Homepage:
https://www.moddb.com/mods/commander-survival-kit-csk
Github:
https://github.com/CDRMV/Commander-Survival-Kit
Discord:
https://discord.gg/q74KQyh
Hello everyone,
I'm glad to present you a new Sim Mod for the Game.
It is called the Commander Survival Kit (short C.S.K.)
This Mod introduce these two following new Managers into the Game.
A Reinforcement Manager:
Players are now able to call Reinforcements on the Map.
In Detail you can call Land- or/and Air Reinforcements with this Manager.
A Fire Support Manager:
With this Manager your are able to call additional Fire Support on the Map. For example Artillery Barrages, Air Strikes or Beams.
Air Strike Section:
Artillery Section:
Missile Section:
Beam Section:
Special Section (Second Page):
A ingame Helpcenter:
Here you can find some Video Tutorials for several Questions.
For example How to call Land Reinforcements or Artillery Barrages?
Transmissions:
Just as an Decoration Transmissions have found a new Way to be introduced into the Game outside of the Scenario Code.
These Transmssions are from your HQ/Leaders and gives your some useflu Tips or Status Report about both Managers.
8 new Lobbyoptions:
You get access to these 8 new Lobbyoptions:
Reinforcements avaiable in:
Fire Support avaiable in:
You are able to set the Wait Time, Point Generation Rate and Interval and the Maximum of the collectable Points individually of both Managers.
Avaiable Wait Times are:
5 Minutes , 10 Minutes, 15 Minutes to Max 60 minutes
Available Point Generation Rates are:
1, 2 or 3 Points
Available Point Generation Intervals are:
1 Second, 2 Seconds and 3 Seconds.
Options for Maximal Tactical Points are:
1300 Points
1600 Points
2000 Points
2300 Points
2600 Points
3000 Points
Options for Maximal Reinforcement Points are:
2500 Points
3000 Points
3500 Points
4000 Points
4500 Points
5000 Points
Two Point Generation Systems:
The HQ starts to transfer the Reinforcement and Tactical to your ACU after the Wait Times above are over.
You can collect these Points to "buy" Reinforcements or Fire Support Solutions. However always use them wisely.
General Layout Overview:
Background Story:
The Idea for this Mod was coming from the Games:
World in Conflict and Command & Conquer
The Reinforcement Manager was orginally planned as an exclusive Feature for FBP Orbital. A new Space related Mod for the Game, which is currently in Development by myself. However I have decide to make both Managers avialable as an Standalone UI Mod to release them earlier.
So the Commander Surival Kit was born.
This is actually my first large Lua Project for the Game and my first try tow work full scale in Lua Programming.
So the Lua Code behind it is not prefect and can be improved in the future as well. But i will need help in that.
Video Presentation:
Want to check it out more visually instead of Pictures?
No Problem:
https://www.moddb.com/mods/commander-survival-kit-csk/videos
These Videos are included as Tutorials in the Helpcenter
Where can I download this Mod?:
On Moddb:
https://www.moddb.com/mods/commander-survival-kit-csk/downloads
For Steam it requires the Lobby Enhancement Mod 4.6
it is included in the Download as SCD File
And of course on the FAF Modvault:
Search for Commander and you will see it:
For which Gamemodes is this designed for?:
This Mod is primary designed for the FAF Survival Mode.
However it can be used in Skirmish, Multiplayer and Campaign as well.
Regarding to the Campaign:
The two Lobbyoptions and their Wait Times are deactivated in the Campaign so the Point Generation for both Managers will directly start at the Beginning of the Match.
This will give you an additional Backup during the initial Campaign.
What is planned for the Future?
The Mod is of course still in development.
So you can expect some new Updates and Content.
Here is an Overview for the upcoming planned Content:
Naval Reinforcement Manager
With this Manager you will be able to call Naval Units as Reinforcements on the Map
Dropable Turrets (Defenses):
These new Defenses have Enhancement Upgrades and an Defense Engineering System. So you will be able to improve them and build additional Defenses around them.
Dropable Buff Devices:
Some useful dropable Devices will give your land Units or structures several additional benefits. For example additional Health, Weapon dame Increase or more. However these Benefits are temporary and the device will disappear after some time.
Nomads:
The current version only supports the 4 Factions from the Game (UEF, Cybrans, Aeon and Seraphim)
Of course the Nomads will get access to their own Managers as well.
New Reinforcements:
Of course some additional selected Units from other popular Mods will indirectly appear in the Mod as new callabe Reinforcements. For example brewlan, 4th dimension, Blackops and more.
New callabe Fire Support Weapons:
of course the roster of callabe Fire support Solutions will be expanded with new ones.
New Units:
This Mod is orignally not direcly a new Unit Mod.
But it will content some new Units.
For example as an Preview for the next Version:
UEF Experimental Bomber:
Name: Omega 229-A
UEF Tech 3 Heavy Bomber:
Name: B-1265 Preacher
UEF Tech 3 Ground Attack Fighter:
Name: A-50 Thunderbolt
UEF Tech 3 Heavy Transport Plane:
Name: C150 Globebuster
Fixed Issues
Performance Issues causes by the Transmissions
Loud Compatible Issues
Tooltip Issues
Compatible Gameversions:
FAF, Steam and Loud
Known Issues
None
All in all:
I wish anyone interesting and fun fights with this new Kit for your Commander
Looking forward for your Feedback about this Project.
Any Suggestions, Help, Critism or whatever is welcome.
Share them here, on Moddb or on the offical Discord server.
Stay tuned for more upcoming Updates regarding to this Project.
Best regards
CDRMV