Put it in the wiki. In the forum it will just disappear eventually
Posts
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RE: Trainer Team About Me Page!
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RE: You guys ever thought if moving to a new engine?
@Kilatamoro Just because you can't micro with 0.5s delay doesn't mean nobody can. I remember Zock killing two tanks and a few engies with a mech marine.
Also please note that people working on the game develop game logic, not game engineer. There are completely different sets of skills and experience.
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RE: New forum ui once again fucked up the design
Yeah looks like it got lost. Happens. Feel free to ping people if we don't respond. I get like 50 notifications in FAF a day and can only actually handle like 5...
I kindly asked on the NodeBB discord and they right away fixed a few issues, but only on the next version, which is a major upgrade to 4.0 so I will not roll it out right away.And in general: I am super happy that you offer and try to fix it for FAF. But even better is fixing it "upstream" with the original authors. This is win-win because:
- You have direct contact to the developers and get some feedback and a helping hand
- Changes should not get lost or break over time just because the underlying stuff changes
- We are making the world better for NodeBB user and not just for FAF
- You build a reference track for future projects on Github
https://community.nodebb.org/ -> Follow the Discord link and/or particpate on the forum.
Also the theme we use is under https://github.com/NodeBB/nodebb-theme-persona and as I learned today the themes come from a library called "bootswatch" (just read up the Discord talk in #general from yesterday :D) -
RE: Dark Mode
@snoog I enabled it on forum.faforever.xyz, but where should that toogle show up? I do not see it
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RE: New forum ui once again fucked up the design
I've asked in their Discord where the CSS files for the themes are, so maybe someone can have a look.
But in general I get the demand for dark mode, but it is beyond my capabilities to support this too. Feel free to ask for help in the official nodebb forums. The people there are nice and helpful.
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RE: New forum ui once again fucked up the design
So we can raise a bug ticket but it's hard for me to tell what you think is wrong. So I assume the separator lines in the icons did not exist before?
What else?
You cannot detect the unread topics because you did not select the unread topics. Not sure what visual indicator you are missing, the default theme does not mark me already read topics in the recent view. -
RE: New forum ui once again fucked up the design
Which browser, which theme? Dark mode active I assume?
I am not using dark mode and everything looks normal.
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RE: Decapitation should be a rated victory condition
I can only point to the code, you have to fix it yourself:
https://github.com/FAForever/server/blob/181bee80bd79a5507219999a811aa71515e9aeb3/server/games/game.py#L695 -
RE: Proposal for [Challenge Accounts] | Feedback Wanted!
Moderation team found a solution, can we now start looking for the problem?
Encourage creative challenges, such as "engineers-only games" or "tech-3 only games" inspired by similar successful initiatives in other gaming communities.
What is the problem doing this with a regular account?
The player doesn't want to fiddle with its rating? Play an unrated map/mod (unit restrictions are sufficient). Or we just create an unrated mod.
Nobody wants to play with the player because the rating is too high? That remains the case, even if you hide the rating. But now the other participants just get a worse experience.
Only that one player is doing shenanigans but not telling the other players? I don't think you want to setup an officially approved "prank" game mode.A better explanation why challenge account for challenges are required in the first place would be very helpful to understand the intentions.
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RE: Connections problem due to germany 1 server?
The German coturn server seems to have crashed on the 09.01. with an out of memory error as it seems. It is back up now.
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RE: Unlink
Our entire project is open source, even the infrastructure. So you can look for yourself what data we collect. The association finances are accessible to association members which everybody can join. We turn down / ignore offers for paid content and decided for ourselves that we do not even want sponsored tournaments.
Yes obviously we are very shady. There must be a hidden master plan behind this non profit strategy.
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RE: how to play with old versions
Since there are some unfrequent changes to the gpgnet protocol, old versions would not work with the current FAF lobby server.
Thus you will not find official support for running old versions.In theory, if you start an older replay, all the files of that replays patch level get installed. But you cannot play online via FAF, but would have to play via LAN or some other solutions. I don't know to which extent this is currently possible.
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RE: Cannot start FAF Client due to failure to link to Steam(when already linked)
Download the client, install it and login?
It's all described here: https://www.faforever.com/play -
RE: Cannot start FAF Client due to failure to link to Steam(when already linked)
So you have shown us that you can't link your account a second time. We still don't know what the error with the FAF Client is.
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RE: I can't log in to the client
You have a connection problem. Your request to the API timed out. Maybe firewall issue.
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RE: Idea to generate revenue for the FAF project ( you will not like it )
If you have too much money, just send it to me.
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RE: Old replays
Yes, they are on a separate network drive at Getzner and everytime it loses connection (which happens a lot), our server cannot remount it for some reason.
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Moving Global ICE / Coturn servers to Cloudflare
The ICE adapter relies on ICE / Coturn servers to make connectivity working.
With the incoming DDoS attacks last year we hastily extended our self hosted Coturn servers with a 3rd party server called Xirsys. Quite expensive and not as successfull "connective" as we were hoping.
Recently Cloudflare has launched their own
Calls
product as a beta. As part of that we can use their TURN services. Much cheaper than Xirsys, and hopefully more stable and more connective. Today we replaced the turn services from Xirsys with the ones from Cloudflare.If you have recently disabled the GLOBAL entry in your Client settings for preferred coturn servers, please re-enable it again and give it some time for testing.
In addition to that we will soon bring back the "Force relay" connection in the client that helped some users but had to be removed due to the cost situation with Xirsys.
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RE: 413 Payload Too Large from POST https://api.faforever.com/mods/upload
No. There are alternate options, but we have to develop them first.
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RE: I cri everytim
I never reached a rating above 1000 and I was there 3000 years ago when the original gap was still played.
To cite the famous Morpheus:
"What is the Gap? Control."FA is ultimately complex. You can be attacked from basically all directions, even water or mountains only protect you so far. Then there are so many ways of attacking v from plain unit rush, artillery bombardment, tactical/strategical missiles, strategic bombers, experimentales
Instead of rating I reached the wisdom that some people need to dumb down the game because the complexity is too high.
People put themselves into a very restricted environment, where there are less things possible (no sneaking behind base, easier turtleing,...).
Actually the modern dual gap is actually an improvement over the original gap. Instead of one central turtling point each team has its own. There is water available. And there is a skirmish area in the center to fight about.
So yes, maybe Dual Gap doesn't help you getting better. But it makes a lot of people happy, that wouldn't play FAF at all if we forced them into a different direction. So who are we to judge?