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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    Brutus5000B Offline
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    Posts

    Recent Best Controversial
    • RE: Desync Postmortem

      @blackyps Would any of these desync issues appear in a replay out did it only happen in live games? Can we build a CI-pipeline on old repos? @draiget does this for the reverse engineering development somehow.

      We now have desync tracking in the lobby server, so this could be used as alarm tracking after patches. But that would basically require more releases / smaller changes per patch.

      posted in General Discussion
      Brutus5000B
      Brutus5000
    • RE: Only Frankfurt relay available from Thailand – high latency to AUS/Asia players

      We had rented a global 3rd party TURN relay service. It got maliciously abused and we had to disable. The costs went from 100$ to 600$ per month.

      posted in Game Issues and Gameplay questions
      Brutus5000B
      Brutus5000
    • RE: Desync on all replays and games with Windows 11 Arm on M1 Max Apple

      Since you referenced my pull request: it was never done to be able to actually play with it. I just need it to run the client and test FAF things while I mostly use a macbook 😉

      posted in I need help
      Brutus5000B
      Brutus5000
    • RE: Supcom/Moho engine rewrite

      @SlightlyGrilled said:

      I 100% want to make this open source, no worries, I just want a bit more time, as I'm well aware that open sourcing it will open the floor gates. I would also be interested in how this can be transferred over to the faf team as well. I do believe this has real merit to replace the base engine. it already demonstrates a large amount of the game working, and absolutely has the nuts and bolts to go all the way.

      You can transfer the repository to the FAForever project and still remain the repo admin. It could also be a private repository if you are worried about cheats etc.

      I suggest you contact us in our https://faforever.zulipchat.com, so we can discuss options.

      posted in Contribution
      Brutus5000B
      Brutus5000
    • RE: Supcom/Moho engine rewrite

      Well I ususally say pics or didn't happen. But in this case I'd rather say code or didn't happen 😉

      posted in Contribution
      Brutus5000B
      Brutus5000
    • RE: Supcom/Moho engine rewrite

      Does your engine run the lua code for the game patch?

      posted in Contribution
      Brutus5000B
      Brutus5000
    • RE: Cannot upload new version due to "A mod with UID XYZ already exists."

      For further explanation: the game doesn't have a concept of mod versions. This ever new version needs to have a different uid, otherwise it could not pick an old mod version for replays while keeping the new version for playing.

      posted in FAF support (client and account issues)
      Brutus5000B
      Brutus5000
    • RE: name change to a taken name

      No. As long as we do not separate account names and display names this is not possible.

      posted in FAF support (client and account issues)
      Brutus5000B
      Brutus5000
    • RE: Supcom engine rewrite

      Rewrite = compatibility to all existing lua game code? And also map, mod, textures and model compatibility?

      Also Repo url or didn't happen! 😛

      posted in Contribution
      Brutus5000B
      Brutus5000
    • RE: Thinking of returning, not sure if I can

      I think it's quite common. On average you lose 50% of your games in PvP. Not everybody likes that.

      You don't need to play PvP. Just open a lobby vs xAI and find some people wanting the same. For some reason people are usually to lazy to host a lobby but would join a game quite fast.

      posted in Game Issues and Gameplay questions
      Brutus5000B
      Brutus5000
    • RE: authorization error

      Just for the record: I did nothing. Lot of connection problems appear out of nothing and disappear after a while

      posted in FAF support (client and account issues)
      Brutus5000B
      Brutus5000
    • RE: authorization error

      Repeated consistent handshake problems are not a project issue. You haven't even reached the project servers, your computer can negotiate encryption with Cloudflare.

      I assume you are from Russia? Then it's sure to your countries efforts to restrict the internet access.

      posted in FAF support (client and account issues)
      Brutus5000B
      Brutus5000
    • RE: registration problems

      The reset password via steam flow works without you knowing your email

      posted in I need help
      Brutus5000B
      Brutus5000
    • RE: Replay filter for average player rating ?

      It doesn't exist. Technically it's possible but unlikely to find someone to do it.

      posted in Suggestions
      Brutus5000B
      Brutus5000
    • RE: YYYY-MM-DD 2026-07-09 Cant upload maps

      @ZOMEBODY This is not a new issue. The error message pins down the problem exactly.

      I highly doubt that zip compression has magically improved recently.

      posted in Game Issues and Gameplay questions
      Brutus5000B
      Brutus5000
    • RE: I tried to login browser but i can't log in and i keep getting this error

      @Xalimur said:

      java.lang.RuntimeException: java.io.IOException: Cannot run program "rundll32": CreateProcess error=740, The requested operation requires elevation

      You have some weird Windows issue, that the process claims it needs more permissions (admin permissions) to run the windows core dll to open the browser.

      posted in FAF support (client and account issues)
      Brutus5000B
      Brutus5000
    • RE: YYYY-MM-DD 2026-07-09 Cant upload maps

      There is a potential threat where people upload a malicious zip file that is only a few kb small, but unpacked a few gigabytes. Your file seems to have a similar compressed<->uncompressed ratio, which triggers the error you quoted. This can usually only happen on maps that are basically empty, flat terrain and have no textures. Add some more content to your map and the error should go away.

      posted in Game Issues and Gameplay questions
      Brutus5000B
      Brutus5000
    • Share your worst FAF client memory usage in 2026!

      Dear commanders,

      over the years, memory usage of the FAF client was regular subject of complaints. We worked hard to figure memory leaks and reduce memory usage. Our maintainer assumes, that memory issues >1GB are a thing of the past. But I am not convinced yet. Thus, we need more data and feedback.

      Therefore I challenge you: Send me your worst RAM usages images from your task managers. Minimum requirement is it's from version >= 2026.4.0

      Thank you!

      posted in General Discussion
      Brutus5000B
      Brutus5000
    • RE: map-gen design vote

      @wilson_ said:

      Also it's not that "I need it", I don't have access to the mod client. But I know a couple of folks, who usually come with the pools, have complained about the lack of options in the past.

      I was under the assumption you have access. Then just forward my message to the people complaining please.

      posted in Suggestions
      Brutus5000B
      Brutus5000
    • RE: map-gen design vote

      Raise a feature request in the github repo then and explain what you need. Nothing will be done if a feature request only exists in someone's head...

      posted in Suggestions
      Brutus5000B
      Brutus5000