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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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      Mechdivers Project

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      Hello everyone, this time I want to give you some Informations about the new Faction, which is coming soon into Early Access in this Mod. Mechdivers: The Brood of the Claws (Wave 1) [image: 1793959733783-use-ai-image-oct-31-2026-12_22_15.png] What are the Terminids? The Terminids are an organic Alien Insect Faction, which spread themself with Spores across the Galaxy. Those Spores are usually created and transported by Behemoths. Behemoths are Large flying Bugs, which live in Space. Once the Spores are infecting a Planet they will create an Queen at first, which initially hides underground and then emerges to produce its brood and its nest. This Faction is inspired by the Terminids from the Game Helldivers 2 but comes with interesting Features, a different Design and more Species. As an Melee focused Faction they use Melee as thier Main Weapon usually for Ambush Tactics but some Species are coming with Acid and Plasma Weapons for Medium and Long Distance Combat. Some Terminids for example the Queen are able to lay Eggs or transforming into other units with the help of metamorphosis. [image: 1793959766508-screenshot-2026-11-06-085745.png] How will they coming into Mod? The Terminds will be gradually integrated into the mod. This means that you will initially have full access to Tech 1 at first, allowing you to get familiar with the basics of this Faction. All other tech tiers will be added as part of upcoming "faction updates." into the Mod. Are the Terminids similar like the Nomads in terms of the Integration? Of course not compared to the Nomads I keep the Terminids so simple as possible. (Similar like Draguns SCTA Factions) So they are not fully integrated into the Game but playable for Players and the AI [image: 1793959853004-screenshot-2026-11-06-093215.png] Will they be playable only in Vanilla or are FAF and Loud Supported as well? Since Mechdivers is designed to support all Gameversions of the Game the Terminids will be playable in Loud and FAF as well. The Faction will be selectable in the Faction Selection inside the Lobby if you want to play them in Vanilla and Loud. There will be an Mechdivers.scd File, which needs to be installed into the Gamedata Folder to etablish this for the Lobby to select and play the Faction. [image: 1793959922694-lobby.png] FAF doesn't support Custom Faction Selection outside of the Nomads sadly in the Lobby yet so FAF players will see the following Dialog if they start the Match: [image: 1793959935316-screenshot-2026-11-06-095601.png] So the player can chosse to Play as the Terminids or as the selected Faction from the Lobby. Once you press the specific Button the Commander will appear on the Map and you can play. How are the Terminids Models are created? All Models of this Faction are created with Meshy AI but the rest has been done by myself in Blender. I did some experiments in the past to create my own organic Models in Blender but in terms of the Model Quality the AI produces much better results and yes there are Low Poly. I think this gives them a more terrifying look. Therefore, I recommend that your commander pack a fly swatter. [image: 1793959967429-screenshot-2026-11-06-100226.png] Do the Terminids also have access to naval units? Compared to thier Helldivers 2 Version the Terminids in Mechdivers have access to Naval. The unit design is primarily based on prehistoric sea scorpions and modern-day aquatic insects. [image: 1793959989890-screenshot-2026-11-06-090408.png] [image: 1793959997697-screenshot-2026-11-06-101409.png] When will the Terminids available in Early Access? The Early Access for Tech 1 of the Terminids will be launched in the upcoming Weeks. Currently I do the latest Tests and Balance Stuff for them. So make sure to Check out the Moddb Page or this Forum Post more often for the upcoming Early Access Announcement. Each Unit of the Terminids will also been introduced in the Screenshot Gallery of this Mod on Moddb and here soon. Are there any Plans to port the Terminids over to Sanctuary: Shattered Sun in the future? Yes Mechdivers will be ported over to Sanctuary as an Addon for Coreys Scom Mod. So the Terminids will join the roster of new Playable Factions in that Game too. But this will be done after the Release of the Game. Do you need any Support for the Terminids? What I need are new Sounds for them, because the ones in the Game itself doesn't fit them so much. Unfortunately, I have no experience when it comes to the creation of new sounds for the game. So I can't do it by myself and it would be big help if someone can do this. Map and Mission Creators for an Campaign of this new Faction would also be great. Next to for the Helldivers inspired missions for the planned Game Mode Submod in the future. The current Animations of the Terminids are good but can always be better so Animators with the Experience of the Creation of Animations for Organic Models are welcome too. If you have any Suggestions for new Terminide Units or Features, which should join their roster let me know. Anyway that is all for now. Hope you like it what you see. So stay tuned for the upcoming launch of the Early Access for them. Best regards CDRMV and from the Team
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      Commander Survival Kit Project

