Tower will be unpacked. This Defense is able to Stun and Damage the Target Unit. However the effect will be expanded on enemy land unit, which are close to the Target . So they will be stunned and damaged by Chain Lightning. The Design is based on the A/ARC-3 Tesla Tower Strategem from Helldivers 2.

      5bc16773-e657-4a0c-aeb1-94be944c5a70-image.png

      Drop HMG Emplacement
      The first stationary Defense, which can be manned by an single Mech Marine has been added into the Mod. This Turret is armed with two Rapid Fire Armor Piercing Machine Gun Cannons. Next to of this this Turret has access to Enhancement Upgrades, where you can install additional Armor or an Wall. If you install the Armored Wall Upgrade you will be able to link it with the Wall Emplacement and to rotate it manually if needed with two additional Buttons.
      A Video Demonstration, where you can see how it works will be posted soon on Moddb. The Design is based on the E/MG-101 HMG Emplacement from Helldivers 2.

      1ae16a6f-195a-4b71-b66e-cf72ce7d6984-image.png

      Drop Anti Tank Emplacement
      Similar like the Drop HMG Emplacement it can be manned with an Mech Marine. It comes with a Enhancement Upgrades to install Armor and Wall with the specific Rotation Abilities. The Design is based on the Anti Tank Emplacement Strategem from Helldivers 2.

      c066c918-0073-4774-89e4-1192e4057f83-image.png

      Drop Wall Emplacement.
      The first Variation of the Wall Emplacement has arrive.
      After the Drop Pod arrives the Wall will be unpacked in an nice Animation Sequence. This Unit comes with two Abilities where you can Rotate the Wall in the following Directions: Left and Right. They will be a another Variation of this Unit soon with the access to an attached Grenade Launcher. A Video Demonstration, where you can see how it works will be posted soon. πŸ˜‰ The Design is based on the E/GL-21 Grenadier Battlement from Helldivers 2

      69dfb246-f36c-4b2c-9670-7725a2fdbeaf-image.png

      8690bbaf-af59-451f-a9d8-1c99a3946c9d-image.png

      New Textures for two UEF Units by Wardem:
      'Razer G-167' - Tech 1 Assault Truck
      5e659af7-e711-439b-81cc-0f2e91199fc8-image.png

      'Boxer' - Tech 3 Armored Mech Marine Carrier (AMMC)
      1e97005e-8bb5-4523-b314-94befe9a2cb0-image.png

      798d59fa-34eb-4991-b9ea-77047daa9efe-image.png

      The Unit Roster of the Cybrans has also get several new interesting Units based on Automaton Units from Helldivers 2

      Tech 1 Advanced Light Bot Factory
      This small Factory is actually similar like an Infantry Barrack. However it produce a new Series of Light Assault Bots for the Cybrans. The Design is based on the Automaton Fabricator Structure from Helldivers 2

      It comes with 3 Enhancement Upgrades:

      regular_btn_up.png Regular Legion
      The regular Build Configuration of the Factory builds only the first 6 Units from the list below

      jetpack_btn_up.png Jet Brigade
      Adds a few new Units with an Jetpack to the Build List and gives a few existing Units a Jetpack as well.

      flame_btn_up.png !Incineration Corps
      Adds a few new Units armed with flame Weapons to the Build List and changes the Weapons of the existing to Flame Weapons and gives them a little bit more Armor (Health)

      This Structure is able to build 8 new Units

      • Trooper (Or Raider)
      • Commissar (Is able to call in Land Reinforcements)
      • MG Raider
      • Marauder
      • Rocket Raider
      • Brawler (A Melee Variant armed with two Blades)
      • Assault Raider (Comes with an Jetpack)
        Only Buildable if the Jet Brigade Upgrade is installed to the Factory
      • Pyro Trooper (Armed with an Flamethrower
        Only Buildable if the Incineration Corps Upgrade is installed to the Factory

      Note:
      I will probably going to make an additonal post to show you these Units more in Detail.

      8975e911-7ce2-4962-94c2-552af1566a0a-image.png

      Tech 2 Advanced Heavy Factory
      A Heavy Factory, which is able to Build the Scout Striders, Devastators, Tanks and the Hulks. Similar like the Advanced Light Bot Factory this Factory comes with Enhancement Upgrades. The first 3 Upgrades are similar like the ones of thew other Factory which gives you the Build Access to Units of the Jet Brigade and the Incineration Corps. However it comes with an fourth Upgrade which allows the construction of the Cybran Tech 3 Land Units from Mechdivers. Later regular Factories from the Game itself will no longer be able to build the Cybran Mechdivers Units. But currently they are still buildable because the AI needs an Support for the two Factories. The Design is based on the Automaton Bulk Fabricator from the Game Helldivers 2

      04344534-245a-47da-be91-cd694988beab-image.png

      'Hunter II' - Tech 2 Medium Assault Bot (Scout Strider)
      A bipedal Walker, which can be manned/unmanned by an Trooper to make it functional. The Walker is armed with two Fusion Laser Cannons. Additionally this Walker has access to the "Speed Booster", which allows him to move faster if needed. The Design is based on the Automaton Scout Strider from Helldivers 2
      Buildable in the Tech 2 Advanced Heavy Factory.