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      Hello everyone, its been a while since the latest Development Update. This time I want to show you the recent new Additions, which has been added into Mechdivers recently. However that is not all Mechdivers is getting a really huge Content Expansion soon. What this Content Expansion is in detail will be revealed soon but you can find a little Teaser in the End of this Post. Whats new: [image: 1790441320649-f83989b7-248c-4b9d-af54-054ef338695d-image.png] [image: 1790441328614-62aff21d-8696-44a8-a581-48e8b966fc14-image.png] 'OC-130 Dora' - UEF Tech 3 Heavy Anti Orbital Cannon This Artillery Structure is designed to shot its Hiro Plasma Projectiles on enemy Spaceships to damage them. With modifications on its Targeting Systems this Artillery can be used against Ground Targets as well. The Design is based on the SEAF Orbital Cannon from Helldivers 2 [image: 1790441793632-e6064808-8764-44a4-afd6-70295a049ee9-image.png] "UD-310 Maelstorm MK V" - Tech 3 Heavy Combat Tank A modified Version of the famous Bastion Tank to support Mech Marines on the Battlefield. The Primary Weapon of this Tank are two Cruise Missile Launchers to give Long Distance Fire Support These Missile Launchers can fire 10 Missiles (20 in Total). For Close Combat he has access to two Heavy Penetration Gatling Guns with short Range but High Damage Output. Additionally this Tank has access to the Smoke Screen Ability. This Ability creates an Smoke Cloud around the Tank to hide himself or ally Land Units in Range. The Design is based on the new recently added TD-110 Maelstrom Tank from Helldivers 2. [image: 1790441368294-8eb6c057-8de2-4771-a662-8ce2e048f95b-image.png] 'Amigo SG-100' - Tech 2 Supply Truck A more armored Variant of the Razer G-167 which is armed with an Automated MG Turret.It has the Ability to give ally Land Units an temporary Rate of Fire Buff for their Weapons. The Design is based on the Supply Variant of the Fast Reacon Vehicle from Helldivers 2. [image: 1790441395737-2ae41019-2d40-44e5-8edf-0bf66902a046-image.png] 'Firey M-13' - Tech 2 Flamethrower Truck A improved Variant of the Razer G-167 armed with an Flamethrower It has access to the Kamikaze Mode. This allows the Truck to move Faster. If he dies it causes an larger Explosion than usual. The larger Explosion is caused by the integrated Fluid Canister. If the Movespeed increases the Fluid becomes instable. If enabled the Unit will explode in the near of enemy Land Units automatically. The Design is based on the Flamethrower Variant of the Fast Reacon Vehicle from Helldivers 2. [image: 1790441446158-33cb1f92-aa01-4c89-8233-b91265b5d7fb-image.png] 'T 120 Peacekeeper' - Tech 3 Heavy Tank A large Tank, which comes with an Heavy Gauss Cannon as its primary Weapon. He is armed with an Machine Gun Casemate Turret and a Maching Gun on its Turret too.This Unit is an Custom, because it is based on an Fan Concept Artwork for Helldivers 2. [image: 1790441504346-e0b3dfff-b74e-4236-977c-5764e3cfee12-image.png] [image: 1790441474199-405bd659-1942-4180-b8a1-1fb5c030ad4c-image.png] Tech 1 Wall Segment Basically similar like the regular Wall Segment Comes with the ability to Rotate it. The Design is based on the Illuminate Wall Segment from Helldivers 2 [image: 1790441529586-055cc39f-0181-4dc3-b563-85cc4b8e68e5-image.png] Tech 2 Warp Gateway (Factory) This Gate is able to build these following Units: All Overseer Variants The Watcher and Obtruder Drones, The NeoMob The Gatekeeper and Veracitor Tripods The Design is based on the Illuminate Warp Gateway from Helldivers 2. [image: 1790441583128-c912b2c5-a0d9-432f-93c1-9a67a37f4944-image.png] 'Crusher' - Tech 2 Advanced Melee Android A large bipedal Android, which is armed with an Titanium Club. Has access to Regenerate too and more Health compared to the Neomob The Design is based on the Illuminate Crusher from Helldivers 2. [image: 1790441653570-8d2be834-41f2-44ae-9453-6d4c04defd99-image.png] 'Wretch' - Tech 2 Melee Android A special Variant of an Android, which is designed for Ambush Attacks. He is armed with two sharp Titanium Claws. If he spots an enemy Unit he will teleport to it automatically in an specific Distance for an surprise attack. The Design is based on the Illuminate Wretch from Helldivers 2. [image: 1790441699294-bdbbdf7c-2411-41e7-9743-3ebc1b4a828d-image.png] Tech 2 Overship Communication Relay A special Sensor, which etablishes a stable Connection to the Overship in an specific Range. This enables this followng Main Ability: Can call in Land Reinforcements if it has an Target. The Relay will Target an enemy Unit automatically if it is in Range. Once it has an Target the Ability Button to call in a Warpship. The Ability Button has an reload of 100 Seconds. Only 3 can be builded by each Player. The Design is based on the Illuminate Sensor Flower Prop in Helldivers 2. [image: 1790441753331-b843d455-d924-4222-b2f5-75cf7c090358-image.png] [image: 1790441772311-93285ef8-6dd1-49ac-94a0-b3ce2a81d925-image.png] 'Exospire' - Experimental Weather manipulator This unique Structure generates an artificial thunderstorm. The Storm will target hostile ground units within range. It will Damage them with Lightning Bolts. Only 1 can be builded. The Design is based on the Exospire from Helldivers 2. TEASER / COMING SOON An aerial reconnaissance scout recently took this picture during a patrol on Seton. Something Big is coming for Sure. (Models seen in this Teaser are created with Meshy AI) [image: 1790442004386-a152957c-94c7-44c0-890d-675946b5deb3-image.png] Stay turned for more Updates. Best regards CDRMV