      19f373b9-9e32-4eba-aa1c-9817b6921e6a-image.png

      Hunter III' - Tech 3 Medium Assault Bot (Advanced Scout Strider)
      Basically an improved Version of the Hunter II. The Pilot cabin has been fully armored which gives him more HP. Additionally the Walker has get access to 4 Proton Missiles, which gives him additional Fire Power in Combat. This Walker has access to the "Speed Booster", which allows him to move faster if needed. The Design is based on the Automaton Reinforced Scout Strider from Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

      dcc07a06-fc86-4c40-9181-462c6cf66f88-image.png

      'Devastator' - Tech 2 Advanced Assault Bot
      The Successor of the Advanced Light Assault Bot Series. Comes with an full redesigned armored Body and a integrated Medium Fusion Laser Blaster on its Right Arm. This Bot is slow but has access to the Speed Boost Ability to increase its Move Speed a bit if needed. The Design of this Unit is based on the Automaton Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

      d5b9f6bd-343e-4fd3-b539-cee4d1319944-image.png

      'Rocket Devastator' - Tech 2 Advanced Missile Bot
      An another Variation of the Devastator, which comes with an Proton Missile Launcher on its Back. The Design of this Unit is based on the Automaton Rocket Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

      0f815e78-af21-4b0e-8053-e16a40013fed-image.png

      'Heavy Devastator' - Tech 2 Advanced Siege Bot
      An another Variation of the Devastator, which comes with an portable armored shield and an improved Fusion Machine Gun. The Design of this Unit is based on the Automaton Heavy Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.

      c142f54c-55cd-4f91-8a8d-d8589d545b1f-image.png

      'Incineration Corps Devastator' - Tech 2 Advanced Shotgun Bot
      An another Variation of the Devastator, which comes with an portable armored shield and an Flame Shotgun. Buildable in the Tech 2 Advanced Heavy Factory. Only if the Incineration Corps Upgrade is installed to the Factory.

      9a15a060-1d98-49be-86e3-f80e4b6c1ace-image.png

      '!Jet Brigade Devastator' - Tech 2 Advanced Jetpack Bot
      An another Variation of the Devastator, which comes with an Jetpack on its Back.
      Buildable in the Tech 2 Advanced Heavy Factory. Only if the Jet Brigade Upgrade is installed to the Factory.

      7c795ba6-d351-477e-9412-e65ab64e57ab-image.png

      ***'Hulk Scorcher' - Tech 3 Heavy Ambush Bot ***
      A large armored bipedal Mech, which is armed with an flamethrower and an circular saw for close combat engagements. The Design is based on the Automaton Hulk Scorcher from Helldivers 2. Note: The circular saw is functional in close combat as well make sure to place the unit close to an enemy unit to see the saw in action. Buildable in the Tech 3 Advanced Heavy Factory. There is an Jet Brigade Variant of this Unit with access to an Jetpack. There is an Incineration Corps Variant of this unit as well with an small modifed Model to give it an more armored approach.
      Only Buildable if the Jet Brigade Upgrade is installed to the Factory.

      d3357c5b-3276-44f8-b4c3-f64521f4b79d-image.png

      'Hulk Bruiser' - Tech 3 Heavy Assault Bot
      A large armored bipedal Mech, which is armed with an Heavy Fusion Laser cannon and an Proton Missile Launcher. The Design is based on the Automaton Hulk Bruiser from Helldivers 2. Buildable in the Tech 3 Advanced Heavy Factory.
      There is an Jet Brigade Variant of this Unit with access to an Jetpack.
      Only Buildable if the Jet Brigade Upgrade is installed to the Factory.

      139ea92c-8bbf-46d8-ab25-92fab51fb8b4-image.png

      'Hulk Obliterator' - Tech 3 Heavy Assault Bot
      A large armored bipedal Mech, which is armed with two Proton Missile Launchers. The Design is based on the Automaton Hulk Obliterator from Helldivers 2. Buildable in the Tech 3 Advanced Heavy Factory.

      b44f4d36-ded8-40a4-8edc-6ace34bd38a3-image.png

      'Light Fusion MG Emplacement' - Tech 1 Point Defense
      A basic Defense Emplacement armed with an Rapid Fire Fusion MG Cannon. Can be manned/unmanned with an Trooper. Design is based on the Automaton Fusion MG Emplacement from the Game Helldivers 2.

      1dbc9b27-7fa4-46a4-b732-f15f9b832989-image.png

      'Dual Fusion Cannon Emplacement' - Tech 2 Point Defense
      This Turret It is an Dual Barrel Fusion Cannon Turret which can be manned/unmanned with an Trooper. The Design is based on the Automaton Dual Fusion Cannon Emplacement from Helldivers 2.

      bab0bce4-dade-43eb-bcb3-6bc88a4f52cc-image.png

      That is actually alot already and hope you like it.
      Stay tuned for more Updates
      See you soon πŸ˜‰
      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @frost_OTBEPTKA
      Regarding to the Commander Survival Kit If you Play FAF you don't need the Gamedata Folder. The Gamedata Folder which includes the SCD Files is only required for the Steam/Retail (Vanilla) Version of the Game.

      If you Download the GitHub Repository for example of the Commander Survival Kit you will need to Put the included Folders, which are inside the Mods Folder for example Commander Survival Kit, Commander Survival Kit Units, Commander Survival Kit Ammunition and so on into your Mods Folder. After that is done you can activate the Mods in the Mod Manager and they will Work. Same goes for Mechdivers where you need to put the Mechdivers Folder which is inside the Mods from GitHub into your Mods Folder than activate the Mod in the Mod Manager. The Units which you are looking for are included in the Mod Commander Survival Kit Units (CSK Units) So If you want to Play them Put the Commander Survival Kit Units Folder from the Mods Folder from GitHub into the Mods Folder of the Game and activate the Mod in the Mod Manager.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @frost_OTBEPTKA
      Translation:

      Hi, where can I find all these units? (I downloaded the GIT replicas and didn't find most of these units. I tested all your units. I found some T3 mechs, in particular, they don't shoot, and transports can't transport anything except heavy T3 transports.)

      First of all I don't speak and understand Russian so you should better use English. Depends on which Units you mean specifically. If you have Screenshots of those Units I can directly tell you where you can find them in my Mods. Hmm that Sounds the Mods are incorrectly installed. So If the Units Shot Just Red Lines, the Animations doesn't Work or other broken Behaviours is this cleary the Sign for an incorrect Install of the Mod.
      You should better Show me how do you have install these Mods from GitHub with Screenshots of your Mods Folder and thier specific Folders. This makes it much easier to Support you more to find an Solution for it.

      posted in Modding & Tools
      C
      CDRMV
    • RE: Commander Survival Kit (A new SIM Mod)

      @famklio
      Hey just search in the FAF Modvault for Commander Survival Kit and subscribe the Mod. If needed I will going to Create an small Guide later today with Screenshots to Show it visually as well. The FAF Client will Download and Install the Mod automatically into the Mods Folder of the Game.The Commander Survival Kit itself is actually Designed for the Survival Mode. Specifically agianst Survival related AIs where you and your Allies (usually other Players) are playing agianst Hordes of AI Waves. The Main Goal is to survive them at all costs. The Mod gives you the ability to Support you and your Allies to call in Reinforcements and Fire Support Solutions agianst those AI Waves. The Commander Survival Kit can be Played in other Game Modes as Well such as the Campaign of the Base Game, FAF Coop Campaigns, Skirmish and Multiplayer.
      The Mod comes with several new Lobby Options as Well where you can Manage the Access of callable Reinforcements, Air Strikes or some specific Gameplay Mechanics such as the Structure wise Gameplay with the Mod as an example. So Take a look into the Lobby Options once you have the Mod. If the Mod is going to be Played in Multiplayer or together in other Game Modes I recommend that the Players should agree in advance on which lobby options and gameplay mechanics they want to use in the match. Otherwise, it can become quite unfair If anyone is using different Setttings. Hope that is okay for you as an small Guide but If you have any more Questions feel free to ask me anytime.

      About CSK Units:
      The Unit Pack itself is currently only available in Early Access on my GitHub Repository, because it is still in Development:

      https://github.com/CDRMV/Commander-Survival-Kit

      You can find it in the Mods Folder If you Download the Repository.

      Same goes for the Unit Pack: Mechdivers which is currently in Development as Well:
      https://github.com/CDRMV/Mechdivers

      Best regards
      CDRMV

      posted in Modding & Tools
      C
      CDRMV